ROM Hack Monster hunter rise pc mods on switch

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Si bien es un poco más complicado que simplemente arrastrar y soltar, seguí las instrucciones en la siguiente publicación de Reddit y pude cargar todos mis mods de PC en mi Switch.


¡Aquí hay una captura de pantalla tomada desde mi Switch con Hinoa vistiendo un atuendo más "cómodo" para el clima caluroso del verano!:D
(Hubo un problema durante la conversión de texturas por lotes debido a espacios en los nombres de archivo de ciertos archivos de textura, en este caso la envoltura del pecho. Será necesario solucionarlo más adelante)

View attachment 379617
Hola amigo, ¿podrías enseñarme más sobre cómo instalar mods en Nintendo Switch?
I really wish I had the mods you currently have. I've been trying to install some mods and they won't let me... Please help me.
 
Some mods can be displayed correctly, some mods are not effective, and some mods will cause the game to get stuck in the loading state.
16.0.2 shoud start with 017
Post automatically merged:


Thank you very much for the method you provided. I tested mods such as [Monster Weakness Icon Indicator] and it worked fine. But when I tried to migrate the mod [LongSwordAttacksHitMultipleTimes], it didn't work. It doesn't seem to rely on REFramework. Do you have any solution? Thank you very much
Hi, i just try to test installing the weakness icon indicator but it didnt work
it just drag and drop from nexus and renaming it right or i still need to do the steps?

edit: never mind i read the instruction wrong now i get everthing working
bdw can we do few mods as 1 pack??
 
Last edited by xaverios,
Here's a paraphrased and hopefully clearer version of the instructions.

[HOWTO] Install Monster Hunter Rise mods on Nintendo Switch​

Prerequisites​

Nexus Mods​

  • Download any mod from Nexus Mods which doesn't state REFramework as a requirement
    • REFramework provides powerful modding capabilities such as HP overlays for monsters, but it works through hijacking the DirectInput DLL (dinput8.dll) to inject custom Lua scripts into MHR. Since Nintendo Switch doesn't run on Windows, this method cannot work
  • When downloading mods, make sure to download the ones packaged for Fluffy Manager. Do NOT download the .pak files

Instructions (Preparation)​

  1. Create a new folder, and name it to something recognizable such as mhr_mods_switch
  2. Extract the contents of RiskPakPatch.zip (from Prerequisites) into this folder
  3. Copy the MHR Tex Chopper files into this folder, taking care to name them properly (the 0.3.0 version as Asterisk_MHR_Tex_Chopper_Switch.exe and the latest version as Asterisk_MHR_Tex_Chopper_PC.exe)
    1. This is because Asterisk has removed support for Nintendo Switch since v0.4.0, so we need one version for MHR Switch textures and another version for MHR PC textures
  4. Create a sub-folder under this folder and name it staging
  5. The folder structure should now look like this:
    Code:
    mhr_mods_switch
    ├─ staging
    ├─ Asterisk_MHR_Tex_Chopper_PC.exe
    ├─ Asterisk_MHR_Tex_Chopper_Switch.exe
    ├─ build-pak-patch.bat
    ├─ MurMur3.dll
    ├─ RiskPakPatch.exe
  6. Create a new file in the base mhr_mods_switch folder and name it chop.bat
  7. Open chop.bat in a text editor (such as Notepad), copy the following contents and save the file
    Code:
    setlocal enabledelayedexpansion
    rmdir /s/q out
    mkdir out
    xcopy /e/s/y %1 out
    move "out\natives\STM" "out\natives\NSW"
    for /r "out" %%i in (*.tex.28) do (
        set filename=%%i
        set filename=!filename:~0,-7!
        Asterisk_MHR_Tex_Chopper_pc.exe "%%i"
        Asterisk_MHR_Tex_Chopper_switch.exe "!filename!.dds"
        del "%%i"
        del "!filename!.dds"
        move "!filename!.tex" "!filename!.tex.28"
    )
    @pause
  8. Copy the natives folder of mods you want to install into the staging sub-folder. So the folder structure should now look like:
    Code:
    mhr_mods_switch
    ├─ staging
    |  ├─ natives
    ├─ Asterisk_MHR_Tex_Chopper_PC.exe
    ├─ Asterisk_MHR_Tex_Chopper_Switch.exe
    ├─ build-pak-patch.bat
    ├─ chop.bat
    ├─ MurMur3.dll
    ├─ RiskPakPatch.exe

Instructions (Execution)​

  1. Drag and drop the staging folder onto chop.bat.
    A terminal window will open up and run for some time (depending on how many mods you've placed under staging). When it's completed, you'll notice that a new out folder has been created under mhr_mods_switch
  2. Now drag and drop the out folder (NOT the staging folder!) onto build-pak-patch.bat.
    Another terminal window will open up and run for some time. When it's completed, you'll notice that a new file named re_chunk_00x.pak.patch_00y.pak has been created under mhr_mods_switch
  3. Rename re_chunk_00x.pak.patch_00y.pak to re_chunk_000.pak.patch_015.pak
    1. [Important Note] This filename depends on the version of MHR installed. patch_015.pak is for the current latest version (Ver.16), but will need to be increased (to 016, 017, etc.) as more MHR updates are released and installed
  4. Finally, copy the re_chunk_000.pak.patch_015.pak file to the SD card used for Switch, under \atmosphere\contents\0100B04011742000\romfs
  5. Launch MHR and enjoy! :D
i did all these but when i launch the game it got stuck on "checking add-on contents". im using the latest version of mhr and the pak number i used are 016 and so on, can you help me out please?
 

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