Translation [ENG Translation] Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary

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Hey any updates on this? Would love to play the ps2 game with all the character descriptions & dialogue translated - it adds a lot of personality to the game :) Still using the same incomplete patch not sure if there's been a more updated one released since then.
 
Hi Everyone, I kind of got impatient waiting for work to finish on this translation and went ahead and tried to get something workable for us. I could not have done any of this without the information that xXDungeon_CrawlerXx had found and done to get his translation where it was.

I have a working and 99% complete translated version of this game currently that I intend to release in some manner over the next week or two. All that is left to translate are some graphics of lesser importance.

Full disclosure: This was heavily assisted by Claude Code, so if that is a point of contention this may not be the release for you, and I would wait for the one from xXDungeon_CrawlerXx as it will be the one with all the love baked in.

Stay tuned!
Awesome!
 
Fishy guy said it would of been dropped two weeks ago now without any update or nothing. To be honest i'd expect the switch 2 to get CFW before a translation of this game will happen. Guess I'll go back to working on things again. I'll join the band wagon and hopefully release something. This is technically my first time messing with pre-compiled files, but I've worked with Unity in the past.
 
Fishy guy said it would of been dropped two weeks ago now without any update or nothing. To be honest i'd expect the switch 2 to get CFW before a translation of this game will happen. Guess I'll go back to working on things again. I'll join the band wagon and hopefully release something. This is technically my first time messing with pre-compiled files, but I've worked with Unity in the past.
Sorry everyone,

I did say that it was coming 2 weeks ago. And it really was supposed to but life sure does have a way of getting in the way of fun.

I tried to get the online multiplayer working on both emulator and vita and playing between the two for a few days afterwards. I have played complete games between emu and vita over the internet, and I've almost got it finished believe it or not! So ill also be releasing that when its actually working a lil better than the prototype I have. (Its just kind of a drag to get it to work with port forwarding or VPN style setups and I just got NAT punch through working but having desync issues. So stay tuned! ). So there is a world where in the next few weeks i release a patch for online play, with a relay server pre configured for match making/room creation if I can get it working to the point I want it.

So without further delay!

https://github.com/fishyitadaki/itadakivitaeng/releases/tag/release

Please enjoy it.

P.S.

I found a random ps4 patch out there in the wild while looking around at info for the ps4 version of the game. Not sure how that is set up or how he's doing it but I thought you guys might find that neat.
Post automatically merged:

Oh I forgot to mention, if you are playing on vita3k there is a weird transparency bug I couldn't figure out with vulkan that puts a weird red bar on screen and doesn't mask the characters body. OpenGL doesn't have this issue but it does have an issue with rendering some textures overly blue.

The solution was to render with vulkan with export textures enabled within vita3k, then copy those exported textures to the import folder and import them into OpenGL. This corrected the color on any of those textures.

Its still not perfect but that definitely helps a lot of the weird graphic problems.
 
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