Hi everyone!
I’m happy to share my Nintendo Switch port of Sonic Triple Trouble 16-Bit.
This is a wrapper/port of the Android version of Sonic Triple Trouble 16-Bit for the Nintendo Switch.
GitHub / Download:
https://github.com/boraeskicioglu/stt16bit_nx
Important:
This release does not include any game assets, APK, or original game code.
You need to obtain the Android version of Sonic Triple Trouble 16-Bit and provide the required files yourself.
Required game files:
You will need the Android arm64-v8a APK from version 1.2.8 of Sonic Triple Trouble 16-Bit.
You can get the original Android release from the official Game Jolt page:
https://gamejolt.com/games/sonictripletrouble16bit/322794
From the APK, you need:
lib/arm64-v8a/libyoyo.so
lib/arm64-v8a/libc++_shared.so
The full assets/ folder from the APK
The APK file itself, renamed to game.apk
Installation:
Notes:
This port will not work in applet mode / Album mode.
Please launch the Homebrew Menu using a game override by holding R while starting any installed game, or use a forwarder.
Save data and config are stored in:
sdmc:/switch/stt16bit_nx/
config.txt is created on first launch.
Configuration:
The config file supports render resolution settings.
Credits:
fgsfdsfgs for max_nx and NaGaa95 for ct_nx, which this loader is heavily based on.
TheOfficialFloW for the original Android .so loading technique used in the Vita ports.
Noah Copeland and everyone involved in Sonic Triple Trouble 16-Bit.
Legal:
This project is not affiliated with SEGA or YoYo Games.
Sonic the Hedgehog is a trademark of SEGA.
GameMaker Studio is a trademark of YoYo Games Ltd.
Please only use this with files from a legally obtained copy of the game.
Enjoy!

I’m happy to share my Nintendo Switch port of Sonic Triple Trouble 16-Bit.
This is a wrapper/port of the Android version of Sonic Triple Trouble 16-Bit for the Nintendo Switch.
GitHub / Download:
https://github.com/boraeskicioglu/stt16bit_nx
Important:
This release does not include any game assets, APK, or original game code.
You need to obtain the Android version of Sonic Triple Trouble 16-Bit and provide the required files yourself.
Required game files:
You will need the Android arm64-v8a APK from version 1.2.8 of Sonic Triple Trouble 16-Bit.
You can get the original Android release from the official Game Jolt page:
https://gamejolt.com/games/sonictripletrouble16bit/322794
From the APK, you need:
lib/arm64-v8a/libyoyo.so
lib/arm64-v8a/libc++_shared.so
The full assets/ folder from the APK
The APK file itself, renamed to game.apk
Installation:
- Create this folder on your SD card:
- sdmc:/switch/stt16bit_nx/
- Copy libyoyo.so to:
- sdmc:/switch/stt16bit_nx/libyoyo.so
- Copy libc++_shared.so to:
- sdmc:/switch/stt16bit_nx/libc++_shared.so
- Copy the contents of the APK's assets/ folder to:
- sdmc:/switch/stt16bit_nx/assets/
- Copy the APK file itself to the same folder and rename it to:
- sdmc:/switch/stt16bit_nx/game.apk
- Copy stt16bit_nx.nro to:
- sdmc:/switch/stt16bit_nx/
Notes:
This port will not work in applet mode / Album mode.
Please launch the Homebrew Menu using a game override by holding R while starting any installed game, or use a forwarder.
Save data and config are stored in:
sdmc:/switch/stt16bit_nx/
config.txt is created on first launch.
Configuration:
The config file supports render resolution settings.
Credits:
fgsfdsfgs for max_nx and NaGaa95 for ct_nx, which this loader is heavily based on.
TheOfficialFloW for the original Android .so loading technique used in the Vita ports.
Noah Copeland and everyone involved in Sonic Triple Trouble 16-Bit.
Legal:
This project is not affiliated with SEGA or YoYo Games.
Sonic the Hedgehog is a trademark of SEGA.
GameMaker Studio is a trademark of YoYo Games Ltd.
Please only use this with files from a legally obtained copy of the game.
Enjoy!









