PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (02/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Its because you are limited to P2JB on firmware higher than 12.01. Average time for jailbreaking is like 45-50 minutes each time you want to jailbreak the system.
Its because you are limited to P2JB on firmware higher than 12.01. Average time for jailbreaking is like 45-50 minutes each time you want to jailbreak the system.


Ah, okay, I see. I'll still try this jailbreak from 12.40. Apparently, you can leave the console in rest mode to avoid going through the 50-minute process again 🤔
 
  • Like
Reactions: solitaire4eva

ps5debug-NG v1.3.0


v1.2.x was about getting FW 8.x-13.x working. v1.3.0 is the big feature release: dramatically faster memory scanning (Turbo Scan), new register access (FS/GS base + full AVX/YMM), faster bulk writes, and reliability fixes. Hardware-verified; firmware-agnostic by design.

🚀 Turbo Scan - much faster memory scanning​

  • A new server-side scan engine with an AVX2 SIMD comparator and a low-overhead aliasing read path that pulls target memory far faster than the classic per-region path.
  • Multi-threaded across memory regions.
  • Big gains where it matters most - value-tracking rescans (find a value, then narrow down) are several times faster, because reading memory was the real bottleneck.
  • Unknown-initial-value snapshot scans - search for a value you can't type yet, then filter by increased / decreased / changed.
  • Region classify query so clients can skip slow / uncached memory regions instead of crawling them.
  • Fully additive and opt-in - every existing scan command is unchanged, so older clients keep working exactly as before.

🧬 New register access - FS/GS base + AVX/YMM​

  • FS/GS segment base read/write - the 64-bit TLS / per-thread base pointers that x86-64 actually uses for thread-local storage. The classic register read only carried the 16-bit segment selectors; the bases (where TLS actually points) are now readable and writable.
  • Full AVX/YMM floating-point registers - reading/writing FP registers now covers the complete 832-byte FPU/AVX state, so the upper halves of YMM0-15 are finally populated and writable. Previously only the 512-byte legacy XMM area came back.
  • These are new server-side capabilities - client UIs can surface them.

✍️ Faster bulk memory writes​

  • A bulk-write command applies many writes in a single request - far less round-trip overhead when applying large cheat tables or patch sets.

🛠️ Reliability fixes​

  • Fixed a crash when allocating memory under concurrent use. Memory allocation is now served from a server-side per-process arena (one hijacking mmap per segment, then zero-hijack sub-allocation), removing a race that could take down the game / console.
  • Hardened raw syscalls - routed bare syscall sites through a typed wrapper so 32-bit argument values can no longer arrive with garbage upper bits, the cause of rare, hard-to-reproduce failures.

📖 Documentation​

  • PROTOCOL.md brought fully in line with the sources - every command (including the new Turbo Scan family, bulk write, FS/GS base, and the YMM behaviour), every packet struct, status code, and the complete opcode table.
  • README register-capability and command-coverage sections updated.

⚠️ Known caveats​

  • Client UI for FS/GS base and YMM depends on each client; this release adds the server-side support they build on.

💜 Credits​

  • @Pharaoh2k - Turbo Scan + aliasing read engine, FS/GS base and AVX/YMM register access, bulk write, the proc_alloc arena fix, raw-syscall hardening, and the documentation pass.

Link: https://github.com/OpenSourcereR-dev/ps5debug-NG/releases/tag/1.3.0
Post automatically merged:


Also - latest kstuff:

1782056048840.png


1782056465060.png


1782056300006.png


Link: https://cdn.discordapp.com/attachments/1169473292625784883/1518278622841012254/kstuff.elf?ex=6a3956a7&is=6a380527&hm=6cf70b7ea56517e0c030285f94659718e6c58f2cd7e3ca2d4477ab4c152d7bf6&
Post automatically merged:

For users who use kstuff with the apr emu:

1782056204011.png
 
Last edited by HS2005,

ps5debug-NG v1.3.0


v1.2.x was about getting FW 8.x-13.x working. v1.3.0 is the big feature release: dramatically faster memory scanning (Turbo Scan), new register access (FS/GS base + full AVX/YMM), faster bulk writes, and reliability fixes. Hardware-verified; firmware-agnostic by design.

🚀 Turbo Scan - much faster memory scanning​

  • A new server-side scan engine with an AVX2 SIMD comparator and a low-overhead aliasing read path that pulls target memory far faster than the classic per-region path.
  • Multi-threaded across memory regions.
  • Big gains where it matters most - value-tracking rescans (find a value, then narrow down) are several times faster, because reading memory was the real bottleneck.
  • Unknown-initial-value snapshot scans - search for a value you can't type yet, then filter by increased / decreased / changed.
  • Region classify query so clients can skip slow / uncached memory regions instead of crawling them.
  • Fully additive and opt-in - every existing scan command is unchanged, so older clients keep working exactly as before.

🧬 New register access - FS/GS base + AVX/YMM​

  • FS/GS segment base read/write - the 64-bit TLS / per-thread base pointers that x86-64 actually uses for thread-local storage. The classic register read only carried the 16-bit segment selectors; the bases (where TLS actually points) are now readable and writable.
  • Full AVX/YMM floating-point registers - reading/writing FP registers now covers the complete 832-byte FPU/AVX state, so the upper halves of YMM0-15 are finally populated and writable. Previously only the 512-byte legacy XMM area came back.
  • These are new server-side capabilities - client UIs can surface them.

✍️ Faster bulk memory writes​

  • A bulk-write command applies many writes in a single request - far less round-trip overhead when applying large cheat tables or patch sets.

🛠️ Reliability fixes​

  • Fixed a crash when allocating memory under concurrent use. Memory allocation is now served from a server-side per-process arena (one hijacking mmap per segment, then zero-hijack sub-allocation), removing a race that could take down the game / console.
  • Hardened raw syscalls - routed bare syscall sites through a typed wrapper so 32-bit argument values can no longer arrive with garbage upper bits, the cause of rare, hard-to-reproduce failures.

📖 Documentation​

  • PROTOCOL.md brought fully in line with the sources - every command (including the new Turbo Scan family, bulk write, FS/GS base, and the YMM behaviour), every packet struct, status code, and the complete opcode table.
  • README register-capability and command-coverage sections updated.

⚠️ Known caveats​

  • Client UI for FS/GS base and YMM depends on each client; this release adds the server-side support they build on.

💜 Credits​

  • @Pharaoh2k - Turbo Scan + aliasing read engine, FS/GS base and AVX/YMM register access, bulk write, the proc_alloc arena fix, raw-syscall hardening, and the documentation pass.

Link: https://github.com/OpenSourcereR-dev/ps5debug-NG/releases/tag/1.3.0
Post automatically merged:


Also - latest kstuff:

View attachment 578916

View attachment 578919

View attachment 578918

Link: https://cdn.discordapp.com/attachments/1169473292625784883/1518278622841012254/kstuff.elf?ex=6a3956a7&is=6a380527&hm=6cf70b7ea56517e0c030285f94659718e6c58f2cd7e3ca2d4477ab4c152d7bf6&
Post automatically merged:

For users who use kstuff with the apr emu:

View attachment 578917

Thanks for posting this - but damn, does this just remind me of how much I hate using Discord for this kind of stuff. It's such an unnecessary headache.

Also - so now what do we do with ShadowMountPlus and other payloads that do kstuff pausing? Should we configure all of those to just skip pausing for everything now?

I believe for ShadowMountPlus you must put this in the config.ini in the /data/shadowmount/config.ini file: kstuff_game_auto_toggle=0

Edit: Using that setting works fine in Shadowmountplus with the new Kstuff
 
Last edited by mattyxarope,
  • Like
Reactions: vivastar
@cherryduck Hey, just a quick update.... I've done quite a few now since my last post, both folder types and exfat to ffpfsc, all have went perfectly with no issues whatsoever.

I've also had multiple instances of the tool running at the same time without any issues... Thank you once again for sharing this!
p.s. Any plans to add batch conversion?
I've got family over for the weekend so I can't take a look straight away and I will probably forget. Can you raise an issue on the GitHub repo for the feature request and I'll take a look when I'm free!
 

ps5debug-NG v1.3.0


v1.2.x was about getting FW 8.x-13.x working. v1.3.0 is the big feature release: dramatically faster memory scanning (Turbo Scan), new register access (FS/GS base + full AVX/YMM), faster bulk writes, and reliability fixes. Hardware-verified; firmware-agnostic by design.

🚀 Turbo Scan - much faster memory scanning​

  • A new server-side scan engine with an AVX2 SIMD comparator and a low-overhead aliasing read path that pulls target memory far faster than the classic per-region path.
  • Multi-threaded across memory regions.
  • Big gains where it matters most - value-tracking rescans (find a value, then narrow down) are several times faster, because reading memory was the real bottleneck.
  • Unknown-initial-value snapshot scans - search for a value you can't type yet, then filter by increased / decreased / changed.
  • Region classify query so clients can skip slow / uncached memory regions instead of crawling them.
  • Fully additive and opt-in - every existing scan command is unchanged, so older clients keep working exactly as before.

🧬 New register access - FS/GS base + AVX/YMM​

  • FS/GS segment base read/write - the 64-bit TLS / per-thread base pointers that x86-64 actually uses for thread-local storage. The classic register read only carried the 16-bit segment selectors; the bases (where TLS actually points) are now readable and writable.
  • Full AVX/YMM floating-point registers - reading/writing FP registers now covers the complete 832-byte FPU/AVX state, so the upper halves of YMM0-15 are finally populated and writable. Previously only the 512-byte legacy XMM area came back.
  • These are new server-side capabilities - client UIs can surface them.

✍️ Faster bulk memory writes​

  • A bulk-write command applies many writes in a single request - far less round-trip overhead when applying large cheat tables or patch sets.

🛠️ Reliability fixes​

  • Fixed a crash when allocating memory under concurrent use. Memory allocation is now served from a server-side per-process arena (one hijacking mmap per segment, then zero-hijack sub-allocation), removing a race that could take down the game / console.
  • Hardened raw syscalls - routed bare syscall sites through a typed wrapper so 32-bit argument values can no longer arrive with garbage upper bits, the cause of rare, hard-to-reproduce failures.

📖 Documentation​

  • PROTOCOL.md brought fully in line with the sources - every command (including the new Turbo Scan family, bulk write, FS/GS base, and the YMM behaviour), every packet struct, status code, and the complete opcode table.
  • README register-capability and command-coverage sections updated.

⚠️ Known caveats​

  • Client UI for FS/GS base and YMM depends on each client; this release adds the server-side support they build on.

💜 Credits​

  • @Pharaoh2k - Turbo Scan + aliasing read engine, FS/GS base and AVX/YMM register access, bulk write, the proc_alloc arena fix, raw-syscall hardening, and the documentation pass.

Link: https://github.com/OpenSourcereR-dev/ps5debug-NG/releases/tag/1.3.0
Post automatically merged:


Also - latest kstuff:

View attachment 578916

View attachment 578919

View attachment 578918

Link: https://cdn.discordapp.com/attachments/1169473292625784883/1518278622841012254/kstuff.elf?ex=6a3956a7&is=6a380527&hm=6cf70b7ea56517e0c030285f94659718e6c58f2cd7e3ca2d4477ab4c152d7bf6&
Post automatically merged:

For users who use kstuff with the apr emu:

View attachment 578917
what's the purpose of that debug tool? Is it something a normal casual gamer needs? Am i missing out on something? F.O.M.O. ??
 

ps5debug-NG v1.3.0


v1.2.x was about getting FW 8.x-13.x working. v1.3.0 is the big feature release: dramatically faster memory scanning (Turbo Scan), new register access (FS/GS base + full AVX/YMM), faster bulk writes, and reliability fixes. Hardware-verified; firmware-agnostic by design.

🚀 Turbo Scan - much faster memory scanning​

  • A new server-side scan engine with an AVX2 SIMD comparator and a low-overhead aliasing read path that pulls target memory far faster than the classic per-region path.
  • Multi-threaded across memory regions.
  • Big gains where it matters most - value-tracking rescans (find a value, then narrow down) are several times faster, because reading memory was the real bottleneck.
  • Unknown-initial-value snapshot scans - search for a value you can't type yet, then filter by increased / decreased / changed.
  • Region classify query so clients can skip slow / uncached memory regions instead of crawling them.
  • Fully additive and opt-in - every existing scan command is unchanged, so older clients keep working exactly as before.

🧬 New register access - FS/GS base + AVX/YMM​

  • FS/GS segment base read/write - the 64-bit TLS / per-thread base pointers that x86-64 actually uses for thread-local storage. The classic register read only carried the 16-bit segment selectors; the bases (where TLS actually points) are now readable and writable.
  • Full AVX/YMM floating-point registers - reading/writing FP registers now covers the complete 832-byte FPU/AVX state, so the upper halves of YMM0-15 are finally populated and writable. Previously only the 512-byte legacy XMM area came back.
  • These are new server-side capabilities - client UIs can surface them.

✍️ Faster bulk memory writes​

  • A bulk-write command applies many writes in a single request - far less round-trip overhead when applying large cheat tables or patch sets.

🛠️ Reliability fixes​

  • Fixed a crash when allocating memory under concurrent use. Memory allocation is now served from a server-side per-process arena (one hijacking mmap per segment, then zero-hijack sub-allocation), removing a race that could take down the game / console.
  • Hardened raw syscalls - routed bare syscall sites through a typed wrapper so 32-bit argument values can no longer arrive with garbage upper bits, the cause of rare, hard-to-reproduce failures.

📖 Documentation​

  • PROTOCOL.md brought fully in line with the sources - every command (including the new Turbo Scan family, bulk write, FS/GS base, and the YMM behaviour), every packet struct, status code, and the complete opcode table.
  • README register-capability and command-coverage sections updated.

⚠️ Known caveats​

  • Client UI for FS/GS base and YMM depends on each client; this release adds the server-side support they build on.

💜 Credits​

  • @Pharaoh2k - Turbo Scan + aliasing read engine, FS/GS base and AVX/YMM register access, bulk write, the proc_alloc arena fix, raw-syscall hardening, and the documentation pass.

Link: https://github.com/OpenSourcereR-dev/ps5debug-NG/releases/tag/1.3.0
Post automatically merged:


Also - latest kstuff:

View attachment 578916

View attachment 578919

View attachment 578918

Link: https://cdn.discordapp.com/attachments/1169473292625784883/1518278622841012254/kstuff.elf?ex=6a3956a7&is=6a380527&hm=6cf70b7ea56517e0c030285f94659718e6c58f2cd7e3ca2d4477ab4c152d7bf6&
Post automatically merged:

For users who use kstuff with the apr emu:

View attachment 578917
why he didnt upload it to github? just asking
 
what's the purpose of that debug tool? Is it something a normal casual gamer needs? Am i missing out on something? F.O.M.O. ??
You can use this with Multitrainer or DXWatch to load additional cheats. I used the other original version by CTN on 10.01 with original discs to load cheats this way.
Post automatically merged:

why he didnt upload it to github? just asking
Because it's still beta beta. These releases are mostly for testing purposes and to validate / check with developers if there are issues.
Post automatically merged:

This already been shared? New PS5 FFPFSC PRO v1.3.0 update

PS5 FFPFSC PRO v1.3.0

One of the biggest updates to PS5 FFPFSC PRO so far, featuring a complete APR/AMPR overhaul, Community Compatibility integration, compression presets, cross-platform support, and major stability improvements.



✨ New Features​

🎮 APR / AMPR Support Overhauled​

  • ✅ No more checkbox configuration
  • ✅ Auto-detects APR titles using playgo-chunk.dat
  • ✅ Prompts before compression if a title isn't automatically detected
  • ✅ Automatically prompts for AMPR Emu folder setup
  • ✅ Creates fakelib and injects required files automatically
  • ✅ Builds ampr_emu.index automatically using the AMPRIDX3 format
  • ✅ Works in both single-game and batch compression modes


🌐 Community Compatibility Database​

  • ✅ Live Google Sheet integration directly inside the app
  • ✅ Search by game name or Title ID
  • ✅ Filter by compatibility status
  • ✅ Vote-based reporting system
  • ✅ Duplicate submission protection
  • ✅ Browse thousands of community reports without leaving the app


🎓 What's New + Feature Tour​

  • ✅ Automatic "What's New" dialog after updating
  • ✅ Interactive feature tour
  • ✅ Re-launch anytime from Settings or Help / FAQ
  • ✅ Quickly learn new features after each update


⚡ Compression Presets​

One-click profiles:

  • 🚀 Fast
  • ⚖️ Balanced
  • 🗜️ Max Compression
  • 💾 Low RAM
Automatically configures compression level, CPU cores, and block size.



📊 Monitoring & Automation​

  • 🧠 Live RAM meter
  • 🔄 Auto update checking
  • 🔁 Automatic retry on out-of-memory errors
  • 🔔 Windows completion notifications
  • 📈 Compression ratio reporting


🛠 Additional Improvements​

  • 📂 Per-game output folders
  • 📦 Multi-image queue support
  • ⚙️ Block size selector
  • ❓ Full Help / FAQ tab
  • 📺 Built-in YouTube tutorial links


🐞 Bug Fixes​

📈 Progress Bar Fixes​

  • Fixed overall progress getting stuck around 97%
  • Corrected stage ordering
  • Outer MkPFS compression now contributes properly to progress calculations
  • Improved ETA accuracy


🎮 APR / AMPR Stability​

  • Fixed _poll crash caused by missing ampr_emu attribute
  • Fixed APR prompts not appearing during batch processing
  • Improved handling of history and disk image items


🔧 General Fixes​

  • Fixed Python < 3.10 compatibility issues
  • Fixed Unicode arrow crashes on some Windows consoles
  • Fixed false multiple-game detection
  • Fixed startup crashes caused by missing folder paths
  • CPU core slider now supports up to 16 cores

Link: https://github.com/KINGDKAK/PS5-FFPFSC-PRO/releases/tag/v1.3.0
 
Last edited by HS2005,

Site & Scene News

Popular threads in this forum