BrawlCrate Help: How to link a new imported mesh to original Wii Bones and Shaders? (NW4R)

Kenorichan

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Hi everyone. I am working on a character mod for a Wii game inside BrawlCrate.Right now, I have successfully imported the new model entirely into the file, so the original Wii Bones list and Node Mix definitions are 100% safe and intact. But it currently has no textures or shaders loaded yet.My question is: How do I properly force this new mesh model to completely inherit and use the original Wii file's existing Bones hierarchy and Shaders inside BrawlCrate? What is the correct step to link them? Thank you so much for any advice
Screenshot 2026-06-19 211450.png
 

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