RetroArch Cheats for Ports to DC System Issue

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Smoker1

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All-righty then, with the Release of certain Game Ports to the Dreamcast, I found some Codes that have been created for a few of the Games, but ran into a problem -

Single Line Codes are not a problem, as I can figure out putting those in, and a good amount of them work.

Multi-Line Codes are the problem. I have no idea how to put those into RetroArch, and even Flycast has Issue with them as well. I input them correctly in Flycast, but it claims they are Invalid Codes.

The odd thing is, Flycast and RA can use the same Code Format that RA uses.

I have tried to look at how the Format is for the RA Cheats for other Systems where it shows....
cheat1_desc = "xxx"
cheat1_enable = false
cheat1_code = "xx##"

But in Flycast, it wont Accept them, and RA just goes right back to the Game.

I even tried inputting the Codes being handled by the Emu (handle is either RA (complex) or Emu (simple code entry) ), but no idea how to input. Example......
For MK64 (Mario ;) )
Opponents Don't Move (created by luc-ita ) (Action Replay-GameShark Format) (Decrypted)
00C2CAFD 000000B0
00C2D8D5 000000B0
00C2E6AD 000000B0
00C2F485 000000B0
00C3025D 000000B0
00C31035 000000B0
00C31E0D 000000B0

or Encrypted:

0BF430B2 000000B0
035430B6 000000B0
0AB430B9 000000B0
021430BD 000000B0
097430C0 000000B0
00D430C4 000000B0
083430C7 000000B0


How do I Input this into RA or Flycast? Decrypted or Encrypted Format?
 

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