Hello everyone! I am very excited to share my initial MVP (Minimum Viable Product) release with you all. This is a personal project I have been working on, and this first version is designed to show that the core base of the game is fully functional.
Right now, it includes the essentials: custom splash screens, a very basic menu (featuring the logo, the background, and the bird in the middle and a play button), and the core gameplay loop.
Requirement:
Please note that to play this game right now, you absolutely MUST have the LÖVE Potion interpreter installed on your console.
Key Features:
1 Game Mode: Classic Endless Mode.
Original assets from the classic game.
Original uncompressed .wav sounds.
2 Backgrounds: Day and Night.
3 Playable birds: Yellow, Blue, and Red.
Basic touch support (I plan to improve this significantly in future updates).
Controls:
Splash Screens
A / plus : Skip splash screens
Menu
A / plus : Start game
In-Game
A : Flap
X : Restart game
Y : Back to menu
plus / minus : Pause / Unpause
What's Next & Version 1.1:
I am happy to share that I am already working on v1.1! This upcoming update will bring even more variety to the game, including brand-new birds and completely new backgrounds to choose from.
Roadmap and Future Plans:
Local Save Data: Currently, high scores are only saved temporarily for a single session. I am planning to implement a proper local save system in a future update so your records are kept safely.
Local Multiplayer Mode: I want to add a co-op mode where Player 1 controls their bird with the A button, and Player 2 controls a second bird with the D-Pad Left.
Standalone Release (.nro): My biggest goal is to turn this into an independent .nro file so that LÖVE Potion is no longer required to play.
Touch support improvement
I need your help!
As I mentioned, I really want to compile this project into a standalone .nro file, but I need some guidance to figure it out. If anyone in the community has experience with this and can assist me, I will gladly add you to the game's Credits!
I also need a tester for test the game on a physical Switch and send me photos because I only test it on the Windows Love Loader and nest, also his name will be included in the credits
Official GitHub project page
XDA Forums thread
GBAtemp Download Center
Since this is an initial release, please let me know if you find any bugs or have any feedback so I can fix them in the next versions. Enjoy!
V1.0 page at GitHub
Right now, it includes the essentials: custom splash screens, a very basic menu (featuring the logo, the background, and the bird in the middle and a play button), and the core gameplay loop.
Requirement:
Please note that to play this game right now, you absolutely MUST have the LÖVE Potion interpreter installed on your console.
Key Features:
1 Game Mode: Classic Endless Mode.
Original assets from the classic game.
Original uncompressed .wav sounds.
2 Backgrounds: Day and Night.
3 Playable birds: Yellow, Blue, and Red.
Basic touch support (I plan to improve this significantly in future updates).
Controls:
Splash Screens
A / plus : Skip splash screens
Menu
A / plus : Start game
In-Game
A : Flap
X : Restart game
Y : Back to menu
plus / minus : Pause / Unpause
What's Next & Version 1.1:
I am happy to share that I am already working on v1.1! This upcoming update will bring even more variety to the game, including brand-new birds and completely new backgrounds to choose from.
Roadmap and Future Plans:
Local Save Data: Currently, high scores are only saved temporarily for a single session. I am planning to implement a proper local save system in a future update so your records are kept safely.
Local Multiplayer Mode: I want to add a co-op mode where Player 1 controls their bird with the A button, and Player 2 controls a second bird with the D-Pad Left.
Standalone Release (.nro): My biggest goal is to turn this into an independent .nro file so that LÖVE Potion is no longer required to play.
Touch support improvement
I need your help!
As I mentioned, I really want to compile this project into a standalone .nro file, but I need some guidance to figure it out. If anyone in the community has experience with this and can assist me, I will gladly add you to the game's Credits!
I also need a tester for test the game on a physical Switch and send me photos because I only test it on the Windows Love Loader and nest, also his name will be included in the credits
Official GitHub project page
XDA Forums thread
GBAtemp Download Center
Since this is an initial release, please let me know if you find any bugs or have any feedback so I can fix them in the next versions. Enjoy!
V1.0 page at GitHub
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Last edited by Sarkilex,






