Hi everyone!
I’m Iker from Nuevo León, Mexico. I’m starting a project I’ve been dreaming about: connecting a GameCube controller to my New 3DS XL using a custom internal hardware mod. I want to be 100% upfront: I am a complete beginner in electronics and coding, but I have a clear vision of the architecture and I'm ready to learn.
The Concept (Modular Dual-MCU Design)My goal is to keep the console looking as stock as possible while having a "plug-and-play" experience using a single USB-C cable for data:
Thanks in advance for your time and help!
I’m Iker from Nuevo León, Mexico. I’m starting a project I’ve been dreaming about: connecting a GameCube controller to my New 3DS XL using a custom internal hardware mod. I want to be 100% upfront: I am a complete beginner in electronics and coding, but I have a clear vision of the architecture and I'm ready to learn.
The Concept (Modular Dual-MCU Design)My goal is to keep the console looking as stock as possible while having a "plug-and-play" experience using a single USB-C cable for data:
- The "Brain Box" (External):
- A generic GameCube-to-WiiU/Switch adapter inside a box will serve as the physical ports.
- An Arduino (Nano or Pro Micro) inside this box will read the GameCube controller data.
- This data is sent via Serial protocol through a USB-C cable that connects the box directly to the 3DS.
- The Console (N3DS XL):
- A USB-C female port installed in the 3DS shell receives the signal from the external box.
- This port is wired internally to an ATtiny85 (MCU).
- The ATtiny85 acts as the decoder: It receives the serial data and its output pins are soldered directly to the button test pads on the 3DS motherboard to trigger the inputs (A, B, X, Y, etc.).
- Why this approach?
- It avoids a bulky 15-wire cable; only 4 wires (VCC, GND, D+, D-) are needed through the USB-C connector.
- The 3DS remains portable and clean when the external box is unplugged.
- Soldering Points (Test Pads): I need specific maps for the New 3DS XL motherboard. Which pads are the safest to solder to for the main buttons and triggers? I want to avoid lifting any pads or damaging the traces.
- The Code: How to properly sync the Serial communication between the external Arduino and the internal ATtiny85 to ensure minimal input lag.
- C-Stick & Circle Pad: Since the C-stick is a strain gauge, what’s the best way to simulate those analog signals using the internal MCU?
- Voltage Management: Handling the 3.3V logic of the 3DS vs the 5V requirements of the GameCube controller logic/rumble.
- Be the beta tester and risk my own N3DS XL for the sake of the project.
- Document the entire process with photos/videos to create a public tutorial once it’s finished.
- Learn and practice whatever skills are needed (Fine-tip soldering, Arduino IDE, etc.).
Thanks in advance for your time and help!











