Nintendo shows off mouse controls for the upcoming Star Fox remake

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With the latest entry to the Star Fox series being announced earlier this month, Nintendo have today shown off one of the features new to the game in the mouse controls. By putting a Joy Con flat on a surface, the game will shift to a cockpit view and allow for much more precise aiming during regular gameplay. This may seem familiar to some, with the footage looking pretty similar to what we had in the Wii U's Star Fox Zero, though the extra precision offered by mouse controls might be better suited than the motion controls of yonder.

Star Fox is set to launch on June 25th exclusively on the Switch 2.

:arrow: Source
 
I can't decide if this game is a cash grab from Star Fox getting gamers-now-parents to take their kids to theaters to see the Super Mario Galaxy film for nostalgia of SNES era icons, or if it's actually refreshing the IP for the current crop of next gen gamers, and if this game is well received enough, Nintendo might actually do something more with the IP.

Nintendo has always had an interesting time with Star Fox as an IP, partly because it involves 3rd party devs teaching them how to make the Super FX chip or so I'd imagine, and also partly because Nintendo first-party games tend to be designed and built more like this:

  1. Build a game loop that's fun
  2. decide how confident you are on the popularity of the game loop
  3. make/pick an IP that is likely to buy this particular game loop
Most of the time, that process looks like "good enough for Mario? No? How about Zelda? Pokemon? Okay let's go to B team: Yoshi? Another Mario character? Would Kirby like this? Hmmm, C team it is: Metroid? Pikmin? Splatoon? None of these? Hmm IDK what to do with this. Hey, who's tugging on my shirt? ... what's that? ... Star Fox??? Now there's a name I've not heard in a long time. No, this would probably make more sense as a Fire Emblem game. ... Okay, look kid, we can't make NEW Star Fox Games, it just isn't done. ... I know you are mad at that, but its true, so tell you what, what if we remade SF64 again, would that get you to leave me alone on all this abandonware IP business? Yes? Great."

Okay I had some fun in that paragrah, but generally smaller but formerly liked titles can all fall into that when it comes from Nintendo 1st or 2nd party devs...they don't want to go into 'just advancing the story' (unlike, say, Sega, who does IP / story first then tries to find game loop changes that sell, Sonic 06 shows the hazards of that approach), they want to do a fun gameplay experience, then clothe it in just enough IP and story to be coherent, push it out the door and start again.

That's why after Paper Mario: TTYD, we've had no actual paper mario games as us olds have wanted it for years, instead that was sent over the Mario & Luigi series and Paper Mario was used for odd experiments...Paper Mario had the action command and TTYD introduced a few twists, but it was mostly RPG heavy. Shigeru Miyamoto is not a big fan of RPGs, sees them as lazy as I recall.

Paper Mario, Fire Emblem, Advance Wars, Star Fox, Banjo & Kazooie (back before Rare got bought by MS) are all IPs in my opinion that fell through the cracks because there were not enough gameplay advances to justify a new story / expansion to the IP on its own, and the A-team players (Mario/Poke/Zelda) and B-team players (Kirby/Yoshi) and C-team players (Wario/Metroid/Pikmin/Splatoon) each need to have at least one game per console generation that fills out any given 1st and 2nd party game release schedule so there's little incentive to take a 'riskier' bet by, say, doing innovations or updates to the rail-shooter game with the Star Fox story on it, the closest we've had was that Star Fox cameo in that doohicky game by a 3rd party that I can't recall but bought.
 
ITT:

I'M SHITTING ON NINTENDO PLEASE LIKE THIS POST I'M ANTI NINTENDO I FEEL THE NEED TO COMMENT ON THIS EVEN THOUGH I DON'T OWN A NINTENDO CUZ NINTENDO BAD PLEASE EVERYONE LOVE ME THE WAY I WISH MY FATHER WOULD HAVE WHEN I WAS A BABY SCREW NINTENDO
 
I tried mouse controls in fortnite the other day. I don't know if it was too much latency or just not precise enough or what, but I couldn't wrap my head around it. I was much better with sticks+gyro.
 
I tried mouse controls in fortnite the other day. I don't know if it was too much latency or just not precise enough or what, but I couldn't wrap my head around it. I was much better with sticks+gyro.
Could be the game, it's hard to know. I tried it in Tomb Raider and my God it was awful. But for navigating the eShop and building in Pokopia it's been fantastic. Need to try it with Cyberpunk and Skyrim at some point.
 
Is this the 4th remake of Star Fox 64?

I thought they'd go all-out on the graphics, but this looks like a third-party Wii U game.

The voices sound lame too - which seems to be Nintendo's hallmark for remakes.
2nd remake after the 3DS remake. SF Zero was more of a retelling, changing things up, etc, and graphically, Star Fox on Switch 2 exceeds that Wii U game by a lot.
 
Out of all the new stuff the Switch 2 had, the Joycon being a "mouse" was the one I liked the most. I like seeing new control stuff being added. I also like the PS5 controller's "adaptive triggers".
 
Nah, this is different. Star Fox Zero released near the end of the Wii U's lifetime, after the Wii U had horrible sales numbers the entire way.

This is releasing during the Switch 2's first anniversary celebrations, and the console's selling far better than the Wii U ever could've hoped to.

At worst, it's a Star Fox 64 3D scenario. Which still did better than Zero AND Command combined.
I'm pretty sure hes not talking about the sales, but that one stupid gimmick that is going to be used for 5 minutes:
caddicarus-the-caddicarus-show.gif
 
Comments are so negative here lol! Mouse controls on console is cool. They work fine. I like seeing some innovation & diversity in the hardware.
Games literally let you mouse and/or keyboards on console, pretty much every console nowadays supports it, it's up to the developers to let you use it or not.

Nintendo baking this into the controllers with poor ergonomics is not "Innovation & Diversity™", is just them running out of fucking ideas to justify their stupid gimmicks that shouldn't be there to begin with.
 
Wii U all over again...
Gods be still, I hope not.

I wanted to like star fox zero. I really did. The forced motion controls ruined that game for me; made me glad I didnt get the combo that included star fox guard, too.

Between being pants shitting scared of his final project being considered a flop (justifiably because of what happened to Gunpey), and nobody in the company having the seniority to tell him "No, you cannot do that," Miyamoto has really become a jackass on the level of Jensen Huang and Sam Altman. All the old guard that he would have listened to, is either retired or dead.
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Just give us motion controls so a third party can make a flight stick accessory.
Seeing as gyro aiming has been a thing since the 3DS game, I think you'll be just fine there.
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Is this the 4th remake of Star Fox 64?

I thought they'd go all-out on the graphics, but this looks like a third-party Wii U game.

The voices sound lame too - which seems to be Nintendo's hallmark for remakes.
Probably the fifth if the meme is accurate.

And star fox 2 still gets nonstop disrespect. 😾
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I still think a trackpad would've been the better option.. the mouse mode just isn't convenient enough to use most of the time.
Or maybe a trackball for the space constrained, idk.
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Nintendo forgot Star Fox 2 exists apparently
NEVER FORGET WHAT THEY TOOK FROM US!

Miyamoto deserves a bat to the head for that one. Right there with John Carmack WRT doom on the Saturn.
 
doom on the Saturn.

That's actually on Sega due to faulty dev kits.

The adding a second processor was so late on the Sega Saturn development not even Sega used it on games at first.
And of course early dev kits didn't have it.

No clue how Tom Raider turned so good on the Saturn.
 
That's actually on Sega due to faulty dev kits.

The adding a second processor was so late on the Sega Saturn development not even Sega used it on games at first.
And of course early dev kits didn't have it.

No clue how Tom Raider turned so good on the Saturn.
Tomb Raider 1 started with the Saturn as the intended lead console. The overwhelming delta of sales on the PS1 over the Saturn is what convinced Eidos to shift gears. Also, I could be wrong, but I think I saw some kind of community ISO that was trying to reverse-engineer at least Tomb Raider 2 onto the console, even though it didn't officially come to the Saturn.

The story for Doom on the Saturn, is much worse... and a LOT of it falls on John Carmack being the narcissistic tool he is. Of course, the only console port of the day he actually "liked" was the Jaguar version... which was the only one he directly had any involvement in. The dev(s) working on the Saturn version were doing something akin to the Saturn port of Duke3D - e.g. making a new engine more tailored to the Saturn hardware. The early build(s) of it were even approaching a steady 60fps, at a time when the original PC release was still engine capped to 35.

The only real fault of said early build was that it did that kind of texture warping that every polygon ps1 game ever was known for. But because John-boy had a say in the matter, he went full brain damage and basically blocked compensation and milestone approvals until they "fixed it." And it's been taking the community an obscene amount of time to rework the game to fix it back towards being more acceptable. Latest one I was able to get a hold of already fixed quite a bit of the performance on the menu interface(s) and already restored official levels from Ultimate doom, doom 2 and was trying to implement (at least) split-screen co-op.

Preservation groups have been trying to hunt down that pre-carmack build of DOOM for saturn for years... only recently did the lead developer at least provide a prototype build that they had available. Try as he might, none of his surviving backups included the pre-tantrum build that had the more interesting engine though. 😥
 

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