Highly agreed, a port of Xash3D is all that's missing for the Wii to have the a truly formidable homebrew FPS library. it already has all 3 Quakes, Doom, Heretic and Hexen, even Duke Nukem 3D and it's map editor.Now we need CS 1.6 and Half life hahaha, and maybe the Wii is the most greateful piece of tech on history
Besides graphics bugs which I'm sure you're aware of it looks and runs quite nicely! Although if I may make a suggestion to move the jump button from "A" to the left shoulder button on GCC and CC. Also seconding a suggestion I saw somewhere else for 240p support, if such a thing is even feasible for ioQuake3. The analog stick having sensitivity would also go a long way to make controllers playable, right now it moves instantly fast no matter how you move the stick which is quite difficult to play with.Hope you enjoy it! I'm sorry it took you so long to be able to test it out! Let me know if you run into more issues.
Now we need CS 1.6 and Half life hahaha, and maybe the Wii is the most greateful piece of tech on history
The graphic bugs (which aren't many, just like, the mirror not rendering in the first map) are due to how the game implements some GL calls. For those to be definitely fixed would need a complete graphic rehaul, replacing the wrapper renderer with actual GX calls.Highly agreed, a port of Xash3D is all that's missing for the Wii to have the a truly formidable homebrew FPS library. it already has all 3 Quakes, Doom, Heretic and Hexen, even Duke Nukem 3D and it's map editor.
Besides graphics bugs which I'm sure you're aware of it looks and runs quite nicely! Although if I may make a suggestion to move the jump button from "A" to the left shoulder button on GCC and CC. Also seconding a suggestion I saw somewhere else for 240p support, if such a thing is even feasible for ioQuake3. The analog stick having sensitivity would also go a long way to make controllers playable, right now it moves instantly fast no matter how you move the stick which is quite difficult to play with.
I kept the A button for "consistency" since all other ports either used A or X (in the PS3-4 cases). You can rebind the keys on the setup screen
240p is possible but the UI is made for 480p, but there may be performance improvements. It may need to be tested.
I see. I'll check it out then. Listing it as issue.Trying to map to the L shoulder does nothing in the setup menu, the button isn't recognized.
You don't need a CD Key.What was missing was the CD Key, funny that I have the original CD for Windows 98, anyway... the Wii remote is malfunctioning and I can't use the NGC controller, also in the options there are video resolutions, technically it's possible to set it to 240p, but it seems the application doesn't allow it.
Well, it's not properly adjusted; there are times when, to keep my aim straight, I have to point the Wii Remote upwards.You don't need a CD Key.
What are your issues with the Wiimote+Nunchuck?
The application is hardlocked at 480p for the moment.
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240p works! And breaks the intro cinematic ....But I have a PAL TV so I need to sort that out.
I think it may be because the wiimote position doesn't reset properly. I'll fix that in the next release.Well, it's not properly adjusted; there are times when, to keep my aim straight, I have to point the Wii Remote upwards.
I think so, but I have a question and I don't know if it's possible... Is it possible to use the controller's values or port the controller/values from 007 GoldenEye Wii? Its controller model is one of the best I've ever seen and played with.I think it may be because the wiimote position doesn't reset properly. I'll fix that in the next release.
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I found another issue (already fixed in a future release) tied to not being able to download custom files from online servers.
You mean a Pro Controller? It should be supported. Hook it to the Wiimote. If not, I'll note it down and implement it this weekend. It's literally one extra line of code anyway.I think so, but I have a question and I don't know if it's possible... Is it possible to use the controller's values or port the controller/values from 007 GoldenEye Wii? Its controller model is one of the best I've ever seen and played with.
No, for the Wii Remote, that level of precision would be wonderful.You mean a Pro Controller? It should be supported. Hook it to the Wiimote. If not, I'll note it down and implement it this weekend. It's literally one extra line of code anyway.
Ah. That's not how it works. The Wii remote uses mouse values, not controller values.No, for the Wii Remote, that level of precision would be wonderful.
I think so, but I have a question and I don't know if it's possible... Is it possible to use the controller's values or port the controller/values from 007 GoldenEye Wii? Its controller model is one of the best I've ever seen and played with.
I'll look into it. That may polish things easily.You should check out QuakeGX, it plays flawlessly on Wii Remote and even takes into account the actual rotation of the controller, the only thing missing to make it truly flawless is motion plus support. It also has one of the best GCC controls of any homebrew FPS port.
This weekend I will improve the motion aim, as well as apply some of the fixes you folks pointed out in the thread. Most of the tests I made were made using the GC controller because I don't have many batteries at my place... The sensitive aim can be adjusted by lowering the joystick aim in the settings.Hey Mayo, awesome project., many thanks!
l’m having problems with die Wiimote + Nunchuck Controls. Everything is rotating, i’m looking to the roof and i have no control:
View attachment 574306
The Wii U Pro Controller is very sensitive, but works.
And are the super long loading times to load a map normal?
My setup: a european Wii U.
Keep up the good work!
The Pro Controller is natively supported by the homebrew. Give it a try.I think so, but I have a question and I don't know if it's possible... Is it possible to use the controller's values or port the controller/values from 007 GoldenEye Wii? Its controller model is one of the best I've ever seen and played with.
You should check out QuakeGX, it plays flawlessly on Wii Remote and even takes into account the actual rotation of the controller, the only thing missing to make it truly flawless is motion plus support. It also has one of the best GCC controls of any homebrew FPS port.
I checked how QuakeGX handled IR aim and I improved my approach. Tomorrow I'll hook my sensor bar and test it out a bit.Hey Mayo, awesome project., many thanks!
l’m having problems with die Wiimote + Nunchuck Controls. Everything is rotating, i’m looking to the roof and i have no control:
View attachment 574306
The Wii U Pro Controller is very sensitive, but works.
And are the super long loading times to load a map normal?
My setup: a european Wii U.
Keep up the good work!
I need some debug logs. But I think I got a fix for that.Sadly it isn't working for me. I'm trying version 0.9.0.
After a few seconds of a black screen I get some vertical lines of random color, then an Excepction (DSI):
https://i.postimg.cc/Xqp6m6Vj/IMG-20260523-213810.jpg
I'm using a PAL Wii from launch day. I have tried two different SD cards. One is a 64 GB microSDXC (SanDisk). The other one is a (Kingston) 2GB SD card.
These are the files I'm using:
https://i.postimg.cc/jqmjTZGr/quake3packs.png

