Been awhile since I messed with my modded switch. Remind me of a few things, please

unvaluablespace

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So basically I had my v1 switch since launch and modded it as soon as I found out and read that it was mostly safe to do with the right steps. Since you can't go online with a modded switch anyway I blocked Nintendo servers and just never tried to go online anymore anyway until I found out about emunand later on in the game. I remember not fully understanding about burning efuses but I've always just followed guides and was able to do system updates as soon as the latest atmosphere dropped. I would hack my games but only for single player purposes never for anything related to online. Near the end, I got brave enough to mod the system with a teensy board, which allows me to boot without a a joycon jig or external payload injector device.

Eventually, I moved on to steam deck and back to my pc. I was planning to sell the modded switch so i erased the sysnand and used something in hekate I think to basically nuke sysnand and start over from scratch. I eventually just never got around to selling the switch until I recently turned the system on again. I'm able to link my Nintendo account on sysnand that I'm pretty sure is clean. The system boots up normal, and I have emunand set up on SD card. I updated Sysnand to 22.1.0 normally and emunand to the same version using daybreak.

So far it's been about 24 hours and the modded switch is still able to connect to eShop and other Nintendo services, while I'm able to jump from sysnand to emunand. The system boots up fine, so here are my questions since it's been so long:

* Did I somehow manage to not burn all my efuses after all this time since the sysnand still boots normally and connects to Nintendo?

* Is the teensyboard mod chip detectable and still bannable even if the sysnand is clean?

* Is it safe to run sysnand with emunand and cfw content on the SD card only for emunand purposes?

* The whole reason for reviving my old modded switch is we recently bought a switch 2 and trying to transfer old saves to it. From what I've read, if my sysnand is clean I just disable wifi and reboot sysnand into cfw using hekate to launch jksv in applet mode and nothing else, transfer save data, then power off and eject SD card before booting into ofw again to transfer save data. All of this should be safe, right?
 
* Did I somehow manage to not burn all my efuses after all this time since the sysnand still boots normally and connects to Nintendo?

Nintendo ninjas are still on their way to your home to take away your Switch in the midst of night.

If you didn't install any pirated games, then Nintendo won't block you anyway.
If you did install some pirated games, then you'll likely be banned in the upcoming days/weeks.

Is the teensyboard mod chip detectable and still bannable even if the sysnand is clean?
No, the board itself is not detectable.
Nintendo only is banning you if you installed pirated games and tried to use one of their services.
Nintendo doesn't care if you use a CFW.
* Is it safe to run sysnand with emunand and cfw content on the SD card only for emunand purposes?
No, the CFW sysnand shares the internal memory with the official firmware (OFW) so if you install any pirated games on the CFW sysnand and boot into your OFW, the pirated games are also installed there.
What you need to do is keep your sysNAND clean and do all naughty pirating stuff on your emummc with all access blocked to Nintendo servers.

The whole reason for reviving my old modded switch is we recently bought a switch 2 and trying to transfer old saves to it. From what I've read, if my sysnand is clean I just disable wifi and reboot sysnand into cfw using hekate to launch jksv in applet mode and nothing else, transfer save data, then power off and eject SD card before booting into ofw again to transfer save data. All of this should be safe, right?

Technically yes. I don't know if you can transfer save data for games which are not installed though.
But that might work. Just try it.
 
Nintendo ninjas are still on their way to your home to take away your Switch in the midst of night.

If you didn't install any pirated games, then Nintendo won't block you anyway.
If you did install some pirated games, then you'll likely be banned in the upcoming days/weeks.


No, the board itself is not detectable.
Nintendo only is banning you if you installed pirated games and tried to use one of their services.
Nintendo doesn't care if you use a CFW.

No, the CFW sysnand shares the internal memory with the official firmware (OFW) so if you install any pirated games on the CFW sysnand and boot into your OFW, the pirated games are also installed there.
What you need to do is keep your sysNAND clean and do all naughty pirating stuff on your emummc with all access blocked to Nintendo servers.



Technically yes. I don't know if you can transfer save data for games which are not installed though.
But that might work. Just try it.
Thanks for all the responses. So far so good. I was able to move my wife's save data over to the switch 2, and I took extra care to ONLY transfer save data for games we own. On both the clean sysnand of the hacked switch, and on the switch 2, I took the time to insert the cartridge for every game we own, and let the system create a save data for it. I verified this by checking the save data in the game information itself. Once that was done, I made sure wifi was disabled, then rebooted the sysnand on the switch, used hekate to boot "Cfw" on the sysnand, and ONLY launched JKSV via applet mode (via album), then proceeded to inject the saves for all the games we own that she has files for. Once done, I powered off the system, removed the SD card just in case, then powered on normally, and re-enabled wifi, verified the linked nintendo account was still good by going into the eshop, as well as verify the saves of some games. Once ready, I then used the save data transfer on both systems and brought the switch 2 near it like it asked.

For Animal Crossing, used JKSV to inject both the system and BCAT save data, powered down and removed the sd card, re-enabled wifi after powering the system back up, went into the eshop and downloaded the animal crossing save transfer tool on both systems, followed the guide to transfer the data over. Then on the switch 2 It just asked me to link a user for the island.

I'm really paranoid that somehow they will detect something and eventually ban the system, but as already mentioned, ive only transferred data for owned physical games or purchased digital games, and the saves themselves are not modified in anyway. Pretty confident the sysnand is indeed clean, as no installed games on the emunand show up when booting the sysnand. Its been over 24 hours, so fingers crossed. :yay:
 

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