Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
[*] [5] jailbreak ok
[*] [5] allproc=0xffffffffdfaf5e00
[*] [5] data_base=0xffffffffdd270000
[*] [5] update_kernel_offsets ok
[*] [5] curproc_cr3=0x2169f000
[*] [5] kernel_pmap_store=0xffffffffe008cfb8
[*] [5] kernel_cr3=0x20394000
[*] [5] dmap_base=0xffffb3db00000000 pml4=0xffffb3db20394000 cr3=0x20394000
[*] [6] libSceGnmDriverForNeoMode.sprx handle=0x34 base=0x80a2dc000
[*] [6] gpu.setup ok
[*] [6] debug patch accessor=gpu
[*] [6] security_flags_addr=0xffffffffddff3064
[*] [6] target_id_addr=0xffffffffddff306d
[*] [6] qa_flags_addr=0xffffffffddff3088
[*] [6] utoken_flags_addr=0xffffffffddff30f0
[*] [6] debug verify sf=0x17 target_id=0x82 qa=0x10300 utoken=0x1
[*] [6] debug menu patches verified
[*] [7] authid + caps set
[*] [7] ipv6_kernel_rw initialized ok
[*] [7] kernel_rw state saved to storage
[*] [7] get_savedata_path defined
[*] [7] elf_loader.lua loaded ok (/mnt/sandbox/CUSA16074_000/savedata0/elf_loader.lua)
loading elfldr_1320.elf from: /mnt/sandbox/CUSA16074_000/savedata0/elfldr_1320.elf
spawning /mnt/sandbox/CUSA16074_000/savedata0/elfldr_1320.elf
out = 0x0
done
[*] [7] ELF loader started ok
[*] [7] master_sock ip6po_pktinfo zeroed
[*] [7] victim_sock ip6po_pktinfo zeroed
[*] [7] ipv6 pipe buffer zeroed
[*] [7] closed ipv6_master_sock
[*] [7] closed ipv6_victim_sock
[*] [7] closed ipv6_pipe_read
[*] [7] closed ipv6_pipe_write
[*] [7] ipv6_kernel_rw cleanup done

ayyy it worked :D I used this restore file (pinned comment, heads up its spanish)


12.00 never touched psn, Just patched my blu ray console is taking .elf files and i have debug settings man im a happy dude
 
Last edited by MLKKK,
I was banned from the phu server and shif on for sharing and selling open source work I made within minutes

What. No way. Damn that's cold.

But now that it’s the other way around and he’s breaking a license everything is supposed to be okay? Rules for thee and not for me!

I agree. No it's not ok. It's not even a rule. It's a legal requirement. But devs are not lawyers. So nothing is going to happen for now.

I can’t wait for someone to RE his work he’s even joining servers shit talking advertising this feature super toxic behavior

Oww... my friend it's already been done...
Post automatically merged:

For those who can't wait and try it out:

 
Last edited by HS2005,
I got a game in /usb0/etaHEN/games/PPSAxxxx-app0. I also got the matching backport in /usb0/etaHEN/games/backports/PPSAxxxx-app0. The backport doesn't seem to load. Is my folder structure wrong?
Also tried naming the backport folder just PPSAxxxx (without the -app0) but got a "Operation not permitted" when trying to mount that in the debug log.

Any idea why this won't work?
 
I got a game in /usb0/etaHEN/games/PPSAxxxx-app0. I also got the matching backport in /usb0/etaHEN/games/backports/PPSAxxxx-app0. The backport doesn't seem to load. Is my folder structure wrong?
Also tried naming the backport folder just PPSAxxxx (without the -app0) but got a "Operation not permitted" when trying to mount that in the debug log.

Any idea why this won't work?
I never used a backport but aren't you supposed to overwrite the files in the main directory of the game?
 
I got a game in /usb0/etaHEN/games/PPSAxxxx-app0. I also got the matching backport in /usb0/etaHEN/games/backports/PPSAxxxx-app0. The backport doesn't seem to load. Is my folder structure wrong?
Also tried naming the backport folder just PPSAxxxx (without the -app0) but got a "Operation not permitted" when trying to mount that in the debug log.

Any idea why this won't work?

Don't know if it helps. Example: This is my Pragmata folder. Contains the backport as you can see:

1778795136198.png


It's located on my /usb0/etaHEN/games/Pragmata folder.
In some cases you need to run this: https://github.com/BestPig/BackPork/releases/tag/0.1
 
ayyy it worked :D I used this restore file (pinned comment, heads up its spanish)


12.00 never touched psn, Just patched my blu ray console is taking .elf files and i have debug settings man im a happy dude

Request. I want to tinker with some saves and patch them for higher FW's.
Can you make a backup of that folder, so the folder with all the saves and upload them (Mediafire, Akira etc.). I don't want to restore a full backup. Just need the single save files. Encryption does not matter.
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Not anymore. Shadowmountplus allows you to have the backports in a seperate folder without overwriting any of the game files.
Yes that is correct. When you boot a game you get a notification on the left that the game is backported. But i'm using exfat files.
 
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Request. I want to tinker with some saves and patch them for higher FW's.
Can you make a backup of that folder, so the folder with all the saves and upload them (Mediafire, Akira etc.). I don't want to restore a full backup. Just need the single save files. Encryption does not matter.
Post automatically merged:


Yes that is correct. When you boot a game you get a notification on the left that the game is backported. But i'm using exfat files.
yeah sure :)
might take me a bit I got a kernel panic but already restarted the exploit :rofl:
was trying to get ftp working but it wouldn't let me take anything or send anything and panicked mighta used the wrong payload so gonna try again.


used the one that came with this https://github.com/notmaj0r/remote_lua_loader/tree/main/payloads but to be fair it does say filezilla has issues atm as well but its the only one that seems to work and show the files with that payload just cant extract or send anything, tried winscp on winboat and through wine cause im on linux and they dont even show the directories.


Actually could You recomend a solid ftp or file manager payload I can use?
I can minimise raspberry cube but I cant close it apparently or it also kernel panics, saw one ftpsrv thinking il try that
 
Last edited by MLKKK,
yeah sure :)
might take me a bit I got a kernel panic but already restarted the exploit :rofl:
was trying to get ftp working but it wouldn't let me take anything or send anything and panicked mighta used the wrong payload so gonna try again.


used the one that came with this https://github.com/notmaj0r/remote_lua_loader/tree/main/payloads but to be fair it does say filezilla has issues atm as well but its the only one that seems to work and show the files with that payload just cant extract or send anything, tried winscp on winboat and through wine cause im on linux and they dont even show the directories.


Actually could You recomend a solid ftp or file manager payload I can use?
I can minimise raspberry cube but I cant close it apparently or it also kernel panics, saw one ftpsrv thinking il try that
Sure, no rush. I'll port and resign the saves to my profile and then patch them for testing...

FTP payloads:
https://github.com/seregonwar/zftpd/releases
https://github.com/ps5-payload-dev/ftpsrv/releases

I'm using the FTP payload from etaHEN.
 
Well some users like the rewards they get for completing a quest etc.
Also keep in mind that with some online games, if the company desides to shut down the server and trophies are tied to that - and in most cases they don't release a patch so that you can get them offline - you can never complete the game.

This is why we have Stop Destroying Videogames. This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state. So you can imagine this is a very (long) awaited feature. For multiple reasons.
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Tell us the outcome and procedure. The more info we have, the better for the community. Thnx in advance.
I think since I never thought anything about trophies that's why restoring from a backup never bothered me lol.
 
Does anyone know if game patches or update (homebrew ones) can be applied to packaged games like ffpkg and exfat?
Or would the files need to be bundle into the files before creating the package?
 
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Request. I want to tinker with some saves and patch them for higher FW's.
Can you make a backup of that folder, so the folder with all the saves and upload them (Mediafire, Akira etc.). I don't want to restore a full backup. Just need the single save files. Encryption does not matter.
Post automatically merged:


Yes that is correct. When you boot a game you get a notification on the left that the
Sure, no rush. I'll port and resign the saves to my profile and then patch them for testing...

FTP payloads:
https://github.com/seregonwar/zftpd/releases
https://github.com/ps5-payload-dev/ftpsrv/releases

I'm using the FTP payload from etaHEN.


Hey sorry it took so long just upping those saves now to google drive p2jb took a bit and my blu ray burner isnt coming till tomorrow haha il add the link here in a sec


Okidoki they are all good to go :)
hope the saves help out in some way, free people from the chains of SWRR haha & bringing it to folk on higher fw

https://drive.google.com/drive/folders/1C9XbRjv5z8wKi1IqnHA5s6aFCT81GIFb?usp=sharing
 
Last edited by MLKKK,
Have you tried kstuff at the end?
In shadowmountplus guide this example is given:

shadowmountplus.elf
!3000
kstuff.elf
No, I haven't tried that, but it's not kstuff that's the problem - it's lapyjb that is not working. Does lapyjb rely on kstuff?
 
I had a problem with the database and now the console want to force me to update the FW, or to continue using it without update the fw to the most recent one, the console is saying that I have to extract the M.2 unit.

Have you seen guys this before? Is there something that can fix this problem?
 
Tbh it’s worth it to only use Sonic loader and let it handle the rest

Including lapys new thing
I don't want to have to do everything through a web wrapper or external device because I don't like having my PS5 connected to the internet (even with DNS level blocking).

Tbh, Sonic Loader is too much for what I want: I just want Shadowmountplus and the other two so that it's fast and I can just play my games, occasionally using PS5 Xplorer. I don't need those extra features and web functionality.
 
Does anyone use the Global Fakelib folder option in Shadowmountplus? Just wondering how it works and if it backports newer releases without having to wait for game specific patches. Still new to the whole backporting thing im on 10.01 firmware
 
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