Going off topic, but I guess that's normal here.
Sigpatches are binary. They either patch the necessary parts or they don't. I don't need to try over 9000 (source: mistranslated Vegeta) games to ensure they work. They either patch what they're supposed to or they don't.
You don't speak for everyone. Almost everyone left the support of sigpatches because of sys-patch? No. Are you talking devs? They left for other reasons. Are you talking users? Ones that know what they are doing use them just fine.
I will not open and maintain something that has a history of getting DMCA'd.
I'd prefer to not go further with this bit as it's off topic, but I'll respond if needed.
You’re basing your stance on a personal opinion.
I’m talking about current facts that can be verified and proven.
Whether you like it or not, at the end of the day, SysPatch is maintained in a single place; it’s easier to find and easier to use for regular users.
I can speak for everyone when I tell you that nobody cares if you got the sigpatches working, even "if you know what you’re doing to use them correctly"
not to mention there’s no centralized source to get them.
Even though people like bth are still behind them, syspatches are simpler to obtain, use, and maintain, especially for the devs who are the ones actually doing the heavy lifting.
The fact that sigpatches load before execution, making them more stable, doesn't necessarily make them more practical today.
At the end of the day, they do exactly the same thing for the end user, for the reasons described above.
Things are what they are, whether you accept them or not;
the facts, the information, the data, and the sources are all there.
If you didn't want to continue with the off-topic, it wasn't necessary for you to comment that 'you can use them without issues' as if you knew something the rest of us don't...
If you didn't agree with the rest of my post, you could have just ignored it like everyone else.
Instead, bth gave a technical, valid, and supported answer beyond just:
'I've had zero issues.' Bro, nobody cares if you don't have problems with it;
That’s not the point of the discussion.
The point is ease of use and the support provided for syspatches.
The author of that very post stated that they will no longer be released starting from version 22. Now, people will have to hunt them down, test them, and invest more time, things that the regular users is unlikely to be able or willing to do.
Meanwhile, syspatches achieve the same result with a centralized download source on GitHub. I don't want to waste any more time trying to make you understand.
If you're happy using sigpatches, go ahead.
The rest of us likely prefer the more practical and accessible option called syspatches.
Let’s remember that the point is to use our Switch and have fun, not to spend more time trying to make the console work than actually playing