Good morning! I wanted to talk about something regarding the Wii’s output that I wondered about, especially regarding whether or not there’s a way around it. GameCube games launch in 4:3, which means if you’re using the Wii in 16:9, they’ll appear stretched on the TV screen unless you change the aspect ratio on the TV manually. I know that this is due to the Wii’s anamorphic widescreen which works by having the TV stretch the image out. Ive seen some interesting cases where the Wii will actually squish the image down so that the TV will stretch it back out to 4:3, some examples being Mario Party 8 or retro game collections. I also know that there’s a Melee mod that has a display mode called “crop” which makes the game appear in 4:3 even when the display stretches the image out to widescreen.
So, what I wanted to ask is, would there be a way to retool these so that GameCube games on Nintendont will appear in 4:3 even on a stretched display? I know that this will compromise the image quality to an extent but I would be willing to do that if it means not having to manually change my TV‘s aspect ratio all the time. I’m assuming it’s through a gecko code that melee can do it, right? What would be the best way for me to approach making codes for games that allow them to do that?
So, what I wanted to ask is, would there be a way to retool these so that GameCube games on Nintendont will appear in 4:3 even on a stretched display? I know that this will compromise the image quality to an extent but I would be willing to do that if it means not having to manually change my TV‘s aspect ratio all the time. I’m assuming it’s through a gecko code that melee can do it, right? What would be the best way for me to approach making codes for games that allow them to do that?







