Pokemon Champions launches to mixed reception, GBAtemp tournaments set to start up again next month

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After being announced more than a year ago, Pokemon Champions was set to be the definitive Pokemon battling experience. With the goal to have competitive play on a single platform that could itself grow and develop over time, along with an assortment of quality of life features to make the game as easy as it could be to get into, fans were excited to jump into the game today. For many though, that excitement has already faded.

I'll cut straight to it: Pokemon Champions is an incomplete game. By design it was always going to be an incomplete game at launch, don't get me wrong. It was already known that we wouldn't have every Pokemon out of the gate or every generational gimmick. I think most people just expected more than what we got. Let me break it down for you. At the time of writing we're looking at a grand total of 187 Pokemon, with 59 Mega Evolutions mixed in there. This might not sound like a lot, but in reality I feel like the Pokemon selection is one of the better aspects of the game. Sticking to only fully evolved species for now (and Pikachu, it wouldn't be a Pokemon game without Pikachu), there's plenty to work with for those wanting to build the best, or even a team that counters the best. The Mega Evolutions on offer are similarly not the worst in terms of variety, though I do understand disappointment in not seeing more of the new Mega Evolutions from Legends ZA. Many of these still don't even have known abilities after all.

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Where the game really falls short is in its item variety, and it's really hard to find justification for this. An incredible number of competitive staples are absent with no real reason or rhyme to it, resulting in an item pool that isn't all that far removed from what it looked like back in Pokemon Emerald. Seriously. There's no Heavy-Duty Boots, no Life Orb, no Loaded Dice, no Rocky Helmet, no Air Balloon, no Weakness Policy. We're even missing the Choice Band, Choice Specs, and Assault Vest. For those who maybe don't follow competitive Pokemon, it's genuinely difficult to understate just how common some of these items are. Looking at the top teams for the World Championships Masters Division last year, there isn't a single one that has more than half of their items in the game at the moment. For a good chunk of them, five out of six aren't available. It's a choke point for team building in a way that really shouldn't exist.

All of this gets a bow on top with how few options there are for battling, the whole reason the game exists. There is no way to do a 6v6 battle. There is no way to do any kind of battle other than those being used on the ranked ladder, even when setting up private matches. This means that for the Singles format you're limited to 3v3, and in the Doubles format you're limited to 4v4.

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They're simple, but I do quite like the achievements.

As somebody who was really looking forward to this game, I am disappointed. There are some good ideas at play here. There's a mini achievement system where you get badges and titles for winning battles with every one of the available species. Training Pokemon has never been easier, and from what I've played so far, the recruitment system is simple and opens the game up to people who might not have every prior entry to the series. The game's currency also doesn't feel as tight as I was expecting, with there being a solid assortment of daily and weekly challenges to top you up, even if you don't decide to opt for the premium perks.

There's potential here for a great game, and I do feel like we'll get it in time if The Pokemon Company really do want this to be the one stop shop for competitive battling. Even with the issues I have with the game, I want to make the most of things. I had planned to get GBAtemp tournaments up and running again with Champions, and I'll follow through with that. Our first tournament of 2026 will get going next month, and be focused on the somewhat less popular 3v3 Singles format. The month delay should give people enough time to settle into the game and get a team they're happy with. We'll stick with the official "Regulation Set M-A" ruleset, though future events might see some more creative restrictions. Keep an eye on the front page in May for the sign ups.

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These are the rules we'll be using for our first tournament, so get creative!

If you're interested in tournaments going forwards, both in Pokemon and other titles, feel free to hop into the new GBAtemp Tournaments group. We've got a subforum specifically for Pokemon Champions chatter, so join in on the complaining and team building.

:arrow: GBAtemp Tournaments Group
 
It's sad that they couldn't even compete with Showdown. Literally just giving us customizable rules and the staple competitive items would've been enough for a lot of people, but they couldn't even do that. Plus the lack of box storage even with the starter pack.

A lot of the sets that come with recruited Pokemon are major ass too. Bulky stat investment on fast mons, set up sets on frail ones, etc.

If I can borrow a copy from a friend I'm gonna make an AZ save and clone a bunch of Floette and Mega Stone transfers.

That being said, I am having fun, but there are some serious flaws that would be easy fixes.

So if all you care about is moving your existing Pokemon to the game, is this better or worse that Pokémon Battle Revolution?
If you don't care about modern mons or mechanics, then Battle Revolution is vastly superior.

I know it's not gonna be an issue when the mobile version of Champions comes out, but having local multiplayer battles like PBR would've been awesome. Just make it so no training or shopping can be done offline, and currency has to sync on login and can only be changed from the server side.

If they gave us the amount of features you'd expect in something like PBR I would've been happy to pay for Champions. I'd even be willing to buy additional box space if it weren't locked behind a monthly subscription that ends up costing the same price as a retail game per year.
 
Last edited by RedBlueGreen,
At least is not as bad as the Gamecube Pokemon Box game that I might add didn't even come with the needed GBA to Gamecube link Cable if you bought it outside the USA.
 
It's sad that they couldn't even compete with Showdown.
Late, but my question to this is why they would even have to compete with Showdown in the first place. Afaik, Showdown is tolerated at best - it's not an officially-supported/endorsed program, and The Pokemon Company could strike it down anytime they please.

To me, at least, it makes more sense to consider the early Pokemon/item lineup as the "Beginning/Beginner Season", with an intentionally-low power level to help those new to the VGC format gain critical team-building knowledge before the power creep sets in with later regulations. It's not a stretch to say that competitive in the main games and Showdown can be a little...oppressive with their atmosphere. Especially considering how 6v6s in Showdown can easily drag on if both sides aren't aiming for / capable of bringing a quick conclusion (Showdown will never live down that one 1287 Turn battle - y'all in the Smogon/Showdown community know which one I'm talking about).
 
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Late, but my question to this is why they would even have to compete with Showdown in the first place. Afaik, Showdown is tolerated at best - it's not an officially-supported/endorsed program, and The Pokemon Company could strike it down anytime they please.
Why shouldn't they try to compete with it? Pokémon Champions is clearly designed to be a VGC battle sim, but they don't even let you use what's currently VGC legal in Scarlet and Violet.

The game doesn't even support best of 3 matches even though that's what VGC uses.

There's no reason not to include everything in Gen IX in the game. The only benefit is that it's only a 2 GB game, but I'd rather it be 5-10 GB and actually have content.

The game doesn't do a good job of teaching you about VGC anyway. So they're just dumbing it down for no reason. You'll learn a lot more watching YouTube videos than from this game if you know nothing about competitive Pokémon.

Champions is also full of bugs because it's made by ILCA.

It's fun, but it's a pretty big joke of a game. I don't even like Showdown that much since I prefer playing on cart, but this release makes me appreciate Showdown. They should at least try to put in half the effort fans do.
 
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I wonder if when they add Z moves the'll add tte poses back (probably not)
Not likely. In Gen 6 and 7 PvP, Mega Evolution animations were trimmed down to speed up matches, and Gen 6 also did it in singleplayer after the first time in a session (same with Legends Z-A except during the final boss). It stayed the same in Champions as in Gen 6 PvP, so if Z-Move animations were similarly trimmed down in Gen 7's PvP, it'll likely stay the same in Champions.

Though to be fair, having played Pokemon Sun myself (never finished it, though - got bored), Z-Move animations were already long , even without the poses at the start. So I won't be surprised if some of them are adjusted to be shorter/faster to match the general increase in animation speeds since the start of the Switch era.
 

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