
This is my first texture pack, using a combination of AI upscaling and manual editing.
All main story chapters, Code Crimson missions, and codex entries have been upscaled.
Alt costumes for Class 0 are not supported, and eidolons are partially supported.
Some scenes, like the Unknown fight in ch1, have dumping issues. These are rare.
Tools used: Upscayl, Imagemagick, GIMP, basisu
Intended for use with the v2 English patch by Skybladecloud.
Using LunaMoo's 60 FPS cheat code is strongly recommended.
https://forums.ppsspp.org/showthread.php?tid=4799&pid=105643
Download: From Archive.org (11.2 GB)
(The pack is in .ktx2 format using high quality UASTC compression!)
Previews - (Click to view full image):






To install the pack, there are 2 methods - (Choose ONE):
- Open the zip file with PPSSPP as you would with an iso and receive an install prompt.
- Create a folder in PSP/TEXTURES named "NPJH50443" and extract the zip file there.
at their original, unmodified resolutions for modding purposes.
Recommended Emulator Settings (non-default):
- Graphics
- Rendering Mode ->
- Backend: Vulkan [OpenGL will not be enough]
- Rendering Resolution: 4x PSP (1080p)
- Antialiasing (MSAA): Off [AA causes severe performance issues]
- Replace Textures [Y]
- Texture Filtering ->
- Anisotropic Filtering: 16x
- Texture filtering: Auto Max Quality
- Smart 2D texture filtering: [Y]
- Rendering Mode ->
- Display Layouts and Effects ->
- Screen scaling filter: Linear
- Postprocessing shaders ->
- Natural Colors (no blur)
- Color Correction:
- Brightness: 1.10
- Saturation: 0.85
- Contrast: 1.20
- Gamma: 1.25
- Bloom:
- Amount: 0.50
- Power: 0.40
If you think you can handle it, try using MSAA x4 for better visual quality.
Last edited by EX-VES-EL,
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