Best SNES and Genesis flashcart?

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I actually looked here before asking but I was still curious if they're were potentially other options.
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AFAIK out of these it's the FX Pak Pro for SNES and Mega Everdrive Pro for the MD/Gen.

There's also the Terra Onion for the MD but I don't know how good that is.


What's the major difference between the Mega Everdrive Pro and the FXPAK pro compared to their cheaper counterparts? looks like the more expensive versions for the SNES have enhancement chips but I'm not sure which one I would want. The FXPAK pro appears to support sattellaview games but I'm not interested in that. I know that certain games like Yoshi's Island have issues running on emulator due to having a more advanced chip added or something. So if I just wanted to have games like Star Fox, Yoshi's Island etc, running smoothly. Could I just go for the cheaper SuperEverdrive X6 instead if that's the case?

As for the Sega Genesis I just want to be able to run Genesis games, that's it. No Sega CD or 32X, and lock on functionality with Sonic and Knuckles. In that case would a mega everdrive X5 be adequte enough for me?


For both of these flashcarts do you need to press reset to save progress or is it like the Everdrive X7 for the N64 where you don't need to do that? the only flashcarts I've dabbled in are N64 related so I don't know much about them.
 
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I actually looked here before asking but I was still curious if they're were potentially other options.
Post automatically merged:




What's the major difference between the Mega Everdrive Pro and the FXPAK pro compared to their cheaper counterparts? looks like the more expensive versions for the SNES have enhancement chips but I'm not sure which one I would want. The FXPAK pro appears to support sattellaview games but I'm not interested in that. I know that certain games like Yoshi's Island have issues running on emulator due to having a more advanced chip added or something. So if I just wanted to have games like Star Fox, Yoshi's Island etc, running smoothly. Could I just go for the cheaper SuperEverdrive X6 instead if that's the case?

As for the Sega Genesis I just want to be able to run Genesis games, that's it. No Sega CD or 32X, and lock on functionality with Sonic and Knuckles. In that case would a mega everdrive X5 be adequte enough for me?


For both of these flashcarts do you need to press reset to save progress or is it like the Everdrive X7 for the N64 where you don't need to do that? the only flashcarts I've dabbled in are N64 related so I don't know much about them.
Here are charts from StoneAgeGamer that help explain the differences:

For SNES: https://stoneagegamer.com/nintendo/snes/everdrives-flash-carts/
For MD/Genesis: https://stoneagegamer.com/sega/genesis/everdrives-flash-carts/

Be sure to scroll down on both of those pages to see the full checklists.

EDIT: Krikzz just released the Mega EverDrive CORE. Here's the link to the comparison for this new cart to the Pro version (scroll to bottom)
https://krikzz.com/our-products/cartridges/mega-everdrive-core.html
 
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Here are charts from StoneAgeGamer that help explain the differences:

For SNES: https://stoneagegamer.com/nintendo/snes/everdrives-flash-carts/
For MD/Genesis: https://stoneagegamer.com/sega/genesis/everdrives-flash-carts/

Be sure to scroll down on both of those pages to see the full checklists.

EDIT: Krikzz just released the Mega EverDrive CORE. Here's the link to the comparison for this new cart to the Pro version (scroll to bottom)
https://krikzz.com/our-products/cartridges/mega-everdrive-core.html


For SNES it only specifies the games under the S-DD1 chip but not the others. Is they're a list somewhere I can see what chip is for what games?
 
If that person is 'ikari' he's the real designer and maintainer of the FXPak/SD2SNES SNES kits, maybe krikzz helped make the physical boards, I have no idea as I never cared, but ikari I've talked to on discord off and on in the past and he's the brains behind it. There have been a couple that popped up in more recent-ish times, where he got stuck, those who stepped up added the SDD1 and other things/tweaks too.

Also whatever genesis/md kit you want is probably fine, but I would from their track record of behavior, sketchy hardware design, and shady moving to a country where they can legally dodge warranty and other issues I wouldn't give terraonion anything directly or otherwise. Ask anyone who cared about pce/tg stuff, what they did to many notable people is unforgivable.
 
happened upon this thread, hoping it could help.

While the proficiency of the fx pak pro is warranted, the price just is an immediate turn off. At the moment, I don't see why I would need msu-1 support; I'm more worried about the normal retail games.

Looking around, I am seeing listings for an sd2snes rev X, which from what I can work out, only seems to lack that MSU1 support, but claims to support stuff like the CX4, SA1 and SuperFX which would cover the games I care about. It helps that even Amazon is asking about $100 less than the fx pak. Still, before I'm in a position to pull the trigger, I wanted to ask if there were any other differences I should be aware of?
 
happened upon this thread, hoping it could help.

While the proficiency of the fx pak pro is warranted, the price just is an immediate turn off. At the moment, I don't see why I would need msu-1 support; I'm more worried about the normal retail games.
The sd2snes non-pro does support MSU-1 in general, but it doesn't support MSU-1 patches to SA-1 games since the older FPGA inside can't handle both of those special functions at once. MSU-1 patches to non SA-1 games will work though.

Depending on what revision of original sd2snes non-pro you get, you may want to consider doing an audio mod to it - or avoid the revisions that would seriously benefit from it if you aren't willing or able to do it yourself.

See the section on "Audio Mod for OLD revisions" from this link for details on what revisions may warrant a mod:
https://www.retrorgb.com/fxpakpro.html
 
To be perfectly fair, I'm not sure there is a game I would do such an audio mod for. I'm more worried about being able to copy over the nointro romset (~16GB) and be able to play anything as it released, since I don't have anything yet like that. Compared to that, msu1 feels more like a nice to have, than a must have.

Listing in question can be seen here: https://www.amazon.com/dp/B0D1S9FJGV
 
The sd2snes non-pro does support MSU-1 in general, but it doesn't support MSU-1 patches to SA-1 games since the older FPGA inside can't handle both of those special functions at once. MSU-1 patches to non SA-1 games will work though.

Depending on what revision of original sd2snes non-pro you get, you may want to consider doing an audio mod to it - or avoid the revisions that would seriously benefit from it if you aren't willing or able to do it yourself.

See the section on "Audio Mod for OLD revisions" from this link for details on what revisions may warrant a mod:
https://www.retrorgb.com/fxpakpro.html

I have an old (2013?) SD2SNES that I bought soon after krikkz went into business. Product was just the board, no cartridge shell, delivered in a cardboard box and that's it. And it still works great. I've never modded it to update the MSU-1 functions because I don't really have any interest in alternate audio for SNES. And with firmware updates, the list of games the original SD2SNES can't play is very short and mostly mahjong. SuperFX games run great.
 
To be perfectly fair, I'm not sure there is a game I would do such an audio mod for. I'm more worried about being able to copy over the nointro romset (~16GB) and be able to play anything as it released, since I don't have anything yet like that. Compared to that, msu1 feels more like a nice to have, than a must have.

Listing in question can be seen here: https://www.amazon.com/dp/B0D1S9FJGV

I have an old (2013?) SD2SNES that I bought soon after krikkz went into business. Product was just the board, no cartridge shell, delivered in a cardboard box and that's it. And it still works great. I've never modded it to update the MSU-1 functions because I don't really have any interest in alternate audio for SNES. And with firmware updates, the list of games the original SD2SNES can't play is very short and mostly mahjong. SuperFX games run great.

My post wasn't intended to sway anyone to a more expensive product or even provide my personal opinion at all.
The post I was responding to ended with "Still, before I'm in a position to pull the trigger, I wanted to ask if there were any other differences I should be aware of?" so I was making them aware of the other differences. That's all. Just trying to be thorough, which is what I interpreted that last question to ask for.
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Actually just checked the listing. All that I said is probably moot since this is a knockoff/clone of the sd2snes, not a genuine krikzz model.
 
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Actually just checked the listing. All that I said is probably moot since this is a knockoff/clone of the sd2snes, not a genuine krikzz model.
Okay, but what is my recourse if I literally can't buy a "genuine" one?

I'm way past sick and tired of Stone age gamer charging 3x msrp and acting like THEY invented the product in question.
 
Okay, but what is my recourse if I literally can't buy a "genuine" one?

I'm way past sick and tired of Stone age gamer charging 3x msrp and acting like THEY invented the product in question.
There's nothing wrong with a knockoff. I was just stating that the info I previously provided is moot and should be ignored since this isn't genuine and therefore couldn't have the same wiring issues. The PCB looks completely different, after all.

As I said last time, I'm not providing a personal opinion nor judging anyone. The best choice for you isn't for anyone to say but you. I'm simply trying to answer the questions asked accurately and without bias.

Time to bow out of this thread, I guess. ¯\_(ツ)_/¯
 
There's nothing wrong with a knockoff. I was just stating that the info I previously provided is moot and should be ignored since this isn't genuine and therefore couldn't have the same wiring issues. The PCB looks completely different, after all.

As I said last time, I'm not providing a personal opinion nor judging anyone. The best choice for you isn't for anyone to say but you. I'm simply trying to answer the questions asked accurately and without bias.

Time to bow out of this thread, I guess. ¯\_(ツ)_/¯
Oh, no harm done.

Still, you are right. The clones of good stuff can be perfectly fine; I resorted to a clone GDEmu in part because I was all too aware of what a royal dick the maker of the original series was, and because they were STILL impossible to find. When you have a Dreamcast whose optical drive finally died after so many years of service, it's hard not to make due.

And at least from what I see, it covers emulating the chips on the retail games, which is the primary thing I wanted from a SNES flash cart. Sure, the MSU1 stuff done is cool, but it's not like a 4TB sd card exists to have a full library of those to sit around. Especially when a 16GB card could contain the entire (retail) SNES library.
 
Okay, but what is my recourse if I literally can't buy a "genuine" one?

I'm way past sick and tired of Stone age gamer charging 3x msrp and acting like THEY invented the product in question.
I have a clone sd2snes and it works fine for playing all games. I paid a about $60 for it from aliexpress, I had a original revision f sd2snes that died on me before hand and it worked exactly the same as my old one with the same firmware. My clone everdrive MD also works fine, it was about $15 that said official firmware can brick those, so just never update it.
 

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