Animal Crossing PC port gets its first release

ACPC.jpg

Built on the game's successful decompilation back in June last year, a playtest version for Animal Crossing's PC port was released just a few days ago. The PC port offers a largely complete Animal Crossing experience, with the game fully playable and supporting both configurable keyboard and gamepad input. On the title screen you can also find a new options menu, allowing you to customise the render resolution and display mode, as well as toggling VSync, setting the MSAA, and switching texture mode for those wanting to use a texture pack. Those feeling adventurous can also make use of command line arguments when launching the game to unlock the framerate, override the in-game hour, and launch the debug model viewer.

There is still some work to be done, with notable missing features including the ability to visit other towns, the in-game NES emulation, and GBA connectivity. The game does however make use of standard GCI save files, so if you are desperate for any of those features, you will be able to seamlessly switch over to Dolphin temporarily.

ACSettings.jpg

You can download the compiled port over on the project's GitHub page. It should be noted that you will need to bring your own ROM, with the binary containing no game assets. Placing your legally-acquired game in the rom folder however, the game will boot with no further setup required.

:arrow: GitHub Release Page
 
Put this on thestonedmodders post but thought I'd leave it here for those interested in playing on Linux/Android

Good news and bad news:
Good news is it works on both linux using Wine and Android using GameNative (Fex) with no fuss. Android seems a bit slow but I couldn't get a frame counter up for exact measurements.

Bad news: There are some bugs I've encountered in 10 minutes of playing of various severity (I did not test these on windows):
- At least once, the game did not save after I pressed save and quit
- Penguin and Goat villagers do not have torsos
- Many villagers' shirts are simply black t shirts
- Digging holes does not work properly. The animation plays, but no hole is created. Trying to use the shovel in the same spot bonks your character as if they were hitting a rock. The invisible hole cannot be convered/have things buried in it. Spots with weeds can have holes dug as normal

Will probably stick with Dolphin until I am more comfortable some of these bugs have been fixed.
 
Maaan I love this but... I already have this on the Wii U playing the Gamecube game natively, on the Gamepad with controls. That's the thing with these recomps. It's so nice, but most of the time I already have a console version I'd actually rather play.

If it wasn't for Jeff Bezos and Zuck trying to kill home-owned PC Components, I'd just look forward to a day when everything is recomped and I do everything on PC. I even had a few sessions clouding to my computer with my Switch just playing Sonic 06 Recompiled, and the lag is little enough that I didn't suck at the game.
 
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Any PC port of an old game is awesome. But it's hard to go back to the OG after how good the Deluxe romhack is. I'll be looking forward to that eventually being added to this port one day. Then it'll be perfection.
 
I was wondering about the NES games. Maybe they can just drop-in a Retroarch core and call it a day.
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Isn't that Carlton?

Nope. This guy swapped a bag of cocaine and this was his mugshot.
 
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Which HD Texture Packs do you recommend for this game?
Just play the game as it was visually intended, it looks perfectly fine and it's not going to kill you. We're literally dealing with DLSS5 threatening to yassify every game in the future.
 

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