VR hardware manufacturer Pimax announces SuperOpen developer program

pimax superopen.jpg

Pimax, the company behind virtual reality (VR) headsets such as the Pimax Crystal and Pimax Portal, is celebrating its 10th anniversary, and for the occasion, it is introducing SuperOpen. This developer program offers direct access to the company’s SDKs, HDKs, and headset 3D models with the view to support an open VR ecosystem.

As part of the SuperOpen initiative, Pimax is supporting six experimental hardware concepts:
  • An E-Ink optical engine designed for comfortable reading inside VR.
  • A 70PPD ultra-clarity module that enhances cinematic viewing.
  • A liquid-cooling system to improve long-session comfort.
  • A facial-tracking front shell that enables realistic avatar expressions and natural social interaction.
  • A high-fidelity microphone module engineered for clear, spatial voice capture.
  • A simulation-focused “Pilot” and “Racer” edition for enthusiasts.
To support these projects, Pimax will offer SDKs, HDKs, and provide Crystal Super units to selected developers and creators through its community program.

:arrow: SOURCE: GBAtemp Inbox
 
Neato

I feel like most of the motivation behind this is to try to increase interest in VR. It seems more and more like it was a fad that has sort of passed

I am burned out from VR. It seems big studios aren't really interested in developing for it either. These headsets probably need to get smaller before VR can really go mainstream and stay there
I love VR still, but I almost entirely use it with UEVR and UUVR mods with games that aren't originally made for VR.

Stray is glorious in VR. And there are lots of little indies that work great in VR like Firewatch, Outer Wilds, and Alba. And don't get me started with Wind Waker in VR!
 
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Valve index is still $1200.
Anything meta branded REQUIRES a Facebook account. For the sake of my mental health, that is an automatic hard pass. Never mind all the automatic data harvesting they think they're entitled to.
Pimax talks a big game but still wants $5k per headset. Never mind that you need a flagship GPU per eye for the pixels needed to be pushed, at the framerate needed so you don't have headaches or nausea within seconds of use.

The downsides of vr are too integral to the platform, or seems like nobody involved actually wants to solve any of them.
 
Neato

I feel like most of the motivation behind this is to try to increase interest in VR. It seems more and more like it was a fad that has sort of passed

I am burned out from VR. It seems big studios aren't really interested in developing for it either. These headsets probably need to get smaller before VR can really go mainstream and stay there
That's really the biggest flaw with the Crystal Super. The hardware is great and the modularity is neat, but it's just so bulky.
With the new generation of VR headsets focusing much more on smaller size (including Pimax' own Dream Air which has similar specs as the Crystal Super but lacks the modularity and lacks a bit of FOV), it doesn't really make sense to have a modular platform that looks like it came right from 2010s Oculus.
No matter how much you upgrade it you can't reduce the size and weight because they are constraints of the platform itself and I just don't think that it has a place in today's VR landscape.
Bigscreen Beyond 2, Pimax Dream Air, Shiftall Superlight 8K etc. is much more appealing to most people. Most people don't want to wear a brick on their head, it's probably a large reason why VR hasn't gone mainstream yet. So as powerful as the Crystal Super is, it's not going to appeal to a lot of people.

Bigscreen's approach to modularity so far has been good. While the screens/lenses aren't modular, the strap and accessories are the same between Beyond and Beyond 2 so you can upgrade and save money by reusing the accessories you already have and they also sell an upgrade kit sans strap and face cushion for a lower price. With the Crystal Super, the initial cost is much higher so whatever money you would save on modular upgrades down the road you have probably spent on the higher initial cost meaning you aren't really saving anything.
Though you are getting more powerful hardware for that higher price the modular design has yet to prove itself and Pimax doesn't exactly have the best track record, they push out new headsets constantly so I'm not convinced that the Crystal Super will be supported long term.
 
Last edited by The Real Jdbye,
Where is the articles on the steam frame ?
 

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