ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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アーケードアーカイブス グラディウスIII 伝説から神話へ 1.0.6
TID: 01006230131A4000
BID: 0AAF6FFD2D8A55E1

[Breeze beta99n アーケードアーカイブス グラディウスIII 伝説から神話へ 1.0.6 TID: 01006230131A4000 BID: 0AAF6FFD2D8A55E1]

[Inf.Credits]
580F0000 00BE7DF8
580F1000 00000028
580F1000 00000010
780F0000 00000035
610F0000 00000000 00000099

[Inf.Lives]
580F0000 00C08288
580F1000 00000058
780F0000 00002051
610F0000 00000000 00000009

[Always Cursor on Speedup]
80200000
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000001
20000000

[Always Cursor on Double]
80100000
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000002
20000000

[Always Cursor on Missile]
80800000
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000003
20000000

[Always Cursor on Laser]
80400000
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000004
20000000

[Always Cursor on Option]
80000100
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000005
20000000

[Always Cursor on ?]
80000200
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000006
20000000

[Always Cursor on !]
80000004
580F0000 00C08288
580F1000 00000058
780F0000 0000206B
610F0000 00000000 00000007
20000000

Original Code by ネオ•グランゾン
 

Attachments

kinda strange that no one asks for Ninja Gaiden Ragebound 1.0.4 cheats when the update has been out for a few days already

with tons of fixes:
New features & improvements

Restart from Checkpoint option added.

In addition to restarting the entire level, you may now restart from the last checkpoint you found. This will let you quickly retry a level section or boss without the need of getting yourself killed.

Hard Mode can now be unlocked by winning the duel against Ryu.

In addition to the Hard Mode being unlocked by finishing the game for the first time, you may unlock it earlier by winning the duel against Ryu on level 1-1. If you want to leap right away to Hard Mode, you will first have to prove yourself worthy of the challenge!

New dialogues have been added at the beginning of levels S-4, S-5 and S-6.
A new alternative dialogue portrait for the Masked Agent on level 4-4 has been added.
Hit stop and Screen shake can be now disabled through Accessibility settings.
Golden Skins are now available immediately upon achieving S rank on all levels, without the need to complete the final level afterwards.
Added many sound effects on enemies, projectiles and menus.

Bug Fixes

Adjusted required kills to achieve the highest score on level 3-2 on Hard Mode.
Kenji could climb a wall and leave the camera's field of view towards the end of level 3-5.
Large obstacle meant to be destroyed by Hypercharge was vulnerable to Kama Spider Weapon on stage 3-1.
Luring a Cursed Fire enemy towards the collapsing platform allowed Kenji to get stuck in level 3-4.
During Rhyvashi's boss fight, the big rock could block your attacks right after disappearing during a brief period of time.
In level 4-5 on Hard Mode, Kenji could be hit when skipping the cutscene in which he jumps onto a helicopter.
Motorbike could flip after jumping against a wall on stage 2-2.
In level 4-1, Kenji could roll through some steel containers which made him out of bounds.
Kenji could be killed by skipping the cutscene right after defeating Jagäzk on level 4-6.
Added support for DirectInput controllers.
If Kumori were to perform a roll attack whilst wearing the Black Spider Uniform, the default skin would be displayed during the animation.
Removed invisible ceiling on level S-6 on Hard Mode, near the end of the tree section.
Bio Grunts frequently remained locked in their attack animation for a brief time if Kenji was positioned close to their spawn point.
On level 5-1 you could lose control of Kenji or Kumori when starting Rhyvahsi’s fight.
On level 5-1, a long wait time was present after defeating Rhyvashi.
Kenji could climb over a wall and skip part of the level, causing camera issues on level 3-5 on Hard Mode.
The kill streak counter disappeared every time the game was paused or cutscene took place.
On level 3-2 on Hard Mode, a Hanging Demon enemy could end up frozen and unable to attack.
Level 4-4 boss shockwave projectiles could appear in the air rather than on a surface.
Striking Level 4-4 boss in the back with a Hypercharge attack pushed it to the other edge, making it behave incorrectly.
During the elevator section on level 4-4, drone enemies could attack Kenji while being outside the camera.
Bio Blocker's enemy projectile hitbox remained active after being killed.
On level 3-2, during the Eels boss fight, the camera could be unlocked if Kenji reached a low point of the arena.
Gurthka’s landing animation could not work properly when the boss fight started on levels 1-2 and 1-3.
Jagäzk’s ribcage was immune to the Grenade Spider Weapon.
On level 4-2, you could leave the camera bounds by using guillotine boosts on a helicopter.
Kumori’s Hypercharged roll-jump kunai projectile could traverse an enemy without hitting it.
On level S-8, a guillotine boost platforming section could be skipped by climbing a wall and moving through the ceiling.
On level 2-2 the player could lose control of the motorbike when reaching the outdoor area.
While playing as Kumori during a Demon Altar section, Kumori wouldn’t be able to manually hypercharge if Kenji’s health was too low.
Cyclops Demon's eye disappeared instantly rather than using a proper animation if the enemy was killed and the eye was away from their body.
Kenji could clip through the subway tunnel's ceiling during his epilogue.
Backtracking during Kenji's epilogue could cause inconsistent camera transitions.
Exiting the credits from the main menu caused the music to reset and make the portraits not move properly.
Many other performance improvements and bug fixes
 
kinda strange that no one asks for Ninja Gaiden Ragebound 1.0.4 cheats when it has been out for a few days already

with tons of fixes:
New features & improvements

Restart from Checkpoint option added.

In addition to restarting the entire level, you may now restart from the last checkpoint you found. This will let you quickly retry a level section or boss without the need of getting yourself killed.

Hard Mode can now be unlocked by winning the duel against Ryu.

In addition to the Hard Mode being unlocked by finishing the game for the first time, you may unlock it earlier by winning the duel against Ryu on level 1-1. If you want to leap right away to Hard Mode, you will first have to prove yourself worthy of the challenge!

New dialogues have been added at the beginning of levels S-4, S-5 and S-6.
A new alternative dialogue portrait for the Masked Agent on level 4-4 has been added.
Hit stop and Screen shake can be now disabled through Accessibility settings.
Golden Skins are now available immediately upon achieving S rank on all levels, without the need to complete the final level afterwards.
Added many sound effects on enemies, projectiles and menus.

Bug Fixes

Adjusted required kills to achieve the highest score on level 3-2 on Hard Mode.
Kenji could climb a wall and leave the camera's field of view towards the end of level 3-5.
Large obstacle meant to be destroyed by Hypercharge was vulnerable to Kama Spider Weapon on stage 3-1.
Luring a Cursed Fire enemy towards the collapsing platform allowed Kenji to get stuck in level 3-4.
During Rhyvashi's boss fight, the big rock could block your attacks right after disappearing during a brief period of time.
In level 4-5 on Hard Mode, Kenji could be hit when skipping the cutscene in which he jumps onto a helicopter.
Motorbike could flip after jumping against a wall on stage 2-2.
In level 4-1, Kenji could roll through some steel containers which made him out of bounds.
Kenji could be killed by skipping the cutscene right after defeating Jagäzk on level 4-6.
Added support for DirectInput controllers.
If Kumori were to perform a roll attack whilst wearing the Black Spider Uniform, the default skin would be displayed during the animation.
Removed invisible ceiling on level S-6 on Hard Mode, near the end of the tree section.
Bio Grunts frequently remained locked in their attack animation for a brief time if Kenji was positioned close to their spawn point.
On level 5-1 you could lose control of Kenji or Kumori when starting Rhyvahsi’s fight.
On level 5-1, a long wait time was present after defeating Rhyvashi.
Kenji could climb over a wall and skip part of the level, causing camera issues on level 3-5 on Hard Mode.
The kill streak counter disappeared every time the game was paused or cutscene took place.
On level 3-2 on Hard Mode, a Hanging Demon enemy could end up frozen and unable to attack.
Level 4-4 boss shockwave projectiles could appear in the air rather than on a surface.
Striking Level 4-4 boss in the back with a Hypercharge attack pushed it to the other edge, making it behave incorrectly.
During the elevator section on level 4-4, drone enemies could attack Kenji while being outside the camera.
Bio Blocker's enemy projectile hitbox remained active after being killed.
On level 3-2, during the Eels boss fight, the camera could be unlocked if Kenji reached a low point of the arena.
Gurthka’s landing animation could not work properly when the boss fight started on levels 1-2 and 1-3.
Jagäzk’s ribcage was immune to the Grenade Spider Weapon.
On level 4-2, you could leave the camera bounds by using guillotine boosts on a helicopter.
Kumori’s Hypercharged roll-jump kunai projectile could traverse an enemy without hitting it.
On level S-8, a guillotine boost platforming section could be skipped by climbing a wall and moving through the ceiling.
On level 2-2 the player could lose control of the motorbike when reaching the outdoor area.
While playing as Kumori during a Demon Altar section, Kumori wouldn’t be able to manually hypercharge if Kenji’s health was too low.
Cyclops Demon's eye disappeared instantly rather than using a proper animation if the enemy was killed and the eye was away from their body.
Kenji could clip through the subway tunnel's ceiling during his epilogue.
Backtracking during Kenji's epilogue could cause inconsistent camera transitions.
Exiting the credits from the main menu caused the music to reset and make the portraits not move properly.
Many other performance improvements and bug fixes
@dsrules it's already an old game,so we're always aiming for new ones.
If there are any future updates for Hollow Knight: Silksong,it won't be considered anymore because it's become old.
 
Hollow Knight: Silksong 1.0.28497
TID: 010013C00E930000
BID: 96109F9C83B26235

ranma99vn has already announced that he
will update his excellent cheat. In the
meantime, you can use this one.

Credits: @ranma99vn - invincibility and speed hack

Edit: Sorry, I didn't see, he has already updated it.
 
Last edited by Az91,
Ok i have updated what i can for tears of the kingdom 1.4.0 Nintendo broke so much so i did my best.
Tears of the kingdom codes. The ones not working still are clearly marked. Take a crack at updating those others if you wish but good luck.

As for Echoes of wisdom 1.1.0 i updated all my codes now including the DOF blur removal (and patjenovas better mighty crystal code) Enjoy and thank you @froggy55 for trying to help update the codes with that updater thing when i was busy.

Also i posted last week or so in the mk8d thread of Eiffels but i updated all those codes as well for the arm64 update 3.0.5 here
Credits on those originally to Eiffel and Xtatu and Optantic. But i did remake these for the new compile. These pointer codes in the new mario kart codes REQUIRE at least atmosphere 1.9.0+ to use. Just update your atmosphere...

I am so beyond tired of looking at a computer screen. I am going back to disney world. :wacko::yayswitch::switch2: peace out everyone
I downloaded the new version and keep getting popups with "R2 is not main base address" or "m_R1 not found in m_memInfosModuleCodeStatic" etc. in my example for Mario Kart where there is no need for R2 or modular base... Do I have to configure something correctly that this popups are fine or not popping up with each change in the cheat list?

Also encounter the last days that sometimes I can not leave a cheat with Save "B" and I have to go through Home button and reenter Breeze.
I got this recently im using Breeze99k

Hi @OblivionReign , I recently encountered a similar issue with LaMano and Razaile09 in my Echoes of Wisdom 1.1.0. My Breeze (Beta99m pr4) displayed the errors "R2 is not main base address" and "m_R1 not found in m_memInfosModuleCodeStatic", and my cheats did not work. But my other games worked in Breeze. How can I fix this? Many thanks! :yayswitch:
 
Disregard
Post automatically merged:

Hi @OblivionReign , I recently encountered a similar issue with LaMano and Razaile09 in my Echoes of Wisdom 1.1.0. My Breeze (Beta99m pr4) displayed the errors "R2 is not main base address" and "m_R1 not found in m_memInfosModuleCodeStatic", and my cheats did not work. But my other games worked in Breeze. How can I fix this? Many thanks! :yayswitch:
There is a setting in breeze to not use module id or something like that. You'll have to look for that and flick it off.
 
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Hi @Az91 or @2K417

Would you please update Ninja Gaiden Ragebound Cheats to 1.0.4?
TID: 0100781020710000
BID: 48D35EF3C7EFBF5F
NINJA GAIDEN: Ragebound 1.0.3
TID: 0100781020710000
BID: C7BD9BFC5F202073

I didn't take the time to test it properly. If something doesn't work, please let me know

Code:
[Breeze beta99i NINJA GAIDEN: Ragebound 1.0.3 TID: 0100781020710000 BID: C7BD9BFC5F202073]

{master}
08000000 03EB6F58 B85D0119 A9376BF9
08000000 03EB6F60 710A033F 12002F39
08000000 03EB6F68 52800C95 54000041
08000000 03EB6F70 B9001915 A9776BF9
08000000 03EB6F80 B9000EF9 18000079
08000000 03EB6F88 00000063 17F30E9F
04000000 03EB6F78 17D26089
04000000 0366DEEC BD415000
04000000 0366DEF4 BD415401
04000000 0334F198 B9001915
04000000 03B7AA00 B9000EF9

[HP]
04000000 0334F198 142D9F70

[Moon Jump]
80000002
04000000 0366DEF4 1E229001
20000000
80000082
04000000 0366DEF4 1E249001
20000000

[Speed Up (Hold R)]
80040080
04000000 0366DEEC 1E25D000
20000000
80010080
04000000 0366DEEC 1E35D000
20000000

[Coin 99]
04000000 03B7AA00 140CF160

[Hp Ptr]
580F0000 05660670
580F1000 00000288
580F1000 00000048
580F1000 00000050
580F1000 00000020
580F1000 00000038
580F1000 00000078
580F1000 00000208
780F0000 00000048
640F0000 00000000 00000064

Edit: fix Hp
Edit: Add money hack
 
Last edited by bloodfalco,
Hi @OblivionReign , I recently encountered a similar issue with LaMano and Razaile09 in my Echoes of Wisdom 1.1.0. My Breeze (Beta99m pr4) displayed the errors "R2 is not main base address" and "m_R1 not found in m_memInfosModuleCodeStatic", and my cheats did not work. But my other games worked in Breeze. How can I fix this? Many thanks! :yayswitch:
Okay, I see what it is now.It's because you are using saltynx and its shifting memory. Turn it off and ypu shouldn't have error.
 
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アーケードアーカイブス ガンフロンティア 1.0.1
TID: 010062C018644000
BID: 8E90C6E92E92B49B

[Breeze beta99n アーケードアーカイブス ガンフロンティア 1.0.1 TID: 010062C018644000 BID: 8E90C6E92E92B49B]

[Inf.Credits]
580F0000 01167BE8
780F0000 00000092
610F0000 00000000 00000009

[1P Inf.Lives]
580F0000 01167BE8
780F0000 00007BE7
610F0000 00000000 00000005

[2P Inf.Lives]
580F0000 01167BE8
780F0000 00007C25
610F0000 00000000 00000005

[1P Weapon Power]
580F0000 01167BE8
780F0000 00007BFC
30000000 00000002
610F0000 00000000 00000004
780F0000 00000002
31000000

[2P Weapon Power]
580F0000 01167BE8
780F0000 00007C3A
30000000 00000002
610F0000 00000000 00000004
780F0000 00000002
31000000

[1P Always Max Bomber]
580F0000 01167BE8
780F0000 00007C07
610F0000 00000000 00000007

[2P Always Max Bomber]
580F0000 01167BE8
780F0000 00007C45
610F0000 00000000 00000007

[1P Invincibility]
580F0000 01167BE8
780F0000 00007BE8
610F0000 00000000 0000000F

[2P Invincibility]
580F0000 01167BE8
780F0000 00007C26
610F0000 00000000 0000000F

Original Code by ネオ•グランゾン
 

Attachments

Been Update The code for Super Robot Wars Y v.1.0.3..enjoy fungamming everyone : credit to @matt_akira for kill score and @2K417 for max credit and MxP also @Optantic for health not decrease:
[Breeze beta99m SUPER ROBOT WARS Y 1.0.3 TID: 010063301BD50000 BID: 7CA99E80658A4F76]

[Note: Activation Cheat Works For Both Enemy & Player]
00000000 00000000 00000000

[MASTER RESTORE/OFF Enable]
04000000 02323548 B9004900
04000000 022E9C88 B9403909
04000000 022E9CA4 B9403D0A
04000000 022F07A8 B9003900
04000000 0225F2E4 B9401108
04000000 01C63AF4 0B010108
04000000 01C63B34 0B010108
04000000 02386600 B9001008
04000000 02386628 B9001408
04000000 01C63B54 0B010108
04000000 01C63B50 0B010108

[ Full Max SP 999 (View Unit and Action)]
80000040
04000000 022E9C88 52807CE9
20000000

[ Full Max Morale 999 (View Unit and Action)]
80000040
04000000 022E9CA4 52807CEA
20000000

I've noticed that the "Full Max SP 999" and "Full Max Morale 999" cheats aren't working as expected in version 1.0.3.

The values appear correctly on screen, but functionally they don't seem to apply. For example, I can't use spirits beyond my actual SP, and I can't use weapons that require a certain morale level.

These cheats worked properly in version 1.0.2, but not in 1.0.3.

I'm not sure if this issue is unique to me or if others are experiencing it as well.

Thanks in advance!
 
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1757942412990.jpeg


Baki Hanma: Blood Arena v1.0.2

Tid 0100464021934000
 
Have found the health Address..but always failed to search for Power address..maybe someone can help..been try to find it using breeze..search with u32, float and also dump file search but always failed maybe someone can help with it..in The meantime enjoy this cheat..Have Fun Gamming everyone
[Breeze beta99n Baki Hanma: Blood Arena 1.0.2 TID: 0100464021934000 BID: C3333A84A10A6240]

[MASTER RESTORE/OFF ENABLE]
04000000 01A91400 BD40C661

[Health Not Decrease]
04000000 01A91400 BD40C661
04000000 01A91400 149005A6
04000000 03E92A98 BD40F261
04000000 03E92A9C BD00C661
04000000 03E92AA0 176FFA59
 

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