Hardware The SUPER5 OLED screen mod for the Switch Lite uses a 1080p screen and stretches the Switch Lite's 720p signal to fit.

  • Thread starter Thread starter RatchetRussian
  • Start date Start date
  • Views Views 33,265
  • Replies Replies 99
  • Likes Likes 12
I find that to be sort of disingenuous of him. There are plenty of games that run at 720p in handheld, or you can force it with cheats/mods in homebrew. I feel that the people who will perform this hardware mod are enthusiasts, who happen to be the people most likely to notice this. I feel like this is just brushing it under the rug, especially by not acknowledging it. It's blurry, so it's not a direct upgrade like he claims. I cannot support this product for this reason.
Comments that question the product are constantly being deleted. There was one with 200+ likes disappeared today,

Edit: was referring to youtube comments.
 
Last edited by lightautodark,
Woah, lots of replies:

@masagrator / @notsu Thanks for your input! I could be totally wrong on the 1080p render > 1080p output on the display since I am not super knowledgeable on the internal hardware side of things, so I appreciate this insight.

My initial thought was that everything must be capped at 720p despite rendering res, as you both explain. As far as my knowledge goes, that's the only thing that makes sense. I can only speak for what I see though, and Hyrule Warriors definitely appears to be utilizing the Super5 OLED's additional pixels properly. The game is very sharp and while I can't confirm, it looks like it's not scaled at all (i.e. Not scaled down to 720p and back up to 1080p, and looks higher res than that game does on my Switch OLED or stock Lite). Regardless of if it actually is or not, pixel edges in game and on text/HUD are a heck of a lot sharper than anything else I've tried on this screen and indicates I'll be happy with running docked games on my modded Switch Lite once I get the Super5 OLED screen in it regardless.

Only thing I can think then is if it is just as a result of supersampling (i.e. taking 1080p game render > down to 720p via hardware restrictions > rescaled back to Super5 OLED display @ 1080p, which is essentially just demanding antialising)? Or that the Super5 somehow pulls the signal differently than the stock screen and gets a 1080p image out of it. HW looks much better than 720p games such as Mario Kart or 3D World and is worth noting regardless of the specifics (because of the implications for ReverseNX users), but I'd love to understand the specifics better.

@notsu / @The Real Jdbye Please don't use my images to judge colors too much- It's a good rough idea but these are just phone photos and don't do a very good job representing color! The colors look nice, but inaccurate. They are definitely more vivid/less accurate than a Switch OLED in Standard mode; 'darker' as you stated (note the green grass). There is more color crush. I have heard this is because the Super5 is 150% sRGB which the system wasn't designed for, but that I really don't know anything about and can't confirm and don't want to spread misinfo lol
I moreso wanted to point out the difference in color definition between the Switch OLED and Super5 I guess. It fairly accurately shows that the colors are more saturated on the Super5 in sRGB, but doesn't do a great job comparing the two, since that's hard to do in photos.


Again, take these with a grain of salt since they are just photos, but the garbled-ness of the UI is true how it looks in person, and I think the text comparison especially shows the issue in an honest way.


Taki saw this and said these were 'meme photos' and told me no Switch games run at 720p in handheld, so I appreciate the civil, intellectual discussion here... lol

I bought two of these kits, I'm not out to slander the product. It's just a specific that I wanted to bring to light since nobody really had yet (aside from OP's legit photos). I hope these don't take away enjoyment from anyone who otherwise would have been happy, but I did want to make people aware that there's a trade-off here.
Super sample = rendered at a significantly higher resolution than the display resolution and then downsampled and averaged to fit the display size. There is no upscaling happening. Some games run at 720, some run at a lower resolution, & some use dynamic resolution. Taki is trying to push a product that he has been dishonest about. Essentially false advertisement.
 
Comments that question the product are constantly being deleted. There was one with 200+ likes disappeared today,
Another point that should be mentioned is the whole shipping process of Super5 OLED is bizarre, to say the least. I ordered a couple of displays waaaay back on September 26th, right at 10am when the product first launched. Since then, everyone and their sister seems to have gotten their display, while I wait patiently for mine. Apparently, the problem was that I ordered one of the display with HDMI, which was a product that was never actually developed. So until HDMI is developed, both displays I ordered are in limbo. They won't even send the one I ordered without HDMI for some reason; I was told orders would not be separated. :huh:
 
  • Like
Reactions: Kirbyhammer7
Alright I looked at the panels and tooks some pictures. Realistically, the Super5 OLED looks just like the original Lite in terms of sharpness, it'll be very hard to notice any difference at all while playing at a realistic distance from the panel.

Upon closer inspection, the original Lite seems to have jagged edges, whereas the Super5 OLED appears sharper to me, because the edges are more smooth and less jagged.

Of course this is just my personal opinion, do your research and buy it if you want. I'm extremely happy with my Super5 OLED on my Lite, and I have and Super5 OLED (HDMI Touch) on order hopefully coming by summer for my other Lite.

And for the record I have better than perfect vision (20/15, better than 20/20)

Enjoy the photos!

_MG_7852_Edited.jpg
_MG_7843_Edited.jpg
_MG_7842_Edited.jpg
_MG_7846_Edited.jpg
 
I find that to be sort of disingenuous of him. There are plenty of games that run at 720p in handheld, or you can force it with cheats/mods in homebrew. I feel that the people who will perform this hardware mod are enthusiasts, who happen to be the people most likely to notice this. I feel like this is just brushing it under the rug, especially by not acknowledging it. It's blurry, so it's not a direct upgrade like he claims. I cannot support this product for this reason.
Super sample = rendered at a significantly higher resolution than the display resolution and then downsampled and averaged to fit the display size. There is no upscaling happening. Some games run at 720, some run at a lower resolution, & some use dynamic resolution. Taki is trying to push a product that he has been dishonest about. Essentially false advertisement.

My thoughts exactly. If I had known in advance I wouldn't have as much of an issue with it. It's just a little disappointing to find out at this stage.

And yeah, I was using super sampling as an example. If the system is rendering at 1080p internally and then spitting that out to 720p like HW does and smoothing the image in the process, that is a form of it! This is what happens on a normal Switch Lite, at least, so I was purporting that this is why that game looks sharper on the Super5 OLED even though the Super5 is a 1080p screen accepting a 720p image output from the Switch.

Alright I looked at the panels and tooks some pictures. Realistically, the Super5 OLED looks just like the original Lite in terms of sharpness, it'll be very hard to notice any difference at all while playing at a realistic distance from the panel.

Upon closer inspection, the original Lite seems to have jagged edges, whereas the Super5 OLED appears sharper to me, because the edges are more smooth and less jagged.

Of course this is just my personal opinion, do your research and buy it if you want. I'm extremely happy with my Super5 OLED on my Lite, and I have and Super5 OLED (HDMI Touch) on order hopefully coming by summer for my other Lite.

And for the record I have better than perfect vision (20/15, better than 20/20)

Enjoy the photos!

Thanks for the pics! The outlines in that game are thick and that one does look pretty nice smoothed over a bit. The edges (like the bottom of the hammer) still show this some, and yeah as you say different viewing distances and different games will look different.

Funny you mention perfect vision, I was playing my Super5 and thought my contacts were screwy at first since it was just bareeeeelly blurred hahaha

Cheers for the Mega HDMI Kit, we shall wait out the ride together. Excited to see how it all works.
 
Last edited by Kirbyhammer7,
Alright I looked at the panels and tooks some pictures. Realistically, the Super5 OLED looks just like the original Lite in terms of sharpness, it'll be very hard to notice any difference at all while playing at a realistic distance from the panel.

Upon closer inspection, the original Lite seems to have jagged edges, whereas the Super5 OLED appears sharper to me, because the edges are more smooth and less jagged.

Of course this is just my personal opinion, do your research and buy it if you want. I'm extremely happy with my Super5 OLED on my Lite, and I have and Super5 OLED (HDMI Touch) on order hopefully coming by summer for my other Lite.

And for the record I have better than perfect vision (20/15, better than 20/20)

Enjoy the photos!

View attachment 488340View attachment 488341View attachment 488342View attachment 488343
One thing is for certain: the color gamut on the Super5 outperforms even the stock OLED model. Look at the shade on Mario's belly (er, crotch maybe?) and nose, for instance.
 
  • Like
Reactions: sean222
I only ordered it because I wanted HDMI on the Lite but I would not order anything from his company ever again. Like it's 6 months delayed. Like bitch, no one gives a shit about the Switch lite when this comes out.
 
It's hard to catch the difference on 3D objects when it comes to scaling at high enough res with small enough screen unless you have anything to compare next to it. That's why 2D textures on 2D plane are the best to find the truth (some games render UI in 3D plane like Fire Emblem Three Houses, in their case it's harder to catch the difference)

Super5 OLED appears sharper to me, because the edges are more smooth and less jagged.
That's actually weird thing to say. Jaggies at native res are the proof image is sharp, not the other way around.
Post automatically merged:

@Kirbyhammer7 the pro of super sampling is that GPU can catch more details of textures and then that's averaged by hardware when downscaled, that may be why you consider that image superior because you see more details when it's upscaled back thanks to whatever algorithm it's using, though you are getting slightly distorted colors this way since information was already lost.

If Taki really ignores the problem by saying you are trolling instead of providing counter proof, then that is not a good sign.

@lightautodark But afaik they can't delete someone's comments on X, they can only report it for deletion and wait, or hide them (you can still access them in hidden replies menu). That's why it's important to make calm comments so they can't be deleted by reporting it as hate speech or misinformation if you really care about informing people people.
 
Last edited by masagrator,
I have a Super5 OLED on my Switch Lite...and I've been thinking the picture is extremely sharp compared to the original Lite and my Switch OLED...so I'm shocked to see this.

Now the question is...do I want to not check and say 'ignorance is bliss' and enjoy my Super5 OLED...or do I pull out my original Lite and Switch OLED to compare :unsure:
Heck, I could even just have a bad panel or something! My guess is no, due to OP's post and the way the pixel layout is, but I'm curious to see if my Mega Kit screen looks sharper when that comes in.
 
That's actually weird thing to say. Jaggies at native res are the proof image is sharp, not the other way around.
I know what you mean (from my experience with jaggies on PC games growing up)...I'm just saying on a small 5.5" screen, when you move back to a normal viewing distance, those smoother less jaggy lines 'appear' sharper (to my eyes at least) even though they're not when you look closely at an unrealistic distance.
 
  • Like
Reactions: Kirbyhammer7
The native res screen looks much better to my eyes and with ReverseNX not (fully) benefiting, this looks like a pretty big blunder. I suspect most people wouldn't notice/care though.
 
  • Like
Reactions: Kirbyhammer7
If Taki really ignores the problem by saying you are trolling instead of providing counter proof, then that is not a good sign.
There have never been any good signs here. He said it would be $25-50 and have HDMI but it's more like $55-115. Also not widely available like he said, judging from posts here.
 
This product has gone from being something I was interested in to now being a company I'll avoid. In my opinion not specifying that this is a 1080p panel is a clear case of lying by omission and scummy behaviour. They must have known it would impact sales negatively so decided to withhold that key piece of information.

If they were up front about it I wouldn't have a problem with it. Regardless of the quality of the final product buyers were denied the right to make a fully informed decision on their purchase.
 
Last edited by Fgamer,
Woah, lots of replies:

@masagrator / @notsu Thanks for your input! I could be totally wrong on the 1080p render > 1080p output on the display since I am not super knowledgeable on the internal hardware side of things, so I appreciate this insight.

My initial thought was that everything must be capped at 720p despite rendering res, as you both explain. As far as my knowledge goes, that's the only thing that makes sense. I can only speak for what I see though, and Hyrule Warriors definitely appears to be utilizing the Super5 OLED's additional pixels properly. The game is very sharp and while I can't confirm, it looks like it's not scaled at all (i.e. Not scaled down to 720p and back up to 1080p, and looks higher res than that game does on my Switch OLED or stock Lite). Regardless of if it actually is or not, pixel edges in game and on text/HUD are a heck of a lot sharper than anything else I've tried on this screen and indicates I'll be happy with running docked games on my modded Switch Lite once I get the Super5 OLED screen in it regardless.

Only thing I can think then is if it is just as a result of supersampling (i.e. taking 1080p game render > down to 720p via hardware restrictions > rescaled back to Super5 OLED display @ 1080p, which is essentially just demanding antialising)? Or that the Super5 somehow pulls the signal differently than the stock screen and gets a 1080p image out of it. HW looks much better than 720p games such as Mario Kart or 3D World and is worth noting regardless of the specifics (because of the implications for ReverseNX users), but I'd love to understand the specifics better.

Edit: As you all say, the only logical thing is that due to the game's internal rendering res being higher, the game appears sharper on the smaller screen. As you all said, it doesn't seem possible to get a 1080p image onto the Super5 due to Switch's hardware/software.

@notsu / @The Real Jdbye Please don't use my images to judge colors too much- It's a good rough idea but these are just phone photos and don't do a very good job representing color! The Super5's colors look nice, but inaccurate. They are definitely more vivid/less accurate than a Switch OLED in Standard mode; 'darker' as you stated (note the green grass). There is more color crush. I have heard this is because the Super5 is 150% sRGB which the system wasn't designed for, but that I really don't know anything about and can't confirm and don't want to spread misinfo lol
I moreso wanted to point out the difference in color definition between the Switch OLED and Super5 I guess. It fairly accurately shows that the colors are more saturated on the Super5 in sRGB, but doesn't do a great job comparing the two, since that's hard to do in photos.


Again, take these with a grain of salt since they are just photos, but the garbled-ness of the UI is true to how it looks in person, and I think the text comparison especially shows the issue in an honest way.


Taki saw this and said these were 'meme photos' and told me most Switch games don't run at 720p in handheld, so I appreciate the civil, intellectual discussion here... lol

I bought two of these kits, I'm not out to slander the product. It's just a specific that I wanted to bring to light since nobody really had yet (aside from OP's legit photos). I hope these don't take away enjoyment from anyone who otherwise would have been happy, but I did want to make people aware that there's a trade-off here.
A lot of games don't even run at 720p in handheld, so that could be why it looks sharper compared to some games.

I find that to be sort of disingenuous of him. There are plenty of games that run at 720p in handheld, or you can force it with cheats/mods in homebrew. I feel that the people who will perform this hardware mod are enthusiasts, who happen to be the people most likely to notice this. I feel like this is just brushing it under the rug, especially by not acknowledging it. It's blurry, so it's not a direct upgrade like he claims. I cannot support this product for this reason.
You're not wrong, I can't objectively consider it an upgrade either. The colors look really nice, but if I had a Switch Lite I would probably just wait for somebody to make a better version that uses an actual 720p panel.
Perhaps it would even be possible to fit a larger screen using a modded or custom shell that has smaller bezels. Now that would be a worthy upgrade.
I wonder though, if it could be possible to enable 1080p output through CFW, or if it's limited in hardware. Seems like if it's wired directly to the SoC it should be possible to enable 1080p output, assuming the game you're playing is not too demanding. That is assuming the screen upgrade is not hard wired to expect 720p only.
 
Last edited by The Real Jdbye,
A lot of games don't even run at 720p in handheld, so that could be why it looks sharper compared to some games.


You're not wrong, I can't objectively consider it an upgrade either. The colors look really nice, but if I had a Switch Lite I would probably just wait for somebody to make a better version that uses an actual 720p panel.
Perhaps it would even be possible to fit a larger screen using a modded or custom shell that has smaller bezels. Now that would be a worthy upgrade.
I wonder though, if it could be possible to enable 1080p output through CFW, or if it's limited in hardware. Seems like if it's wired directly to the SoC it should be possible to enable 1080p output, assuming the game you're playing is not too demanding. That is assuming the screen upgrade is not hard wired to expect 720p only.
Taki has implied that native 1080p output to the screen is possible but would require a custom build of atmosphere and a firmware patch to the screen itself. I am skeptical like you because as you said, why would the switch lite hardware even be physically capable of outputting 1080p?

If this is possible, it would be a massive selling point for Super5, especially for easy-to-run games such as 2D games (Which are the ones most harmed by the scaling problem in the first place).
 
  • Like
Reactions: Kirbyhammer7
Taki has implied that native 1080p output to the screen is possible but would require a custom build of atmosphere and a firmware patch to the screen itself. I am skeptical like you because as you said, why would the switch lite hardware even be physically capable of outputting 1080p?

If this is possible, it would be a massive selling point for Super5, especially for easy-to-run games such as 2D games (Which are the ones most harmed by the scaling problem in the first place).
Well, it's the same hardware. It's just missing the mux chip that enables USB-C video out. It should even be possible to hardware mod it to work with docks the same way as a normal Switch without changing the screen, just by adding that chip back in, although it would have to be soldered to the SoC so not an easy mod. I feel like it should be possible to enable 1080p with the screen mod too, but I'm not sure.
 
@The Real Jdbye @RatchetRussian I answered that question already. No, you don't need patched Atmosphere, changing resolution is very simple. Issue is if display supports it (or in this case whatever converts video signal)

https://gbatemp.net/threads/the-sup...lites-720p-signal-to-fit.666531/post-10599796

Function for adjusting resolution and pixel clock
https://switchbrew.org/wiki/NV_services#NVDISP_SET_MODE

You need only to force nv services session into higher authorization level than is assigned by default into applets.

I am skeptical like you because as you said, why would the switch lite hardware even be physically capable of outputting 1080p?

Switch hardware is capable of outputting 234 MHz for internal display. That's enough to run 1440p at 60 Hz
For external displays it's 300 MHz for all units except OLED that supports 600 MHz.

I have encountered a person that got OEM 720p LCD display capable of outputting 100+ Hz, sadly that was just pure luck since they bought displays from the same factory again and they couldn't pass standard 75 Hz threshold we have for every other internal display out there. Ask Taki to make overclockable displays capable of running 90 Hz. 😜 HOS gets unstable at 100+ Hz, so it's a good compromise.
 
Last edited by masagrator,
@The Real Jdbye @RatchetRussian I answered that question already. No, you don't need patched Atmosphere, changing resolution is very simple. Issue is if display supports it (or in this case whatever converts video signal)

https://gbatemp.net/threads/the-sup...lites-720p-signal-to-fit.666531/post-10599796

Function for adjusting resolution and pixel clock
https://switchbrew.org/wiki/NV_services#NVDISP_SET_MODE

You need only to force nv services session into higher authorization level than is assigned by default into applets.



Switch hardware is capable of outputting 234 MHz for internal display. That's enough to run 1440p at 60 Hz
For external displays it's 300 MHz for all units except OLED that supports 600 MHz.

I have encountered a person that got OEM 720p LCD display capable of outputting 100+ Hz, sadly that was just pure luck since they bought displays from the same factory again and they couldn't pass standard 75 Hz threshold we have for every other internal display out there. Ask Taki to make overclockable displays capable of running 90 Hz. 😜 HOS gets unstable at 100+ Hz, so it's a good compromise.
That would be a big selling point for the OLED mod if somebody can make that work. The smaller screen size of the Switch Lite may not benefit from 1080p that much, but if a 1080p OLED mod is ever released for the OG Switch, you can bet I'm getting one. No need for the Switch OLED if I can have an OLED screen and keep the RCM exploit at the same time :) Best of both worlds (although lacking the improved efficiency/battery life of Mariko)
 
Alright I looked at the panels and tooks some pictures. Realistically, the Super5 OLED looks just like the original Lite in terms of sharpness, it'll be very hard to notice any difference at all while playing at a realistic distance from the panel.

Upon closer inspection, the original Lite seems to have jagged edges, whereas the Super5 OLED appears sharper to me, because the edges are more smooth and less jagged.

Of course this is just my personal opinion, do your research and buy it if you want. I'm extremely happy with my Super5 OLED on my Lite, and I have and Super5 OLED (HDMI Touch) on order hopefully coming by summer for my other Lite.

And for the record I have better than perfect vision (20/15, better than 20/20)

Enjoy the photos!

View attachment 488340View attachment 488341View attachment 488342View attachment 488343

Great photos but can we see some text heavy stuff with finer details to really evaluate the tradeoff in quality vs stock native 720p lcd panel? Is it as dramatic as op let on with those 3d world icon photos or did he maybe get a bit of a dud? Couldn’t there in theory be some variation or multiple manufacturers going on even if supersampling to a 1080p spec panel?

I feel like this title menu doesn’t really embody finer details with large text and simplified 3d sprites

Also how has battery life been with a new screen installed out of curiousity?

it is interesting this is like the only place that talks about this issue, but I haven't seen much chatter about super5 specifics other than a few YouTube videos just showing off installation + quick footage of the results

TIA
 
Last edited by playstays_shun,
  • Like
Reactions: Kirbyhammer7
Great photos but can we see some text heavy stuff with finer details to really evaluate the tradeoff in quality vs stock native 720p lcd panel? Is it as dramatic as op let on with those 3d world icon photos or did he maybe get a bit of a dud? Couldn’t there in theory be some variation or multiple manufacturers going on even if supersampling to a 1080p spec panel?

I feel like this title menu doesn’t really embody finer details with large text and simplified 3d sprites

Also how has battery life been with a new screen installed out of curiousity?

it is interesting this is like the only place that talks about this issue, but I haven't seen much chatter about super5 specifics other than a few YouTube videos just showing off installation + quick footage of the results

TIA
Just checking in again for one last post to clear some things up:
  • I updated my other posts with strikethrough since people have confirmed that the Switch can only output a 720p signal to the screen, and the current Super5 OLED can only accept a 720p signal to display on its 1080p panel, for sure, no questions, to hopefully avoid confusion in the future. Thanks for clarifying!

  • Despite this, games that run at higher internal res such as Hyrule Warriors or Reverse-NX'd games do look a lot sharper on this screen than other stuff, like 3D World. Still a bit fuzzy, but better than 720p games like Mario Kart 8 and 3D World. Modded users are still going to get a lot more out of this screen than stock users by way of Reverse-NX and running games in docked mode internally.

  • 3D World and Mario Kart 8 both happened to be the first games I played to test the screen. Other games I have played casually since, such as FE Engage, aren't quite as noticeably fuzzy. It really depends on the game. It is mostly dependent on asset or text size- Things that are small or designed to look sharp on the 720p native screen (such as the 3D World icons and title screen text) are naturally going to hold up worse. The issue won't be as prominent on games with bold fonts, but it is still noticeable to me and may be to others, which was the point of my posts. The screen still looks great otherwise.

  • I haven't gone through enough battery cycles to see, but battery usage seems fine to me. It should be ever so slightly worse depending on the brightness (since the brightness can get higher than a stock screen). I've been playing around 40%-60% brightness and the battery life hasn't been noticeably worse or better than it was before I put the screen on.

  • Taki and I had a bit of back-and-forth in the Youtube comments after he saw my posts, and I was sure to note there that I was moreso frustrated with the lack of communication and his unprofessionalism when handling stuff like this rather than being frustrated with the quality of the screen. As I mentioned here and there, I hope people enjoy the screen as I currently am since it is a great panel minus a few minor issues, it was just frustrating to not know these specifics going in and to be heckled by the creator when I brought them to his attention. A few other people left similar replies, so hopefully he sees them. That was the sole purpose of my posts, so I appreciate the discussion it sparked and the chance to learn more and hear from others.

Also...
Taki just confirmed an updated 'Super5+' model (and apparently implementation in the Super7) of a screen that can actually accept and utilize 1080p. See Twitter/Bluesky. He confirms it only works in Linux/Ubuntu right now but could work with others eventually with further software mods. I don't use Linux on my Switch, but this is yet another unfortunate and frustrating thing for us early adopters.
As far as we know though, this screen won't support touch since he said he isn't making more of the touch?
He pulled an ATLUS on us already and the Mega Kit isn't even out hahaha
 
Last edited by Kirbyhammer7,

Site & Scene News

Popular threads in this forum