Woah, lots of replies:
@masagrator /
@notsu Thanks for your input! I could be totally wrong on the 1080p render > 1080p output on the display since I am not super knowledgeable on the internal hardware side of things, so I appreciate this insight.
My initial thought was that everything must be capped at 720p despite rendering res, as you both explain. As far as my knowledge goes, that's the only thing that makes sense. I can only speak for what I see though, and Hyrule Warriors definitely
appears to be utilizing the Super5 OLED's additional pixels properly. The game is very sharp
and while I can't confirm, it looks like it's not scaled at all (i.e. Not scaled down to 720p and back up to 1080p, and looks higher res than that game does on my Switch OLED or stock Lite). Regardless of if it actually is or not, pixel edges in game and on text/HUD are a heck of a lot sharper than anything else I've tried on this screen and indicates I'll be happy with running docked games on my modded Switch Lite once I get the Super5 OLED screen in it regardless.
Only thing I can think then is if it is just as a result of supersampling (i.e. taking 1080p game render > down to 720p via hardware restrictions > rescaled back to Super5 OLED display @ 1080p, which is essentially just demanding antialising)?
Or that the Super5 somehow pulls the signal differently than the stock screen and gets a 1080p image out of it. HW looks much better than 720p games such as Mario Kart or 3D World and is worth noting regardless of the specifics (because of the implications for ReverseNX users), but I'd love to understand the specifics better.
Edit: As you all say, the only logical thing is that due to the game's internal rendering res being higher, the game appears sharper on the smaller screen. As you all said, it doesn't seem possible to get a 1080p image onto the Super5 due to Switch's hardware/software.
@notsu /
@The Real Jdbye Please don't use my images to judge colors too much- It's a good rough idea but these are just phone photos and don't do a very good job representing color! The Super5's colors look nice, but inaccurate. They are definitely more vivid/less accurate than a Switch OLED in Standard mode; 'darker' as you stated (note the green grass). There is more color crush. I have heard this is because the Super5 is 150% sRGB which the system wasn't designed for, but that I really don't know anything about and can't confirm and don't want to spread misinfo lol
I moreso wanted to point out the difference in color definition between the Switch OLED and Super5 I guess. It fairly accurately shows that the colors are more saturated on the Super5 in sRGB, but doesn't do a great job comparing the two, since that's hard to do in photos.
Again, take these with a grain of salt since they are just photos, but the garbled-ness of the UI is true to how it looks in person, and I think the text comparison especially shows the issue in an honest way.
Taki saw this and said these were 'meme photos' and told me most Switch games don't run at 720p in handheld, so I appreciate the civil, intellectual discussion here... lol
I bought two of these kits, I'm not out to slander the product. It's just a specific that I wanted to bring to light since nobody really had yet (aside from OP's legit photos). I hope these don't take away enjoyment from anyone who otherwise would have been happy, but I did want to make people aware that there's a trade-off here.