Zelda Dungeons of Infinity released as a roguelike take on A Link to the Past for PC

infinity.jpg

The Legend of Zelda: A Link to the Past is a standout game in the Zelda franchise, and one that many hold dear. With a remarkably open design for its time, paired with a simple and intuitive control scheme, as well as fun and engaging dungeons, it's one of many SNES games that remain great to revisit even today.

Games like A Link to the Past have a colossal amount of replayability, furthered yet by the emergence of randomizers and ROM hacks to create unique experiences more than 30 years after the game's original release. Today we're not looking at a ROM hack though. Instead, we have an entirely unique fan game that captures the look and feel of A Link to the Past, and throws it into a new roguelike setting.

The Legend of Zelda: Dungeons of Infinity is the result of four years of development in Gamemaker Studio from its creator Justin Bohemier. The game makes use of a number of A Link to the Past's original assets to really capture the same aesthetic, with new features and assets added to support the new procedurally-generated dungeon crawling.


Your goal when playing is to work your way through an ever-changing dungeon, picking up and swapping out items as you go to best equip yourself against the enemies and bosses you find along the way. If you fall on your journey, it's right back to the start for you.

In the game's announcement post on Reddit, Justin states that the project might attract the ire of Nintendo and encourages users to grab the game while it's still available, making the download available via both the game's Discord server and torrent. Since launching earlier this month, Dungeons of Infinity has already seen a few updates, with more to hopefully come in the future. The game is entirely free to download and play.

portable infinity.jpg

Though only officially available on Windows, I can personally confirm that it runs fantastically on Android via Winlator. Paired with ES-DE's latest update, you can launch it directly from the frontend like any other emulated title.

If you're interested in following the project, you can find a link to the official Discord server below:

:arrow: Official Discord Server
:arrow: Source
 

Plazorn

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I just downloaded it in case Nintendo does what it does, will definitely try it out soon.
i hate discord servers. hopefully i can find a link without having to join a discord or im not trying this game. looks cool but discord can suck it.
I can send you a link (lol Zelda reference) if you wish
 
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osaka35

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Interesting. I don't like the style of play described, but more zelda is a good thing. I'll probably play once to see what it's like, then never again. Zero progress on death makes me have zero motivation to play.
 
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MFDC12

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i hate discord servers. hopefully i can find a link without having to join a discord or im not trying this game. looks cool but discord can suck it.
Yes, this. I wish we could stop locking downloads behind discord. Information too, someone can just delete a server and information and downloads that did not make it elsewhere gets lots forever.
 

BlusterBong

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Oh Jee, reused assets from the base game while publicly flaunting it's release, no wonder this shit's gonna get killed by the nintendo yakuza
 
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Scarlet

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Would it make you feel better if they were traced instead?
To be fair given the work that's clearly gone into this, I'd almost have preferred they just made their own assets that were inspired by ALttP. There's enough here for a solid Steam Early Access release, and it really does seem like something worth paying for.

Either way, I'm enjoying it as it is and appreciate the fact it exists.
 

Dark_Ansem

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To be fair given the work that's clearly gone into this, I'd almost have preferred they just made their own assets that were inspired by ALttP. There's enough here for a solid Steam Early Access release, and it really does seem like something worth paying for.
I agree but, sometimes a style is just so beautiful and unique that you want to keep within that boundary. I know because I am doing the same for my own fan game.
 
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memri

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Oh Jee, reused assets from the base game while publicly flaunting it's release, no wonder this shit's gonna get killed by the nintendo yakuza
i wish nintendo werent so crazy about hunting down fan games :(( for a multi billion dollar company youd think theyd have bigger issues
 
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cearp

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I'd try and lessen interference from Nintendo by:
  1. Make this game with placeholder assets, everything black squares or even nice homemade assets
  2. Have a script that takes in original rom and spits out the real assets for use
    graphics easy enough, audio a bit trickier
    obviously the rom is not included
  3. Fan game can then be played with the real assets but it's the user's choice to do so
I thought about that for a clone game I was working on, but didn't finish the game so didn't do it :D


Anyway, cool game!
 

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