Homebrew Official Retroarch WiiU (wip.)

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Looks like from the video you showed they are using a really old version of RA (1.7.4) the version I just tested on (1.19.0) ran fine with Achievements enabled. So if your using the latest RA you should be good to go ;)
Since you answered me, what is the best option for Retroarch: Aroma or Tiramisu? I don't plan on using filters, since I'll be playing with a component cable, maybe some filter just for GBA or PS1 games.
And how is NetPlay? Does it work well?
 
Last edited by Yu_ri,
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Since you answered me, what is the best option for Retroarch: Aroma or Tiramisu? I don't plan on using filters, since I'll be playing with a component cable, maybe some filter just for GBA or PS1 games.
And how is NetPlay? Does it work well?
Best to go for Aroma its going to be the main RA port in time so better to get on it now (link in my signature)
Netplay doesn't work on WiiU :/
 
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is that for Wii?
Yes a little fast compared to yabause, but this a beta emulator
Post automatically merged:

Best to go for Aroma its going to be the main RA port in time so better to get on it now (link in my signature)
Netplay doesn't work on WiiU :/
so about netplay I played with a friend at the time of retroarch 1.9.0 on the wiiu we played street fighter alpha 2 from super ninstendo when playing online the game had no sound it worked but no sound so thinking about this side is it possible to make netplay work on the wiiu since in the past it worked even if there was no sound for some reason
 
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Yes a little fast compared to yabause, but this a beta emulator
Post automatically merged:


so about netplay I played with a friend at the time of retroarch 1.9.0 on the wiiu we played street fighter alpha 2 from super ninstendo when playing online the game had no sound it worked but no sound so thinking about this side is it possible to make netplay work on the wiiu since in the past it worked even if there was no sound for some reason
hope to see more update to it. it so good to see people work on Wii or Wii U Emulator to get archived SaturN, N64 and 3DO but i care less for 3DO
 
Hmm, they know the codebase so they could probably fix the green screen issue we have with the Yabause Core, its just are they willing to? :P
We could ask to see if they help too.

I researched a lot about this error and analyzed other reports of what it could be and I saw that the video output is colored like this because it is being compiled in such a way that the output is in little endian and the correct one is big endian I sent you a message Telling you how I discovered this.
All we need to do to correct the colors is change this code so that it has big endian output, thus being compatible with the console and executing the correct colors, so we only made a mistake in this detail.
 
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We could ask to see if they help too.

I researched a lot about this error and analyzed other reports of what it could be and I saw that the video output is colored like this because it is being compiled in such a way that the output is in little endian and the correct one is big endian I sent you a message Telling you how I discovered this.
All we need to do to correct the colors is change this code so that it has big endian output, thus being compatible with the console and executing the correct colors, so we only made a mistake in this detail.
I've sent the guy a message on your issue :)
 
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Hey guys BIG announcement time lol

The Aroma Port that has been in limbo for the last year due to the issue with slow Core loading/Rom loading has been fixed thanks to a new Aroma CFW update :D :D :D
This means Retroarch on Aroma is now back on the table! I tried a bunch of the Core's I compiled last year and they seem to run fine and Core swap as they're supposed to. heh :)

Downside is Core's that require Jit such as PS1 and Picodrive will have to be reworked to work properly with Aroma but the rest should work fine :D

Vid of Aroma RA in action...


Here's a full Retroarch package with Cores and a Retroarch wuhb file so you can have a Retroarch icon to launch from the Home Menu!

Don't mix Tiramisu Retroarch Cores with Aroma ones and don't attempt to update your Cores through Retroarch... Your asking for trouble if you do ;)
Best to rename your current Retroarch folder if you have one, the link I've posted has the Retroarch folder all setup so its just a straight extract to SD root, insert sd, load Aroma then load the Retroarch icon (white instead of black) :P

Try it and post any issues you have and remember this is a test build ;)


EDIT: Thanks to the work of @Vague Rant we now have working Pcsxreamed and Picodrive Aroma Cores!!! (included in the link)

WOW... Great!! Thank you, ploggy!!!
 
EDIT: forgot to mention in the downloads bin folder there are:
scummvm_master_20240425.rpx
@vrda

I have problems so far with scummvm core on aroma :

1:Can't see my usb drive with the UI

2:Can't start game from playlist. I added a game with the UI from sd:/roms/Scummvm, autogenerate playlist with backend options, this playlist is pretty the same I used to build with previous version. I have just this game in my playlist (scummvm.lpl)
Code:
{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "ScummVM",
  "label_display_mode": 0,
  "right_thumbnail_mode": 2,
  "left_thumbnail_mode": 3,
  "sort_mode": 0,
  "items": [
    {
      "path": "sd:/retroarch/cores/savefiles/scummvm_hooks/sky.scummvm",
      "label": "Beneath a Steel Sky (v0.0368 CD/DOS)",
      "core_path": "fs:/vol/external01/retroarch/cores/scummvm_libretro.rpx",
      "core_name": "ScummVM",
      "crc32": "DETECT",
      "db_name": "ScummVM.lpl"
    }
  ]
}

3. On exit core freeze on black screen either exit from RA UI or game.
4. Can't change theme with the last files on the thread you provided

EDIT : Tried to change path hook and device fs:/vol/external01 for sd:, but I just can get core loaded on RA UI. By the way, If I start the game with scummvm UI, it runs. Which device in playlist do I need fs:/vol/external01 or sd:/ ?

Regenerate playlist with scummvm UI and now look like this, but still don't work from RA UI :
Code:
{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "ScummVM",
  "label_display_mode": 0,
  "right_thumbnail_mode": 2,
  "left_thumbnail_mode": 3,
  "sort_mode": 0,
  "items": [
    {
      "path": "sd:/roms/Scummvm/Beneath a Steel Sky (CD VGA)/sky.scummvm",
      "label": "Beneath a Steel Sky (v0.0368 CD/DOS)",
      "core_path": "DETECT",
      "core_name": "DETECT",
      "crc32": "DETECT",
      "db_name": "ScummVM.lpl"
    }
  ]
}
 
Last edited by jul16ares,
@vrda

I have problems so far with scummvm core on aroma :

1:Can't see my usb drive with the UI

2:Can't start game from playlist. I added a game with the UI from sd:/roms/Scummvm, autogenerate playlist with backend options, this playlist is pretty the same I used to build with previous version. I have just this game in my playlist (scummvm.lpl)
Code:
{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "ScummVM",
  "label_display_mode": 0,
  "right_thumbnail_mode": 2,
  "left_thumbnail_mode": 3,
  "sort_mode": 0,
  "items": [
    {
      "path": "sd:/retroarch/cores/savefiles/scummvm_hooks/sky.scummvm",
      "label": "Beneath a Steel Sky (v0.0368 CD/DOS)",
      "core_path": "fs:/vol/external01/retroarch/cores/scummvm_libretro.rpx",
      "core_name": "ScummVM",
      "crc32": "DETECT",
      "db_name": "ScummVM.lpl"
    }
  ]
}

3. On exit core freeze on black screen either exit from RA UI or game.
4. Can't change theme with the last files on the thread you provided

EDIT : Tried to change path hook and device fs:/vol/external01 for sd:, but I just can get core loaded on RA UI. By the way, If I start the game with scummvm UI, it runs. Which device in playlist do I need fs:/vol/external01 or sd:/ ?

Regenerate playlist with scummvm UI and now look like this, but still don't work from RA UI :
Code:
{
  "version": "1.5",
  "default_core_path": "",
  "default_core_name": "ScummVM",
  "label_display_mode": 0,
  "right_thumbnail_mode": 2,
  "left_thumbnail_mode": 3,
  "sort_mode": 0,
  "items": [
    {
      "path": "sd:/roms/Scummvm/Beneath a Steel Sky (CD VGA)/sky.scummvm",
      "label": "Beneath a Steel Sky (v0.0368 CD/DOS)",
      "core_path": "DETECT",
      "core_name": "DETECT",
      "crc32": "DETECT",
      "db_name": "ScummVM.lpl"
    }
  ]
}
I don't use Playlists for ScummVM so I cant help you there, but for USB support, you need to adjust the scummVM.ini in the system folder..

(I dont know why the usb game path is set with "path=xn--usb-ha9z/" I just go with it :P try to start your usb path with that??)

This is my ScummVM.ini you can see the paths there:

[scummvm]
themepath=fs:/vol/external01/retroarch/cores/system/scummvm/theme
libretro_hooks_clear=false
mute=false
speech_volume=192
native_mt32=false
gui_use_game_language=false
libretro_playlist_version=0
savepath=fs:/vol/external01/retroarch/cores/savefiles
confirm_exit=false
mt32_device=null
extrapath=fs:/vol/external01/retroarch/cores/system/scummvm/extra
gui_scale=100
gui_return_to_launcher_at_exit=false
gui_disable_fixed_font_scaling=false
subtitles=true
fullscreen=true
gm_device=auto
gui_browser_show_hidden=true
browser_lastpath=xn--fs-fa2u/vol/external01/retroarch/cores/system/scummvm/extra
libretro_playlist_path=fs:/vol/external01/retroarch/cores/playlists
soundfont=fs:/vol/external01/retroarch/cores/system/scummvm/extra/Roland_SC-55.sf2
sfx_volume=192
music_volume=192
speech_mute=false
lastselectedgame=kq7-win
music_driver=auto
opl_driver=auto
versioninfo=2.9.0git
autosave_period=300
gui_language=en
libretro_hooks_location=0

[kq7-win]
description=King's Quest VII: The Princeless Bride (Windows/English)
path=xn--usb-ha9z/retroarch/downloads/KQ7
enable_video_upscale=true
engineid=sci
gameid=kq7
language=en
gui_saveload_last_pos=1
soundfont=xn--fs-fa2u/vol/external01/retroarch/cores/system/scummvm/extra/Roland_SC-55.sf2
platform=windows
enable_hq_video=true
guioptions=sndLinkSpeechToSfx sndLinkMusicToSfx noAspect gameOptionA gameOptionD lang_English

[grim-win]
description=Grim Fandango (Windows/English)
rendering_mode=0
speech_volume=192
check_gamedata=false
directors_commentary=0
game_devel_mode=false
grim_language=0
datausr_load=false
savepath=xn--fs-fa2u/vol/external01/retroarch/saves
path=xn--usb-ha9z/retroarch/downloads/GRIM/
engineid=grim
subtitles=true
directors_commentary_volume=0
resolution_scaling=0
gameid=grim
language=en
advanced_lighting=0
widescreen=0
sfx_volume=192
talkspeed=178
music_volume=192
show_fps=false
platform=windows
gamma=0
mouse_speed=0
grim_fullscreen=0
joystick=false
speech_mute=false
guioptions=sndNoMIDI gameOption1 gameOption2 lang_English
 
game run by the way (sky) with UI, but core act strange, for exemple I downloaded with the updater scummvm.zip, no matter what I ojdo I can't change theme. Impossible to exit scummvm core, always crash at somepoint
Ok, this is my ScummVM.ini changes so I can get the game to run from usb.
I haven't messed with any theme stuff this is specifically to get the game to boot from usb..

[scummvm]
mute=false
savepath=sd:/retroarch/cores/savefiles
gui_browser_show_hidden=false
soundfont=/scummvm/extra/Roland_SC-55.sf2
lastselectedgame=sky
versioninfo=2.9.0git wiiu l&m

[sky]
platform=pc
gameid=sky
description=Beneath a Steel Sky (v0.0368 CD/DOS)
alt_intro=false
extra=v0.0368 CD
path=xn--usb-ha9z/retroarch/downloads/Beneath a Steel Sky
engineid=sky
music_volume=192
guioptions=lang_English (GB) lang_German lang_French lang_English (US) lang_Swedish lang_Italian lang_Portuguese (Brazil) lang_Spanish

If you edit your paths this should enable you to get the game to boot from a usb drive.. I think the save path is wrong tho, and should probably be: savepath=fs:/vol/external01/retroarch/cores/savefiles.... I dont know why it still tries sd:/ it should be fs:/vol/external01 with Aroma..

Also I'm not sure why the scumvm.ini is being created in the root of the SD card, it should be created in the retroarch/cores/system folder?
 
Last edited by ploggy,
Ok, this is my ScummVM.ini changes so I can get the game to run from usb.
I haven't messed with any theme stuff this is specifically to get the game to boot from usb..

[scummvm]
mute=false
savepath=sd:/retroarch/cores/savefiles
gui_browser_show_hidden=false
soundfont=/scummvm/extra/Roland_SC-55.sf2
lastselectedgame=sky
versioninfo=2.9.0git wiiu l&m

[sky]
platform=pc
gameid=sky
description=Beneath a Steel Sky (v0.0368 CD/DOS)
alt_intro=false
extra=v0.0368 CD
path=xn--usb-ha9z/retroarch/downloads/Beneath a Steel Sky
engineid=sky
music_volume=192
guioptions=lang_English (GB) lang_German lang_French lang_English (US) lang_Swedish lang_Italian lang_Portuguese (Brazil) lang_Spanish

If you edit your paths this should enable you to get the game to boot from a usb drive.. I think the save path is wrong tho, and should probably be: savepath=fs:/vol/external01/retroarch/cores/savefiles.... I dont know why it still tries sd:/ it should be fs:/vol/external01 with Aroma..

Also I'm not sure why the scumvm.ini is being created in the root of the SD card, it should be created in the retroarch/cores/system folder?
Yes, launch from usb works despite I can install games to sd, I've some disk space in it, but those others issues are annoying to me (crash on exit, and default theme only, themes downloaded or the manual way).
I've to look more on paths in scummvm.ini and I'll tell you
 
Last edited by jul16ares,

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