Hello,
I'm currently trying to port a game to the 3DS which needs quite a lot of RAM.
I noticed that overwriting __ctru_heap_size/__ctru_linear_heap_size and __stacksize__ only gives me access to ~128MB RAM (counting in code/data and the 4MB reserved for kernel).
I'm running my code in Citra in New 3DS mode. So 256MB should be available right?
Is there a way to access the additional memory provided by the n3ds?
Thank you
I'm currently trying to port a game to the 3DS which needs quite a lot of RAM.
I noticed that overwriting __ctru_heap_size/__ctru_linear_heap_size and __stacksize__ only gives me access to ~128MB RAM (counting in code/data and the 4MB reserved for kernel).
I'm running my code in Citra in New 3DS mode. So 256MB should be available right?
Is there a way to access the additional memory provided by the n3ds?
Thank you