As a layman, I’m still hoping for a port of the lightweight (MS-DOS) versions of ZSNES or SNES9x on DSi.
Nowadays, with the help of ChatGPT, Claude, and the like, even the biggest moron can come across as a genius; simply by staring in awe at...
Hey there. Why don't you feed the text to ChatGPT or Claude AI, and then do a final proofread and revision? Some people here are already close to retirement...... and others to their grave, alas. 😅
v1.1 could trap the game in a loop after two boss fights. If you are playing it, update.
After beating Delta on floor 8, the game replayed her introduction forever — "I'll at least tell you my name" through "I'll beat you to a pulp!!" and back...
Same game as v1.1 - the patched image is byte-for-byte identical (CRC32 646EA627). Only the download changed.
The first v1.1 zip had one issue:
the patch used lzma secondary compression. Rom Patcher JS refuses it ("not implemented: secondary...
4.00 star(s)
A brief, unbiased review.
I explored the entire first map (first floor). The dialogue is clear and understandable, the writing flows well enough, and there are no errors in syntax, grammar, or spacing. I found no inconsistencies, nonsensical...
Words Worth is elf's first-person dungeon RPG from 1993, set in a world split between the Light Clan and the Shadow Clan, each convinced the other has been lying about the same stone tablet for a thousand years. You play Astral, a Shadow Clan...
Today I see in "Other oldies" English patch for World Worth (PC-98 version): https://gbatemp.net/download/pc-98-words-worth-english-patch.40017/
The creator of this patch writes that he used Qwen
Two anonymous script ports have been made available: Lightning Warrior Raidy and Mad Paradox.
No idea where these come from, but it's nice to have them.
Hmm... if I'm not mistaken, that W3D port for PrBoom(GBA) isnt finished yet. The music is from Doom 2, right? After his unexpected return, it seems the author is once again too busy. 🤷
I was fascinated with the idea of 3d games on the GBA, then saw that someone ported DOOM2 to the GBA
So i have been messing with that for a few days, having never made a doom map before
Here's a map were i tested large textures and few...
No reason this needs to exist other than I tried to shovel a sort of makeshift MSX2 support into ColecoDS and found myself 50 hours later having really torn apart the codebase to rebuild it for MSX2 support with the VDP9938 Video Display...
Level 3 from Doom 64 on GBA. I managed to add some music to the game and I changed the code to get a functioning Nightmare Imp.
Outside of that the frame rate can be extremely poor at times making it very difficult to aim. I could try to...
Some confusing optional flavor text retranslated in a couple locations (central avenue/bar), one last very obscure Clinton joke ("I don't inhale") axed, and a lot of typos cleaned up.