Hello GBAtemp community!
I've put together a specialized camera homebrew tool called CyberCamera. This utility interfaces directly with the 3DS hardware cameras to offer a unique visual style.
A retro-futuristic, cyber-styled camera utility for...
[RELEASE] CyberPlayer3DS - Feature-Rich, Lightweight Media Player with Visualizers & FTP Support
Hello GBAtemp community!
I wanted to share a project I've been working on: CyberPlayer3DS. It is an open-source custom media application built...
The Switch 2 has been out for a year now, but you shouldn't count the original system out yet! Released a few days ago, popular PS2 emulator NetherSX2 has found its way onto the Switch. Created by @Nagaa, it features auto-scraping of cover art...
Hi everyone,
After dealing with multiple outdated and scattered command-line tools for 3DS packaging, I decided to build a solution to make my own life easier.
I created 3DS Packaging Studio—a tool that brings old, standalone utilities together...
mobipeg
Download at github.com/quatric/mobipeg/releases/latest/
mobipeg is a fork of FFmpeg with added support for encoding and decoding Nintendo MobiClip video formats. It uses a modified version of x264 for encoding and bundles a GUI tool for...
I wanted to share a small project/concept I’ve been working on regarding one of the most annoying PS Vita limitations: the hardcoded 100 trophy title limit.
As many Vita users know, once you reach 100 trophy-enabled games on the system...
I support this project. I thought about approaching it differently. My theory was that there's a SQLite constraint to limit the # of rows, and a handler that triggers the panic at game launch. If so, and if extended, would the trophy app play...
I'm very happy with this new feature: upload references for use while drawing (artist https://bsky.app/profile/creature0354.bsky.social):
This is a VERY invasive change and I STRONGLY RECOMMEND you backup your drawings before trying this out...
The last version was finalized and has a stable release; here's the next prerelease (0.5.1) I'm working on. This is a bit of a weird one, as I try to setup stuff necessary for flood fill/etc:
Replaced some palettes that seemed redundant with...
Hello everybody. :)
In the past few months, I've been slowly working on getting mashers' GridLauncher menu to work with Luma3DS and modern libctru versions, mostly just for fun and because I really like what GridLauncher originally provided. I...
Hello, hope a new release doesn't count as a necro-bump lol.
I have a 0.4.4 prerelease which adds several new (perhaps useful) features:
Your settings are now saved when you exit the menu. Saving might take a very long time on some SD cards...
CTR-Heap-Mapper
Mapping your games' memory made simple
Hi everyone!
I'm releasing CTR-Heap-Mapper, a tool designed to help you visualize and understand the ExpHeap structure - the standard memory allocator used by most 3DS games - in a clean...
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English...
NOTE:
This translation was made using Google Translate for my own personal use. Expect messy translations, cut-off text and untranslated elements
Monster Strike (モンスターストライク)
Based on the large (now defunct outside of Japan) mobile game of...