Hi everyone!
In the coming days, I plan to start releasing a set of courses to learn,
from A to Z, how to create any type of cheat code for the 3DS
(from simple Action Replay codes all the way to *.3gx plugins).
Topics will include memory...
Hey everyone!
I was trying to use Nanquita's ZeldaOoT3D cheat plugin, but it just wouldn't open anymore on current Luma.
So I went back to Claude which I previously used to create Gen6CTRPFrameworkOverhauled (not a programmer — just a curious...
Hello GBAtemp community!
I've put together a specialized camera homebrew tool called CyberCamera. This utility interfaces directly with the 3DS hardware cameras to offer a unique visual style.
A retro-futuristic, cyber-styled camera utility for...
[RELEASE] CyberPlayer3DS - Feature-Rich, Lightweight Media Player with Visualizers & FTP Support
Hello GBAtemp community!
I wanted to share a project I've been working on: CyberPlayer3DS. It is an open-source custom media application built...
The Switch 2 has been out for a year now, but you shouldn't count the original system out yet! Released a few days ago, popular PS2 emulator NetherSX2 has found its way onto the Switch. Created by @Nagaa, it features auto-scraping of cover art...
Hi everyone,
After dealing with multiple outdated and scattered command-line tools for 3DS packaging, I decided to build a solution to make my own life easier.
I created 3DS Packaging Studio—a tool that brings old, standalone utilities together...
mobipeg
Download at http://github.com/quatric/mobipeg/releases/latest/
mobipeg is a fork of FFmpeg with added support for encoding and decoding Nintendo MobiClip video formats. It uses a modified version of x264 for encoding and bundles a GUI...
I wanted to share a small project/concept I’ve been working on regarding one of the most annoying PS Vita limitations: the hardcoded 100 trophy title limit.
As many Vita users know, once you reach 100 trophy-enabled games on the system...
I support this project. I thought about approaching it differently. My theory was that there's a SQLite constraint to limit the # of rows, and a handler that triggers the panic at game launch. If so, and if extended, would the trophy app play...
I'm very happy with this new feature: upload references for use while drawing (artist https://bsky.app/profile/creature0354.bsky.social):
This is a VERY invasive change and I STRONGLY RECOMMEND you backup your drawings before trying this out...
The last version was finalized and has a stable release; here's the next prerelease (0.5.1) I'm working on. This is a bit of a weird one, as I try to setup stuff necessary for flood fill/etc:
Replaced some palettes that seemed redundant with...
Hello everybody. :)
In the past few months, I've been slowly working on getting mashers' GridLauncher menu to work with Luma3DS and modern libctru versions, mostly just for fun and because I really like what GridLauncher originally provided. I...
Hello, hope a new release doesn't count as a necro-bump lol.
I have a 0.4.4 prerelease which adds several new (perhaps useful) features:
Your settings are now saved when you exit the menu. Saving might take a very long time on some SD cards...