I couldn't help myself and looked into/fixed some of the issues reported: https://github.com/emukidid/Wii64/releases/tag/1.4.8
Hopefully nothing has regressed, mostly a glN64 release again. Yoshi's Story isn't perfect by any means but way better...
Yeah, I think I can probably just have another go at this, it's the same thing that GoldenEye does with its sky. I'll revisit it at some point and make it work properly.
I'll fix the exit issue from Rice, I'd never noticed that. Also, I managed to get a bunch more from mupen64plus that I'd missed and I think things are looking better now around interrupt handling. The next release should have BattleTanx working...
okay yeah I've found the cause of a few of the regressions to timing finally, and noticed another bug with flipped textures, I'll do one more release soon.
A new release, see the notes about stability (I'm bring back lots of changes from upstream so things might be better or worse for some games, please let me know!): https://github.com/emukidid/Wii64/releases/tag/1.4.6
Pushed a new version, 1.4.4 had some broken texturing in glN64. I'll try to do the Factor 5 ucodes from GLideN64 at some point now that I'm a bit more confident after doing the WDC/Stunt Racer ucode. I also want to really focus on FrameBuffer...
1.4.4 is out now. https://github.com/emukidid/Wii64/releases/tag/1.4.4
I will take a bit of a break from "frequent" releases while I work on some usability things and perhaps some larger features (Rice framebuffer support, backporting certain...
@RunningSnakes Sorry for the delay, just use arguments={device}:/{path}/{name} (no | before {name}) for Wii64 glN64 and Rice. I'm going to push a new version today to address some other things as well.
I decided to give my VBA-M port some love - so I wrote a JIT thumb compiler for it. I didn't want to leave GameCube behind - so I've also written a whole new backend for handling paging (since GameCube only has 24MB of RAM). Note - I haven't put...
I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.
The visual FPS counter glitch is on my radar of things to fix, I plan to do some work on Rice next a little, mainly the scissor/viewport issues. I will probably make the .ini read-only as there's no point updating it for now.
Pilotwings hangs...