Hacking EZ 3-in-1 Wiki!!!

leetdude_007

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Here.http://wiki.gbatemp.net/index.php?title=3_in_1_Expansion_Pack_for_EZ-Flash_V

Comments?!
Suggestions?

...It feels so complete, but at the same time it's missing something.

thx.
 
The standalone browser patch is missing:
http://ezflash.sosuke.com/viewtopic.php?t=4262&start=0
maybe something on new built in cyclo stuff.

Likewise the standalone rumble patcher rather than rudolphs:
http://ezflash.sosuke.com/viewtopic.php?t=4767

Maybe some of the dev resources the EZTeam released:
http://ezflash.sosuke.com/viewtopic.php?t=4171&start=0
You already mentioned homebrew use of RAM but you might mention the library:
http://forum.gbadev.org/viewtopic.php?t=13023 (I am not sure if DSLinux libs have surpassed this yet though.

To me it means little but the pokemon GBA link stuff:
http://ezflash.sosuke.com/viewtopic.php?t=5342&start=0
 
To me it means little but the pokemon GBA link stuff:
http://ezflash.sosuke.com/viewtopic.php?t=5342&start=0

Oh no, I think it's very important! People are asking that all the time. I'm not personally a big fan of the pokemon, but it's too damn popular to ignore.

Thanks for point on standalone patchers, dev talk!
gbasp.gif
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grog.gif
 
Many thanks for this usefull wiki!
Here a question.
In the "Compatibility" section you wrote:
QUOTE said:
In every case, GBA ROMs that originally use more than 1 Mbit of save space and/or are larger than 128 Mbit must be written to the NOR flash memory. Otherwise, they can be stored in the more volatile PSRAM.
What does it mean? That you can equally write large ROM on PSRAM or that you can write all roms in PSRAM BUT large roms?
What happens if you write a rom larger than 128Mbit in PSRAM?
 
Many thanks for this usefull wiki!
Here a question.
In the "Compatibility" section you wrote:
QUOTE said:
In every case, GBA ROMs that originally use more than 1 Mbit of save space and/or are larger than 128 Mbit must be written to the NOR flash memory. Otherwise, they can be stored in the more volatile PSRAM.
What does it mean? That you can equally write large ROM on PSRAM or that you can write all roms in PSRAM BUT large roms?
What happens if you write a rom larger than 128Mbit in PSRAM?

128MBbit = 16MByte, thats the size of the PSRAM on the 3in1, so you cannot write a 256Mbit (32MByte) game to that area, hence why its written to NOR's 256Mbit allocation.

As for the 1Mbit SRAM saves, i think its a issue with the 3in1 and won't properly save if the rom has been written in the PSRAM allocation, hence again why its put into NOR memory allocation regardless of the ROM's size.
 
Many thanks for this usefull wiki!
Here a question.
In the "Compatibility" section you wrote:
QUOTE said:
In every case, GBA ROMs that originally use more than 1 Mbit of save space and/or are larger than 128 Mbit must be written to the NOR flash memory. Otherwise, they can be stored in the more volatile PSRAM.
What does it mean? That you can equally write large ROM on PSRAM or that you can write all roms in PSRAM BUT large roms?
What happens if you write a rom larger than 128Mbit in PSRAM?
I guess I'll have to rewrite that into something less hacked up.
Remember, you too have to power to help edit or add articles to wiki yourselves!. I am not some mystical "3 in 1 expert", but everyone has the piece of the puzzle. And no, squonk, you did not trigger this reminder. Thanks for helping!

CaptainPlanet.gif
 
I'm soory if mine was a stupid question, but my english is not always so good...

thaigrocer: I appreciate your work! You've wrote the best 3in1 guide I saw in the net!
Many thanks for this.
 
I added some minor changes like links to DSLinux and a sentence about SNEmulDS loving of memory expansion. Wake up and write.
 
This is very helpful, now I won't have to PM my questions to Destructobot all the time.
Thanks!
 
I updated the article quite a bit with the new developments that have floated up recently: the new chipset, GBA ExpLoader by rudolph, and the automatic patching method for Initial Setup. Thanks to Rudolph's excellent work, third-party compatibility with GBA ROMs has succeeded EZ's official compatibility (as of GBA ExpLoader 0.5). So Famicom Mini EEPROM_124 GBA ROMs work like a charm.
 
Just wanted to say that the effort is highly appreciated. Whenever people have questions about the 3in1 I redirect them to that wiki page for decent information.
 
I would like to thank everyone help me understand more about 3in1 hardware. To be honest, I wish I can retain all of this info in my head instead of a wiki! Anyway, I added the pokepatch thread to the wiki article. If anyone knows new or additional info about this device in any way, please tell me or add it.

Also, if there are any inaccuracies, please change or tell me. That includes bad English.
 
i was just about to post for some help on using the 3-in-1 with the r4 and then found this thread. thanks for the efforts, between this and a bit of google i have most (if not all) of my answers.

cheers,
-another world
 

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