I think coolness has FAR more issues than you could help with.Xenon++ said:Tell me error messagecoolness said:i Accept my Fate
it failed every Time
twiztidsinz said:I think coolness has FAR more issues than you could help with.Xenon++ said:Tell me error messagecoolness said:i Accept my Fate
it failed every Time
I swear I see new posts by him every week asking for help with something on his card(s).
bannockburn1314 said:Xenon++ im trying to get moonshell 2.10 to boot on start up and be able to launch my nds games from moonshell using this guide http://gbatemp.net/index.php?showtopic=149734 is this what your talking about here?.I managed using that guide to get moonshell 2.10 to boot on start up but when i try to start a game from moonshell i get a error message saying format not supported or corrupt files.Im desperate to get it set up this way so my daughter will be able to operate her ds by herself,can you help please.The guide above i cant make out what im supposed to do quote #Along with Link Launcher, ysloader which accepts multibyte and dlditool public domain below.
I have created a workaround to load commercial ROMs in MoonShell >=2.07.
Firstly make a link template homebrew.
Nextly overwrite the template area with desired filename (we call it link file (Link Launcher)).
Then execute it in Adapter.
The link file reads the template area, writes down /moonshl2/extlink.dat, then executes what was extlink loader.
#The link file is actually only a homebrew so launchable from MoonShell2.
As it uses link file, we call this ndslink method.
i have an original r4 card and would be grateful for any help.Thanks
I don't know what you mean by "modify it for "loader=" (your desired loader filename. in default /nds.akaio.nds)".Xenon++ said:4. Put mshl2wrap.ini to /moonshl2/extlink and modify it for "loader=" (your desired loader filename. in default /nds.akaio.nds)
Freudian Lemur said:I don't know what you mean by "modify it for "loader=" (your desired loader filename. in default /nds.akaio.nds)".
Do you think you could explain it differently?
So in default:
If you want to put nds.yslaunch.nds in /moonshl2, write:Code:loader = /nds.akaio.nds
CODEloader = /moonshl2/nds.yslaunch.nds
load selectloader interface ---> press button ---> loader setting saved to mshl2wrap ---> softreset back to moonshell2
SelectLoader works like defaultx/defaulty.nds. So if you hold X /_MENU_X.NDS launched. A for /_MENU_A.NDS, Start for /_MENU_ST.NDS and so on. Only launching, won't write anything.jurassicplayer said:Just as a quick question Xenon++ (since I don't have a working DS anymore and I can't test anything), what does the SelectLoader do exactly?