Hacking Need a tester with Takt of Magic or that Solitaire game

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WiiPower

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Here's the thing:
It seems that these 2 games work with the cIOS rev13a, but not with all other cIOS. The only difference i know between rev13a and b is that b does the 002 fix.

You need the game on disc, recent SoftChip(it has to have both options Remove 002 and Fake IOS Version) and cIOSrev7 or rev13a installed.

How and what to test:
Just try to play the game with Fake IOS Version enabled and both Remove 002 on and off. If the Remove 002 option kills the game, that would be VERY important information.


PS: Don't bug me with, does it work now? I can't get it to work. Blablabla.... Either help me or not.
 
icpmattj said:
I thought A did the 002 fix and B removed the 002 fix

No Rev13a did not remove 002, that's why 1000 people complained about 002 and Waninkoko reintegrated it into b.

I have 3 confirmations now that the 002 fix inside the cIOS prevents games from working, Takt of Magic, that Solitaire game and burger island.
 
Weird. I tried these:

1) 002 off, fake IOS on
2) 002 on, fake IOS off
3) both on
4) both off

and none worked. On 1 and 4, I got the blue-screen #002 error. On 2 and 3, green screen. That's on SoftChip r99, Takt of Magic backup.


Tried it with NeoGamma (default options), and it worked. ._.
 
icpmattj said:
Wouldn't it be easier to keep rev13a and just put those few lines of code into the loader programs.

It's only 1 line of code, and that's excatly what i recommend at the moment.
 
WiiPower said:
icpmattj said:
Wouldn't it be easier to keep rev13a and just put those few lines of code into the loader programs.

It's only 1 line of code, and that's excatly what i recommend at the moment.


I know usb loader GX put the fix in the loader.
Not sure about other loaders though
 
Takt of magic/Burger island works with rev13. But a complete power off/on is required otherwise the next game will simply freeze upon loading...
 
Bloodlust said:
Takt of magic/Burger island works with rev13. But a complete power off/on is required otherwise the next game will simply freeze upon loading...

it's a known issue on rev13
 

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