AlienDS r1

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AlienDS r1
Homebrew FPS for the DS
Alien%20DS%20r1.png
Pac recently released the first demo of his homebrew FPS AlienDS. At this point there are 3 three different levels, one kind of weapon and of course aliens to shoot at.
[title:Original announcement:]I'm new here (and to ds development) and I wanted to get some feedback on this game I've been developing this past week. It's a little FPS, with aliens!
At this point it's still a work in progress, only 3 levels, very few SFX and just one weapon, but I think there is already enough to show and get some suggestions.

The controls are:

pad - move around
l/r - strafe (yeah, no stylus controls yet)
a - shoot
y - reload ( you have unlimited ammo, but have to reload manually)
start - pause
select - return to title screen

In each level there is a blue key hidden that is needed to open the exit door.

Also, some credits, I used the NitroEngine to help me code this, very nice!
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Contributed by Minox_IX
 
Hm, the system looks very similar to wolfenstein 3D so I kinda think there wouldn't be much point in stylus aiming anyway. Maybe once the engine's more advanced.
 
being a coder i never liked phrases like "it looks good for a homebrew," as to imply that someone who codes for fun or at home isn't anywhere near as good as someone who gets paid for it from a major corporation. pilotwings that wasn't a personal hit at you, its something i seem to read all the time, so i wanted to type a comment.

this game plays like a great doom engine style clone, strafe on the shoulder buttons, shooting, reload, it is only missing a run button. i do not see a need for stylus controls. personally i found it very difficult to play quake 1 & 2 on the ds with stylus controls. you find that you have to drag across the screen, pick up and drag again to turn around. meanwhile you are getting killed. a simple back up, strafe, turn around with dpad + shoulder buttons is much more enjoyable.

good work has been made of the nitroengine for the 3d renders.

i can't wait to see where this goes, it already shows great potential.

probably all planned but needed:
larger/longer levels with hidden rooms (some out door levels would be a welcome addition)
more keys (resulting in planned level advancement)
objects to interact with and blow up
more enemies
more weapons
armor and health packs
a solid intro and outro with credits
some great background tunes
polished interior sprites. (doom editing has tought me that a few well placed jpgs can make a right angle hallway look scary)
faster movement and/or a run button
a level editor

-another world
 
Checkin' it out. haven't touched my ds in DAYS.
//edit - VERY cool (homebrew or otherwise). I like the atmosphere created by the dark corridors, the flashing lights, and the beeping radar. Very well made, and I look forward to improvements.
 

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