AlienDS r1

Discussion in 'GBAtemp & Scene News' started by Tempbot, Oct 13, 2008.

Oct 13, 2008

AlienDS r1 by Tempbot at 3:58 PM (3,806 Views / 0 Likes) 9 replies

  1. Tempbot
    OP

    Contributor Tempbot Tunnel Snakes rule

    pip
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    AlienDS r1
    Homebrew FPS for the DS
    [​IMG]
    Pac recently released the first demo of his homebrew FPS AlienDS. At this point there are 3 three different levels, one kind of weapon and of course aliens to shoot at.
    Warning: Spoilers inside!
    [​IMG]Download
    [​IMG]Source


    Contributed by Minox_IX
     
  2. GeekyGuy

    Global Moderator GeekyGuy Professional loafer

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    Very cool. Look forwarding to trying it out.
     
  3. da_head

    Member da_head A dying dream..

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    hmm this looks like it has potential
     
  4. MagNetCZ

    Member MagNetCZ GBAtemp Fan

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    Hm, the system looks very similar to wolfenstein 3D so I kinda think there wouldn't be much point in stylus aiming anyway. Maybe once the engine's more advanced.
     
  5. pilotwangs

    Member pilotwangs GBAtemp Maniac

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    Looks very nice for a homebrew.
     
  6. portezbie

    Member portezbie GBAtemp Regular

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    Very nice graphics, smooth play. Cant wait to see where this goes
     
  7. Another World

    Former Staff Another World Emulate the Planet!

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    being a coder i never liked phrases like "it looks good for a homebrew," as to imply that someone who codes for fun or at home isn't anywhere near as good as someone who gets paid for it from a major corporation. pilotwings that wasn't a personal hit at you, its something i seem to read all the time, so i wanted to type a comment.

    this game plays like a great doom engine style clone, strafe on the shoulder buttons, shooting, reload, it is only missing a run button. i do not see a need for stylus controls. personally i found it very difficult to play quake 1 & 2 on the ds with stylus controls. you find that you have to drag across the screen, pick up and drag again to turn around. meanwhile you are getting killed. a simple back up, strafe, turn around with dpad + shoulder buttons is much more enjoyable.

    good work has been made of the nitroengine for the 3d renders.

    i can't wait to see where this goes, it already shows great potential.

    probably all planned but needed:
    larger/longer levels with hidden rooms (some out door levels would be a welcome addition)
    more keys (resulting in planned level advancement)
    objects to interact with and blow up
    more enemies
    more weapons
    armor and health packs
    a solid intro and outro with credits
    some great background tunes
    polished interior sprites. (doom editing has tought me that a few well placed jpgs can make a right angle hallway look scary)
    faster movement and/or a run button
    a level editor

    -another world
     
  8. teonintyfive

    Member teonintyfive GBAtemp Advanced Fan

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    Holy shit.
    Homebrew FPS for the DS. DLing now.
     
  9. blueskies

    Member blueskies GBAtemp Advanced Fan

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    Checkin' it out. haven't touched my ds in DAYS.
    //edit - VERY cool (homebrew or otherwise). I like the atmosphere created by the dark corridors, the flashing lights, and the beeping radar. Very well made, and I look forward to improvements.
     
  10. MadClaw

    Member MadClaw GBAtemp Fan

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    Any chance this is open source? X__X
     

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