Review cover PowerA Wireless GameCube Style Controller for Switch (Hardware)
Official GBAtemp Review

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PowerA has released yet another Switch controller, this time based on the classic Gamecube controller. It's made for Smash, but can it flourish in other games, too?

First Impressions

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PowerA announced their lineup of Switch-compatible Gamecube style controllers back in September, and they're finally out in the wild. I have two first-party Gamecube controllers, but the prospect of going wireless without having to shell out for a Wavebird is appealing. Combined with the extra buttons and improved D-Pad, PowerA's controller looks great on the surface.

Based just on the grip, it feels identical to the originals. If you're partial to the feel of the Gamecube controller, rest assured—they got this right. Even the weight seems remarkably similar. I also find it quite attractive, with a sharp Nintendo Switch logo printed where the 'Gamecube' logo used to go, and a similar, but not identical matte finish. The analogue sticks don't seem nearly as rubberised as the official version, which could be a problem if you're used to that. Finally, the left analogue stick and shoulder buttons are a darker grey, which irks me on an aesthetic level.

PowerA's Wireless controller vs Nintendo's first-party controllers

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PowerA's controller feels almost identical to the original in the hand, but the buttons are another story. The most obvious difference here is the number of added buttons; home, screenshot, select, stick-clicks, and a left Z bumper. These are welcome, and make playing modern games like Super Mario Odyssey or Breath of the Wild feasible. Under the hood, the wireless variant also includes motion controls, which are obviously absent from the aging Gamecube controllers. The only thing missing from PowerA's controller is rumble, which isn't necessary by any means, but it's a shame it's not here nonetheless.

Face buttons feel very similar to the Gamecube controller, but require a little extra force. Conversely, the analogue sticks feel a lot looser, and the triggers of the controller have a small amount of travel—whilst it does make it feel authentic, it's puzzling given the lack of analogue. Along with the triggers, the controller has two mushy Z buttons, which forego the 'click' for a more traditional feeling button. The D-Pad is a huge improvement over the Gamecube's, but the placement for it is still a problem area, and this makes it less than ideal for 2D games. The extra buttons on the center of the controller, allowing you to use this as your primary controller, but I'm not sure I would recommend that.

PowerA's controller is quite similar to Nintendo's very own Wavebird wireless controller. They both use AA batteries instead of a rechargeable one, and they don't have rumble. Maybe this made more sense in 2002, but in 2018, I'm used to the convenience of rechargeable batteries, and the lack of one just makes it harder to recommend.

Nintendo Switch games: To use or not to use?

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Super Smash Bros. Ultimate is the reason this controller exists. That said, this is a fully-fledged controller, and it's important to test across a range of games. All in all, it's a mixed bag, with the games ranging from 'awful' to 'excellent', largely dependent on how buttons are mapped. For example, it's hard to go wrong in a game that needs only needs 4 buttons, like Mario Kart 8 Deluxe. This game feels at home, and doesn't need the luxury of shoulder buttons and clicky sticks. Hell, you could have a decent Mario Kart experience using a SNES controller.

Super Mario Odyssey, on the other hand, makes this controller feel terrible. Even after playing for an hour, I couldn't get the hang of the button layout. Given that Odyssey is a joy to control using more modern controllers (ignoring the pesky motion controls), this is a big problem. The unique arrangement of the buttons here makes for an frustrating and borderline unplayable experience.

Playing Splatoon 2 gave me quite the surprise. Luckily, it was a pleasant one, as it works wonderfully. I didn't think that 'Gamecube Controller' and 'Splatoon' belonged in the same sentence, but it's a perfectly fine experience. The motion controls were smooth and accurate, and the button placements feel almost at home.  

Use on PC

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PowerA does not advertise any PC compatibility for any of their controllers, but I feel like I should talk about it regardless. For emulators, this thing is great. Dolphin in particular was a joy, and after binding the buttons, I had a smashing time. Both Brawl and Smash 4 played fine, but not as good as they do with original hardware. The controller has no built-in deadzones for the sticks, which can make certain emulators painful to set up, but the biggest flaw is the lack of Steam support. Unlike PowerA's traditional wired gamepad, this does not integrate with Steam at all. This makes playing most PC games with the controller tedious, requiring third-party software such as x360ce. You can still use it if you're desperate, just be prepared to spend a portion of your life in the x360ce configuration tool. 

Conclusion

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If you want to use this thing for Super Smash Bros, and you really want to play with a wireless Gamecube controller, I could recommend it. The biggest caveat here is the price. PowerA sent us this unit, but at a retail price of £40/$50, you really have to consider the alternatives. It's cheaper than the Pro Controller, sure, but for most Switch games it falls short. For half the price, you could grab the similar wired version, which only omits the motion controls, and saves a lot of battery-related hassle. Even after considering this, for serious Smash players, there's no way it can rival the quality of the official Gamecube controller. 

 

Verdict

What We Liked ...
  • Grip feels almost identical to the Gamecube controller
  • Better D-Pad than the original
  • Motion controls
What We Didn't Like ...
  • Uses AA batteries instead of rechargeable ones
  • No rumble feature
  • Expensive
  • Doesn't feel as good as the original
  • Uncomfortable in most modern games
7
out of 10

Overall

PowerA's wireless Gamecube controller isn't bad by any means— it's just expensive. I love the controller, but I have to admit that the £40 asking price just isn't worth it. If you want a Gamecube controller for Smash, either get a first-party one, or pick up PowerA's wired version for £20. For £40, it just doesn't deliver when you consider that modern games can feel impossible to play.
I never buy from them their controllers break in 30days

Hm, I don't think anything is wrong with the quality of their controllers, the ones I've received have all been well built. My only 'quality' problem with the wired controllers I got was the fact that they use MicroUSB cables, which I despise, but the build was just fine.

The interesting thing about this controller is that, using it, it feels great. However, after I got home a few days ago, I picked up my original GC controller, and it just feels way better. Don't get me wrong, I feel like this controller is fine too, but Nintendo is pretty damn good at providing quality. For Smash, I'll still probably use this since I'm not a serious player, but I can't recommend it to anyone who actually wants to play in any meaningful environment...
 
Wait, am I on the wrong QPU where there are no Rechargeable AA batteries? How is that a negative point?
 
Wait, am I on the wrong QPU where there are no Rechargeable AA batteries? How is that a negative point?

Plugging in a controller is far easier than fussing around with rechargeable batteries, in my opinion. They're also expensive, which would add cost in the short-term (although, save in the long run, obviously).

I firmly believe that AA batteries in controllers should be a thing of the past.
 
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Plugging in a controller is far easier than fussing around with rechargeable batteries, in my opinion. They're also expensive, which would add cost in the short-term (although, save in the long run, obviously).

I firmly believe that AA batteries in controllers should be a thing of the past.
Well I have 8 Rechargeable batteries, and the charger for them, it wasn't expensive and it's no hassle for me to charge 'em up and put 'em in, the problem is that the controller costs too much :[
 
Well I have 8 Rechargeable batteries, and the charger for them, it wasn't expensive and it's no hassle for me to charge 'em up and put 'em in, the problem is that the controller costs too much :[

Yeah, and considering that modern games aren't designed for it, it's a real mixed bag whether or not it will work for a given title, making it have an extremely limited number of use-cases. For similar prices, you could pick up one of PowerA's own standard wireless controllers, and have a better experience in most games (I haven't actually tried these, but I'd assume they're similar to the wired variant).
 
I do agree that an internal, rechargeable battery would be the best in 2018. We are not in 2002 anymore, the lack of rumble is unacceptable. Even a DualShock 3 (2007) has both features, and in a similar price point. Nostalgia should not be a price to pay.
internal batteries are harder to replace. AA rechargables are universal and affordable
 
Did you enable Switch Pro Controller support in Steam Big Picture? The normal Pro Controller works just fine and I assume this emulates a Pro Controller so it's odd that it doesn't work with Steam.
 
Did you enable Switch Pro Controller support in Steam Big Picture? The normal Pro Controller works just fine and I assume this emulates a Pro Controller so it's odd that it doesn't work with Steam.

It doesn't register as a Switch Pro Controller.
 
Not sure what games you're playing to make em' reach their breaking point, but I've owned my PowerA controller for like five months, and I have fatal issues.
I bought 2 PowerA Xbone controllers and they would just fail. the analog stick broke on the first and the triggers and buttons got sticky the second one and im pretty careful with my stuff.
 
Did you enable Switch Pro Controller support in Steam Big Picture? The normal Pro Controller works just fine and I assume this emulates a Pro Controller so it's odd that it doesn't work with Steam.
It might have a different PID/VID so Steam does not see it as such. At least that's my guess about it, since the Switch itselfs can read input and motion.
 
It might have a different PID/VID so Steam does not see it as such. At least that's my guess about it, since the Switch itselfs can read input and motion.
That being said, the Pro Controller worked in Steam before they added official support. You just had to map the buttons manually in Big Picture, and rumble wasn't supported. So this would probably work using that method.
 
That being said, the Pro Controller worked in Steam before they added official support. You just had to map the buttons manually in Big Picture, and rumble wasn't supported. So this would probably work using that method.

No, it doesn't. Steam doesn't do anything at all with it connected, unfortunately.
 
It won't until you add the controller in Big Picture and map the buttons. There is a setting for 3rd party controller support you might have to enable first.
I'll have another look, but I have my doubts. I had a good look through the controller menus and Generic Gamepad support is enabled.
 
M
is there a review for the wired one?
 
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