Sony acquires mobile game developer Savage Game Studios

PS Savage GS.JPG

In yet another bout of acquisition, mobile game developer Savage Game Studios is joining the ranks of PlayStation Studios. More specifically, it will join the newly created PlayStation Studios Mobile Division which will focus on Sony's mobile gaming efforts.

The acquisition announcement comes via a PlayStation blog post by Hermen Hulst, Head of PlayStation Studios. In it, Hulst had the following to add regarding Sony's mobile gaming plans: "Savage Game Studios is joining a newly created PlayStation Studios Mobile Division, which will operate independently from our console development and focus on innovative, on-the-go experiences based on new and existing PlayStation IP."

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Do I assume the lack of games on their website, mobygames, android store and ios search options (such as they are outside of the devices) means they are more of a tech company/engine company/pile of devs to hire out than a game studio of any particular note?
 
Do I assume the lack of games on their website, mobygames, android store and ios search options (such as they are outside of the devices) means they are more of a tech company/engine company/pile of devs to hire out than a game studio of any particular note?
I did a bit of reading and from what I've gathered, they appear to be mostly a new studio established back in 2020 by people who have worked with Rovio and Zynga, among other studios/companies. It appears they have yet to actually release something but they are apparently already working on a live-service game for mobile.
 
Mobile gaming market...... the market sony ignored its very own console, the vita, which had great potential to be better than it was.

Still think it looks amazing and could have had so many console quality titles for it, but Sony couldn't be arsed to support it so why would third parties support it.
 
Mobile gaming market...... the market sony ignored its very own console, the vita, which had great potential to be better than it was.

Still think it looks amazing and could have had so many console quality titles for it, but Sony couldn't be arsed to support it so why would third parties support it.
They ignored it so much that they even released a mobile phone that was also a console (xperia play) :rolleyes:

It's hard to justify to develop a game for handhelds when you can just make freemium crap to make millions. Hell, you can even shut the servers down mere months after release and people won't remember a thing and still buy the stuff you make. At least Sony tried.
 
They ignored it so much that they even released a mobile phone that was also a console (xperia play) :rolleyes:

It's hard to justify to develop a game for handhelds when you can just make freemium crap to make millions. Hell, you can even shut the servers down mere months after release and people won't remember a thing and still buy the stuff you make. At least Sony tried.
Or even better Dragon Quest Stars which was released in february globally. Advertise it as a very successful hit, make Live streams and especially make Discounts on Holiday seasons in your extremely expansive inapp crap.

Then make a 1-year Event with even more Sales and actually ingame content to shut it down completely 2 weeks Afterwards.

Square Enix I never forgive you! That was such a disaster. The Japan Version was still maintained but they didnt even offer a save Transfer.
 
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Unless they are REALLY I terested in the talent of that team, this acquisition is weird. Unless they are hoping to pull a Nintendo-esque thing and adapt some IPs to mobile, like Nintendo did with Mario Kart, Pokemon, Fire Emblem, Animal Crossing and Mario Run Like a Son of a Bitch.
 
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If you see Sony with Vita, you can say Nintendo themselves saw that more and more handhelds gain more power and will be difficult to have 2 branchs.
The better way to solve this, was join handhelds and consoles in a hibrid system like the switch and that is it.

I was one that see no desire to get a psp or vita having the ps2/ps3 at home, but aways have nintendo handheld becouse of the diferent titles and ways to play.
 
Sony is making so many stupid decisions, goddamn. They should've never moved their headquarters to California, that pretty much doomed them
Honestly, their decision making skills do match up with average design making skills of a company or person from California.
 
Now I'm worried if Nintendo ever decides to start buying companies.
I believe Nintendo decides on a project and gives it to a developer that then basically becomes part of Nintendo, kind of like Hal Laboratory, Intelligent Systems or Sora.

I have no idea how those developers become so attached to Nintendo during their existence, but somehow they do.

These out-of-the-blue acquisitions from Microsoft and Sony are different, as they are majorly after tech or IPs.

This is an odd case, as these guys are just an amalgamation of former employees of mobile juggernauts or the development house went around and selling itself to the highest bidder because they had no funding?

Might be an expensive endeavor.
 

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