Sonic mania 3ds port released!

  • Thread starter Thread starter DodgyJudge
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already did that.
 
I didn't even know there was a 3ds-libtheora. I was using the one from the website, compiled, then installed as it works with the wiiu version.
 
make: *** No rule to make target 'bin/obj/3DS/Game/Game/Game.o', needed by 'bin/3DS/CTR/RSDKv5.elf'. Stop.

what version of devkitARM did you two use?
 
Looking at the load times I might as well just play it on my Switch. I know the 3DS isn't as powerful but that's just a bit too slow for me.
 
make: *** No rule to make target 'bin/obj/3DS/Game/Game/Game.o', needed by 'bin/3DS/CTR/RSDKv5.elf'. Stop.

what version of devkitARM did you two use?
You need to copy the SonicMania/ folder from the Sonic-Mania-Decompilation repo into the root of the RSDK decomp repo and rename it to Game/.

Also be sure to go into Game.h in said folder and change RSDK_USE_MOD_LOADER to 0, otherwise it'll crash on startup

Edit: I'm using the latest devkitARM-r56-3. You can check by doing "pacman -S devkitARM" in the terminal (remove sudo or "dkp-" depending on what you use as your DKP package manager).
 
You need to copy the SonicMania/ folder from the Sonic-Mania-Decompilation repo into the root of the RSDK decomp repo and rename it to Game/.

Also be sure to go into Game.h in said folder and change RSDK_USE_MOD_LOADER to 0, otherwise it'll crash on startup

Edit: I'm using devkitARM-r56-3. You can check by doing "pacman -S devkitARM" in the terminal (remove sudo or "dkp-" depending on what you use as your DKP package manager).
I see Retro_Use_Mod_Loader
 
I have a New 3DS, is there a link for an official release or do I have to compile it myself for now?
I had some issues compiling it as you can see, but I think the most grueling one of the pc, switch, vita, 3ds, and wiiu was the wiiu's due to having to update cmake manually. damn, did that take a long time.
 
Hi can someone help me do this thing im sitting here for 4h with no progress done if someone wants to help me i leave my discord here:!qrogs#6700
 
I tried compiling stuff once or twice and failed miserably, so i'll hang around this thread until an O3DS version packed in a neat little CIA comes around. Of course i assume i'll still have to somehow provide the sonic mania files, which i have on my PC, so that part i can handle.
Very exciting news, i didn't think we'd get new content i'd be excited for at this point
 
thanks. yeah, if you used a zip of the git, it will be missing sub modules. sometimes, things, even without sub modules, will not compile unless you git clone it. I think atmosphere is this way. that thing takes like an hour to build to so kudos to the development team.
 

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