Not sure. Didn’t know screen ca-tire sound was even configurable at all. Anyone else know?
V1 or V2 does not matter. For whatever reason your switch is able to talk to Nintendo to check for updates.
1) enable exosphere.ini to blank out your Prodinfo.
2) enable dns:mitm to block DNS queries to Nintendo servers.
3) Use this
90DNS Tester to be sure that you can no longer connect to Nintendo.
4) download
Goldleaf, it has a feature to reset
Settings: check both system and Goldleaf settings:
- Firmware and updates:
- Check for pending updates, and remove them if present
Edit:
You will not lose your CFW if you update to latest. If you chose to do so here is a good guide:
https://rentry.org/SwitchHackingIsEasy
3) i download through hb app store
and all are "unlocked" and two unresolved.
now its confirmed that i need to blocked it.
1) what to do with exosphere.ini? (here i found it by searching my sd card)
-------------------------------------
# Key: debugmode, default: 1.
# Desc: Controls whether kernel is debug mode.
# Disabling this may break Atmosphere's debugger in a future release.
# Key: debugmode_user, default: 0.
# Desc: Controls whether userland is debug mode.
# Key: disable_user_exception_handlers, default: 0.
# Desc: Controls whether user exception handlers are executed on error.
# NOTE: This will cause atmosphere to not fail gracefully.
# Support may not be provided to users tho disable these.
# If you do not know what you are doing, leave them on.
# Key: enable_user_pmu_access, default: 0.
# Desc: Controls whether userland has access to the PMU registers.
# NOTE: It is unknown what effects this has on official code.
# Key: blank_prodinfo_sysmmc, default: 0.
# Desc: Controls whether PRODINFO should be blanked in sysmmc.
# This will cause the system to see dummied out keys and
# serial number information.
# NOTE: This is not known to be safe, as data may be
# cached elsewhere in the system. Usage is not encouraged.
# Key: blank_prodinfo_emummc, default: 0.
# Desc: Controls whether PRODINFO should be blanked in emummc.
# NOTE: This is not known to be safe, as data may be
# cached elsewhere in the system. Usage is not encouraged.
# Key: allow_writing_to_cal_sysmmc, default: 0.
# Desc: Controls whether PRODINFO can be written by homebrew in sysmmc.
# NOTE: Usage of this setting is strongly discouraged without
# a safe backup elsewhere. Turning this on will also cause Atmosphere
# to ensure a safe backup of calibration data is stored in unused
# mmc space, encrypted to prevent detection. This backup can be used
# to prevent unrecoverable edits in emergencies.
# Key: log_port, default: 0.
# Desc: Controls what uart port exosphere will set up for logging.
# NOTE: 0 = UART-A, 1 = UART-B, 2 = UART-C, 3 = UART-D
# Key: log_baud_rate, default: 115200
# Desc: Controls the baud rate exosphere will set up for logging.
# NOTE: 0 is treated as equivalent to 115200.
# Key: log_inverted, default: 0.
# Desc: Controls whether the logging uart port is inverted.
[exosphere]
debugmode=1
debugmode_user=0
disable_user_exception_handlers=0
enable_user_pmu_access=0
blank_prodinfo_sysmmc=0
blank_prodinfo_emummc=0
allow_writing_to_cal_sysmmc=0
log_port=0
log_baud_rate=115200
log_inverted=0
-------------------------------------
but i did not understand a thing.
2) enable dns:mitm to block DNS queries to Nintendo servers.
is this also an app? (i have hb app store)
New problem) my games started to ask the they are corrupted. but when i run it, it says nothing is corrupted then it will start normally. its not annoying but maybe theres a fix for it, or maybe its also affected by not blocking nintendo?