ROM Hack Pokemon Legends Arceus Cheat Database

  • Thread starter Thread starter OblivionReign
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Ok any way you can upgrade your emunand to 1.0.1 and apply a max pocket off code (save game) and check?

[Max Pocket Off 1.0.1]
040E0000 00FD0F00 1A893100
now it shows the same amount of space in sys and in my non hacked switch?
i tried talking to the dude and he says im already maxed out D:
 
https://gbatemp.net/threads/pokemon-legends-arceus-cheat-database.606215/page-137#post-9737632

In case anyone is curious, I'm starting to go through the Pokemon data now, not sure if someone has already.

Pokemon seem to be 0x168 bytes - at least each storage location is - I can currently swap any Pokemon for any Pokemon (that's known) in any slot equipped or in the pasture.

If someone has Saves with OP Pokemon, I can make the codes out of em for ya.
Exactly what i did with BDSP lol
 
... I spent pretty much all of last night trying to code it... I had it working for a while (manually teleporting) but I couldn't figure out how to make a code out of what I knew/had.. but managed to do it with trial and error..

much easier to hack ryujinx in cheatengine btw.. can do a lot more than that :D

this tool helped me out tons debugging my code..

https://gbatemp.net/threads/cheatasm-assembly-language-for-atmosphere-cheats.603363/ (https://github.com/tslater2006/CheatASM)
So its possible to disassemble most or all the codes posted here or at other treads that work for Ryujinx but not perfectly, so that make them work as they should using cheat engine? like most cheats that need a reset to turn them off like shiny codes, I am trying to learn how to use that tool to test that out but I am pretty noobish xD
 
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So its possible to disassemble most or all the codes posted here or at other treads that work for Ryujinx but not perfectly, so that make them work as they should using cheat engine? like most cheats that need a reset to turn them off like shiny codes, I am trying to learn how to use that tool to test that out but I am pretty noobish xD

All the codes minus ASM Codes are generally easily reverse engineered.. most codes load a pointer to get to the right address of said value, and then write a value to that address.

You can see what the value it's trying to write to know what to search for.. i.e float/4bytes/2bytes/1byte etc., but if you're on PC... it's 10000x easier, tons more tools, and faster search for any value basically.

There's also https://edizon.werwolv.net/cheat_emu/ that allows you to run / disassemble codes as well ...

Code:
You can see from below what the code's doing..

Checks for KeyPress -> Loads Pointers into Register R0 -> Writes 100 Float to the address @ R0
(The address in question here, points to the Z Co-ordinates of the Player)

[RS Teleport Tester v1.0.1]
80000020
58000000 042953A0
58001000 00000018
58001000 00000048
58001000 000001F0
58001000 00000018
58001000 00000370
78000000 00000094
64000000 00000000 42C80000
20000000

$ ==== Cheat Emulator ====
$ Type 'help' for more information
$ disas 1
$ BTNCMP { RS }
$ LDRD R0, [ MAIN + 0x00042953A0 ]
$ LDRD R0, [ MAIN + R0 + 0x0000000018 ]
$ LDRD R0, [ MAIN + R0 + 0x0000000048 ]
$ LDRD R0, [ MAIN + R0 + 0x00000001F0 ]
$ LDRD R0, [ MAIN + R0 + 0x0000000018 ]
$ LDRD R0, [ MAIN + R0 + 0x0000000370 ]
$ ADDD R0, R0, #0x00000094
$ STRW #0x0000000042C80000, [ R0 ]
$ ENDCMP
$
$ Size:  19
 
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Exactly what i did with BDSP lol

I wish there was an easier way to code cave :D having to search for addresses to toss stuff into is annoying, I tried to write a func in HEAP and call it from the Main memory and it was a fail for me.
 
Isn't the Encounter code enough to give you whatever alpha you want?

Unless it's challenge that you want, I wonder if the alpha code works without changing the spawns.
 
What's the #17 code to always catch pokemon outside of battle? Someone said this includes even if they're attacking you.
It's not in the page 1 attachments, and I tested both of those catch codes (unless if one of those codes overwrite, as I had them both on at the time)
 
What's the #17 code to always catch pokemon outside of battle? Someone said this includes even if they're attacking you.
It's not in the page 1 attachments, and I tested both of those catch codes (unless if one of those codes overwrite, as I had them both on at the time)
Whats the code?
 
Is it possible for an instant ginter has merchandise to purchase code? Waited many times just for him to sell me some shitty merchandise rather than the rotom appliances
 
i've been trying to get an alpha Basculin, i haven't had success spawning it with the codes. did anyone succeed with this?

I've managed to get hisuian growlith working, and NON-hisuian NON-swimming pokemon. but basculin, maybe because hes in the water, it doesnt work that good?

Im trying to get an alpha version of all the new pokemon.

I tried getting him legit, but im loosing my mind, hes never in the damn lake acuity. or maybe there is another place that has a guaranteed alpha?
 

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