ROM Hack Pokemon Legends Arceus Cheat Database

  • Thread starter Thread starter OblivionReign
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is porygon a rare spawn? I've waited through 6 distortion events in gapejaw bog in crimson midlands and haven't got it to spawn yet that and cleffa is all that's left for me cant get that to spawn ether I've restarted the game 32 times already and found 4 shines in the process what is up with this games horrible spawn rate for some of these Pokémon it takes hours if not days
 
interesting that this is how the code is supposed to work but not how it plays out. When I previously had stated through testing that the code does visually show to be infinite, it still depletes. For example (as most battles at my current level are over in 1-2 attacks, you wont typically notice) I was using a move that had 5/5 PP but was using a Strong Style attack which uses double the PP per attack than normal, and was in a battle with 3 consecutive wild pokemon, I was only able to use the attack twice for the entire battle because "There isnt enough PP left to use this move". But when the battle ends it would just refill to full anyways
This is because the game stores values like PP and HP for both the UI and for internal tracking. The maker of that code found the UI address so it looks frozen at 99 but still decrements internally in a different memory address. This is why the invincible code doesn’t work right. The HP bar and value in the UI is frozen but the internal HP value that’s in the battle memory still decreases. This is also why a soft lock occurs if you try to use a “fainted” Pokémon. The function that actually plays the fainting animation is tied to the UI value (so they don’t start fainting before the HP visibly drops to zero) but since that value is frozen it never happens. But your turn action won’t start if the internal HP reads zero, so since you can’t act nor can you faint you get soft locked.
 
This is because the game stores values like PP and HP for both the UI and for internal tracking. The maker of that code found the UI address so it looks frozen at 99 but still decrements internally in a different memory address. This is why the invincible code doesn’t work right. The HP bar and value in the UI is frozen but the internal HP value that’s in the battle memory still decreases. This is also why a soft lock occurs if you try to use a “fainted” Pokémon. The function that actually plays the fainting animation is tied to the UI value (so they don’t start fainting before the HP visibly drops to zero) but since that value is frozen it never happens. But your turn action won’t start if the internal HP reads zero, so since you can’t act nor can you faint you get soft locked.
No that is not true. The code adds your Mac health to your current health but when the attack is greater than your max health you will die. If you move something in the code to add let’s say 9999 to your health you will never die.
 
can you screenshot the locations? (spiritomb is the only thing I'm missing)
Unfortunately I dont know where they are. I just have the stars on the map that I had tracked which is like 2 or 3. The rest I found way before through comments. Thats all I got sorry
check my comment above a few posts
 
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Wish someone could make a code to speed up the games internal timer this way we wouldn't have to wait as long for distortion events. they mostly likely seem to trigger on a Random timer event as I've spawned into a map and done absolutely nothing but wait and they spawned
 
Wish someone could make a code to speed up the games internal timer this way we wouldn't have to wait as long for distortion events. they mostly likely seem to trigger on a Random timer event as I've spawned into a map and done absolutely nothing but wait and they spawned
distortion zones spawns when u catch or defeat pokèmons

while i was completing the dex, i caught and defeated a lot of mons and then the zones spawned after a while
 
distortion zones spawns when u catch or defeat pokèmons

while i was completing the dex, i caught and defeated a lot of mons and then the zones spawned after a while
not entirely true I spawned into Crimson midlands trying to get porygon did nothing but go to gapejaw bog and stand there and wait about 20 minutes before one appeared didn't catch or fight anything so its definitely timer based that seems to get set to a random value after the last event. had the same thing happen on the first map looking for munchlax didn't fight anything only ran around the map and one appeared no fights or catches.
 
not entirely true I spawned into Crimson midlands trying to get porygon did nothing but go to gapejaw bog and stand there and wait about 20 minutes before one appeared didn't catch or fight anything so its definitely timer based that seems to get set to a random value after the last event. had the same thing happen on the first map looking for munchlax didn't fight anything only ran around the map and one appeared no fights or catches.
in mirelands i found Porygon and Porygon-Z into the same distortion zone, u have to be lucky, anyway, just grind and the zones will appear
 
Stars are where I found whisps. Crystal was the hole in the ground. Pokeballs for spawns (?) so ignore those. Didnt track much this go around..

The one I was missing was next to the Lake Acuity to the south west where it says Glacier Terrace. Good luck!
Do you by chance have one for the village? Having trouble with the last one..
 

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