He just said in post 16 that he hasn't even hacked it yet. So obviously he doesn't have a dirty nandCFW on Sysnand and OFW shared the same NAND, if he pirated NSP he will get banned, moderated chance for homebrew.
He just said in post 16 that he hasn't even hacked it yet. So obviously he doesn't have a dirty nandCFW on Sysnand and OFW shared the same NAND, if he pirated NSP he will get banned, moderated chance for homebrew.
He just said in post 16 that he hasn't even hacked it yet. So obviously he doesn't have a dirty nand
so I don't need to hack a switch with a clean sd card? I can just leave smash on the sd card when hacking it for the first time? some tutorials I saw said you had to format it and delete the data, others didn't, so I'm confusedYour better just downloading on regular official firmware, then creating an emummc, which will have the nsp aswell aslong as you dont delete.
so I don't need to hack a switch with a clean sd card? I can just leave smash on the sd card when hacking it for the first time? some tutorials I saw said you had to format it and delete the data, others didn't, so I'm confused
Ok, but why the hypothetical. If he installed pirated games to a incognito'd Emunand and booted to ofw(stock) to play legit games online he will be perfectly fine.Sure he has a clean NAND right now, but if he installed pirated game on the same NAND he attempt to redownload the game he would get ban.
Ok, but why the hypothetical. If he installed pirated games to a incognito'd Emunand and booted to ofw(stock) to play legit games online he will be perfectly fine.
nah I don't have NSO nor do I play online, I do want to mod smash and maybe other games, but I'd rather not loose access to the eshop eitherWell it is smash, perhaps he wants to mod something and play online?
hahah thanks for worrying, but yes my switch is hackeable, I have checked the serial number and everything.If anything he needs to familiarize on how to properly hack his switch before even mentioning adding mods to a game.
You crawl before you learn how to walk, so the very first thing is knowing if his switch is even hackable considering hes new to this entirely which most ppl now own a Red Box switch or switch lite.
this makes a lot of sense, however, I can't redownload smash legally through the eshop on the emunand as I can't access the internet there, right?To summarize, your gonna wanna format your sd card to create an emunand/emummc (emunand is a copy of your sysnand thats on your sd card)
As various people in have said, pirated content and cheats for emunand. Its always a risk to run cfw on Sysnand, BUT depending on what you do in sysnand will determine how likely you will be banned. Pirated content or cheating online is a higher chance of being banned compared to say save editing and emulation.
So if you really that worried, before you do anything, do a nand backup of you sysnand, copy that to your computer and various other places (this is considered a "clean nand backup") format your sd with hekate for emunand. Setup atmosphere to blank your prod info for emunand then your off to the races
I suggest not having your legit games on emuNAND. The reason why is because as you said you can't connect to Nintendo servers on emuNAND anyway, and you'd actually need two copies if you want to have a game on both sysNAND and emuNAND, taking up twice the space so there is not much point. They'd also use different save files.hahah thanks for worrying, but yes my switch is hackeable, I have checked the serial number and everything.
this makes a lot of sense, however, I can't redownload smash legally through the eshop on the emunand as I can't access the internet there, right?
damn so, I have to get pirate smash to be able to play it on cfw? unfortunate, but if that is what it takes, then...I suggest not having your legit games on emuNAND. The reason why is because as you said you can't connect to Nintendo servers on emuNAND anyway, and you'd actually need two copies if you want to have a game on both sysNAND and emuNAND, taking up twice the space so there is not much point. They'd also use different save files.
Absolutely use an emuNAND for CFW and keep your sysNAND clean for OFW as running pirated games on your sysNAND and then going online is a guaranteed ban. PRODINFO blanking (enabled by copying SD:\atmosphere\config_templates\exosphere.ini to SD:\atmosphere\config\exosphere.ini and changing the line blank_prodinfo_emummc=0 to a 1 so it reads blank_prodinfo_emummc=1) is highly recommended as it provides an extra layer of protection against accidentally connecting to Nintendo servers. Even though DNS blocking is also enabled by default an extra layer of protection is good as Nintendo can and do sometimes add new domains to connect to that might not be in the DNS blocklist. This allows you to go online in homebrew without connecting to Nintendo servers and getting banned.
You can use any guide that includes emuNAND and sig patches. If the guide doesn't include sig patches or if the sig patches are outdated (the links to latest sig patches change all the time) you'll have to add those yourself.
damn so, I have to get pirate smash to be able to play it on cfw? unfortunate, but if that is what it takes, then...
Not nessesary, like I mentioned in my post, you only need an emunand if you want to do unsafe stuff like pirating or installing nsps in general, or to be extremely safe(like 100% instead of I guess something like 99.9%). Otherwise you can just use sysnand cfw without emunand, or use sysnand cfw and emunand and dump it from your sysnand to install it to the emunand, to prevent the need to pirate it.damn so, I have to get pirate smash to be able to play it on cfw? unfortunate, but if that is what it takes, then...
You can copy it from the Nintendo folder to emuMMC\RAW1\Nintendo but as I said, it will take up twice the space since you'll have 2 copies of it.damn so, I have to get pirate smash to be able to play it on cfw? unfortunate, but if that is what it takes, then...
so after doing so I can unisntall the game from sysnand to only have one copy or do the two copies need to coexist?You can copy it from the Nintendo folder to emuMMC\RAW1\Nintendo but as I said, it will take up twice the space since you'll have 2 copies of it.
Sure, but then you can't play online or get updates automatically.so after doing so I can unisntall the game from sysnand to only have one copy or do the two copies need to coexist?