Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

Zomorph

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I had same error message when there were 2 bin files. This post helped me https://gbatemp.net/threads/saturn-...n-force-testing-and-debug.600756/post-9638317

It's probably safer option getting the original cue and bin file rather than reconverting it.

Thanks buddy. I think my problem is slightly different. I only have one bin file. But inside the cue there are lots of tracks. I initially thought these referred to bin files but I don't think so now. Not sure what the problem is here.
 

Zomorph

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:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

It was the damn folder I had the game in - I named it BIN & CUE files....I do like to make life difficult for myself :wacko:
 

SuperS

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whenever i use the ini file of @andre_int #589 to build my nights into dreams game (using the script) i get broken save states. when i dont use an ini file, or i use the unaltered decrypted ini file everything is fine with the save states. can anyone of you more experienced people help me to narrow down what exactly is causing this problem?
i tried altering stuff in andres ini and it only made other parts in the options menu freeze. it seems like i am on the right path, but i really dont know what i am doing..
i would really like to use this amazing ini as it makes the game much more fluid than with stock settings. any ideas?
 

SuperS

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thank you! didn't know about this github page. will try this ini tomorrow and see if it makes my situation better or worse. will report back
 
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Sm0k3r83

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would anyone be willing to share their custom Credits, Wallpaper, and Playersguide tex files, ive tried my own numerous time but no luck
 

shadow256

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whenever i use the ini file of @andre_int #589 to build my nights into dreams game (using the script) i get broken save states. when i dont use an ini file, or i use the unaltered decrypted ini file everything is fine with the save states. can anyone of you more experienced people help me to narrow down what exactly is causing this problem?
i tried altering stuff in andres ini and it only made other parts in the options menu freeze. it seems like i am on the right path, but i really dont know what i am doing..
i would really like to use this amazing ini as it makes the game much more fluid than with stock settings. any ideas?
Probably 4 mb ram cartridge enabled.
 
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ZER-O

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would anyone be willing to share their custom Credits, Wallpaper, and Playersguide tex files, ive tried my own numerous time but no luck
join here, i will add everything later
https://gbatemp.net/group/sega-saturn-tribute.92/info

make a list of games you want a custom boot title for (i wont be making many as i like the saturn boot logo i made)
i am remaking the Japanese Color manuals into English with some assets from art books, i wont be making more then 5 pages for each digital manual

replacements for intro, credits, wallpapers already shared in my group
feel free to use them
 
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Sm0k3r83

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join here, i will add everything later
https://gbatemp.net/forums/sega-saturn-tribute.416/

make a list of games you want a custom boot title for (i wont be making many as i like the saturn boot logo i made)
i am remaking the Japanese Color manuals into English with some assets from art books, i wont be making more then 5 pages for each digital manual

replacements for intro, credits, wallpapers already shared in my group
feel free to use them
thanks but i need permission please, and i really only play Castlevania SOTN and Virtual Hydlide
 
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Levine91

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Sega Saturn Tribute Compatibility Spreadsheet (WIP)
https://docs.google.com/spreadsheets/d/1X4iLL8J5sPMlxr_XbfZ-3f21IF9ni-otn2wwl-4hzsk/edit?usp=sharing


- Includes links to required/recommended configs. If nothing is listed, use Guardian Force's default config.
- "CPU MHz" column is the overclock you will need in handheld mode. If nothing is listed, then no overclocking is required.
- If you would like to contribute, click the "Public Sheet" tab at the bottom and add your finds there.
- If any games are flat out missing from the compatibility sheet, please make note of it within the "Public Sheet"
- The sheet is still a work-in-progress, so keep an eye out for changes on already tested games (Better config, less overclock, etc)

If there are any questions, recommendations, etc regarding the spreadsheet, feel free to reach out.
 

Gabriel2Silva

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Sega Saturn Tribute Compatibility Spreadsheet (WIP)
https://docs.google.com/spreadsheets/d/1X4iLL8J5sPMlxr_XbfZ-3f21IF9ni-otn2wwl-4hzsk/edit?usp=sharing


- Includes links to required/recommended configs. If nothing is listed, use Guardian Force's default config.
- "CPU MHz" column is the overclock you will need in handheld mode. If nothing is listed, then no overclocking is required.
- If you would like to contribute, click the "Public Sheet" tab at the bottom and add your finds there.
- If any games are flat out missing from the compatibility sheet, please make note of it within the "Public Sheet"
- The sheet is still a work-in-progress, so keep an eye out for changes on already tested games (Better config, less overclock, etc)

If there are any questions, recommendations, etc regarding the spreadsheet, feel free to reach out.
Very nice spreadsheet! Super intuitive.

EDIT: Also, I don't know if that's relevant enough for you to write it on the spreadsheet, but Policenauts has some sound issues on voice clips. Everytime someone speaks, there's a chance there'll be some sound cracking typical of emulator slowdown (although there's no visible slowdown going on). Not game-breaking and honestly not really a big problem.
 
Last edited by Gabriel2Silva,
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Rikua

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Very nice spreadsheet! Super intuitive.

EDIT: Also, I don't know if that's relevant enough for you to write it on the spreadsheet, but Policenauts has some sound issues on voice clips. Everytime someone speaks, there's a chance there'll be some sound cracking typical of emulator slowdown (although there's no visible slowdown going on). Not game-breaking and honestly not really a big problem.
Had this problem with Astal in handheld, docking or overclocking to 400 in handheld fixes it for me in Astal.
 

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