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I just can't go on my life without correcting this
Fog actually still affects performance very minimally, because it requires a Z-Buffer access, and doing a blend between the framebuffer and the output pixel.
The real reason fog is used is to hide the reduced render distance, which then is the reason power is preserved, because less render distance means less geometry to process.
I admit, without fog, geometry edges do look ugly (unless intentionally designed like that, like in SM64).
But isn't saying fog affects performance very minimally is too general of a statement? There's games that have performance intensive fog, Watch Dogs 2 comes to mind.
Yeah, I didn't mean to generalize. The joke already mentions computationally intensive fog.
I meant specifically the games which use fog for hiding the limited render distance ("nasty fog"), and not the computationally intensive ones for added effet ("pretty fog").
well...to be fair. many games simplify stuff like that down to 2d objects...they just do a much better job of actually hiding it...And then you get Cyberpunk which dismisses such use entirely and makes far away objects 2D lol.
well...to be fair. many games simplify stuff like that down to 2d objects...they just do a much better job of actually hiding it...
Fallout New Vegas has a cult following among trans people apparently, partly because of how gender options etc are treated by the game, or so I'm told. The stuff in the screenshot is some of the bullshit trans people have to go through to obtain certain medical care etc.I don't get it.
Is that someone's actual coffin? That's kind of fucked up man...-snip-
I still can't believe