Hacking Hack SXOS

Tomato123

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Impressive work!
You seem to understand your way around SXOS - do you know if the XCI loading is bound by anything within SXOS?
Or do you see a way to make this capability work as a standalone application for other CFWs?

Don't get me wrong, it's awesome to have a patched/free SXOS but I believe that it would be the best to take their greatest features and keep them alive in a more up tp date CFW.
It's not like that code could be legally used anyway. It's not open source and I doubt there's any licence or whatever with SXOS that would allow it. Atmosphere (as an example) is a completely legal project and would never go anywhere near code from SXOS.

It would be amazing if it did have the kind of features you want. But that's just not the way to do it.
 

Imancol

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It's not like that code could be legally used anyway. It's not open source and I doubt there's any licence or whatever with SXOS that would allow it. Atmosphere (as an example) is a completely legal project and would never go anywhere near code from SXOS.

It would be amazing if it did have the kind of features you want. But that's just not the way to do it.
Would homebrew be legal too?
 

Tomato123

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Would homebrew be legal too?
I'm not too familiar with SXOS and what homebrew is made specifically for it. As far as I knew, I thought all homebrew worked on any CFW provided it had the features the homebrew made use of. As for legality, it probably would depend on if that homebrew contains any copyrighted code itself. Sort of like how some homebrew for the PS4 uses Sony's SDK and therefore is probably not legal.
 

cashboxz01

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It's not like that code could be legally used anyway. It's not open source and I doubt there's any licence or whatever with SXOS that would allow it. Atmosphere (as an example) is a completely legal project and would never go anywhere near code from SXOS.

It would be amazing if it did have the kind of features you want. But that's just not the way to do it.

Hey it would be better if someone could write a script which would take an individual's console's key dumps, and create XCI Loader out of that. (maybe it's stretching the legal technicalities)
 
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Inaki

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Impressive work!
You seem to understand your way around SXOS - do you know if the XCI loading is bound by anything within SXOS?
Or do you see a way to make this capability work as a standalone application for other CFWs?

Don't get me wrong, it's awesome to have a patched/free SXOS but I believe that it would be the best to take their greatest features and keep them alive in a more up tp date CFW.
Indeed, an impressive work :)

About taking the SXOS features we like and add them to atmosphere, yes, but we don't know how much work that is... maybe some features are more or less modular ( in some kips or so... ) or at least they can be cut off as binary blobs, but then we would need a wrapper to franken-glue it to atmosphere... I don't know.

Another possibility is giving support for newer firmwares and maybe new features to the stage3 we have in this 3.1.0 boot.dat, maybe with a chainloader that runs via sxgear 1.1 ?
 
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Inaki

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No, I use SysNand or I practically only directly execute Payload.bin
I made the mistake of downloading the first version, so find and download SX Autoloader version 1.4 and it works.
https://waaw.to/f/52wnVpEwiIkP
https://tecnofreak.net/sx-autoloader-v1-40-disponible/

YES, I am using HDD.

PD: It is ironic that this KIP is a kind of semi-charger / XCI mount, which is requested so much by Atmosphere ..
Interesting.

--------------------- MERGED ---------------------------

It's not like that code could be legally used anyway. It's not open source and I doubt there's any licence or whatever with SXOS that would allow it. Atmosphere (as an example) is a completely legal project and would never go anywhere near code from SXOS.

It would be amazing if it did have the kind of features you want. But that's just not the way to do it.
As with sigpatches, it can be provided separately.
 
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mspy

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you seem not to understand that no matter it takes for me trying all stuff it still doesnt work in both consoles that i own..... the only perhaps possible solution is to have a neutos version perhaps it would wok or else someone to share a copy of his clean sd having tinfoil version that works for thumbnail
TX also has it's own version of tinfoil called 'SX Installer' have you tried that and see if it works for you?
 
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Lamine

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More tests carried out:

Using Hacked boot.dat (fingerprint embedded as my original) and legit license. Homebrew tested:
====
SX Save manager - working.
SD Dumper - working.
Tinfoil - icons working.
This would seem to be an issue with a fingerprint check that still needs patched.
=====
Cheat menu - working using patched rommenu
Using unpatched rommenu - cheats working
This would also seem to be an issue with a fingerprint check that still needs patched.

I'm using an alternative patch for rommenu:
Code:
NOP = unhexlify("1F2003D5")
rom_in.seek(0x12A5C) # make license check valid. (0x1244c + 0x160)
rom_in.write(NOP)

This single patch replaces the previous 3 that were used and does the same thing :-) Also the good news with these tests are that none of the patches break anything - only a fingerprint check is missing.

using an original license will obviously make all tools working...... using the modified boot.dat and spoofed license would make these apps not working along with tinfoil thumbnails not available on new games section...
 

Inaki

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False. XCI loading uses Nintendo code and therefore is illegal to provide to anyone.
LOL. So ? sigpatches are ilegal in some legal frames too, but they are published, just not by reswitched team, etc., but by others. Just as sx os itself, this can be published.

--------------------- MERGED ---------------------------

using an original license will obviously make all tools working...... using the modified boot.dat and spoofed license would make these apps not working along with tinfoil thumbnails not available on new games section...
I think he does know that fact, he probably is talking about having these working with the spoofed license.
 
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Lamine

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LOL. So ? sigpatches are ilegal in some legal frames too, but they are published, just not by reswitched team, etc., but by others. Just as sx os itself, this can be published.

--------------------- MERGED ---------------------------


I think he does know that fact, he probably is talking about having these working with the spoofed license.
yes in my opinion he need to know that users of modified (boot.dat+license) would not have the tinfoil feature of showing game icones (thumbnail) on NEW GAMES section, this is one of the downsides of the modified sxos (free license) i hope that @Reacher17 to find a solution to the incompatibility issues happening around :) but for what he does it's still an amazing job to the community :D
 

FR0ZN

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Indeed, an impressive work :)

About taking the SXOS features we like and add them to atmosphere, yes, but we don't know how much work that is... maybe some features are more or less modular ( in some kips or so... ) or at least they can be cut off as binary blobs, but then we would need a wrapper to franken-glue it to atmosphere... I don't know.

Another possibility is giving support for newer firmwares and maybe new features to the stage3 we have in this 3.1.0 boot.dat, maybe with a chainloader that runs via sxgear 1.1 ?

I hope so, it would be awesome if @mrdude and/or @Reacher17 could tell us if anything like that is possible.
 
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Inaki

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yes in my opinion he need to know that users of modified (boot.dat+license) would not have the tinfoil feature of showing game icones (thumbnail) on NEW GAMES section, this is one of the downsides of the modified sxos (free license) i hope that @Reacher17 to find a solution to the incompatibility issues happening around :) but for what he does it's still an amazing job to the community :D
new games works without license; jits issues these days make it not appear...

--------------------- MERGED ---------------------------

Erm...no? Definitely not.
Not in Europe, that's why I said in some legal frames ( in some countries ). But the same principle still aplies.
 

PiracyForTheMasses

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LOL. So ? sigpatches are ilegal in some legal frames too, but they are published, just not by reswitched team, etc., but by others. Just as sx os itself, this can be published.

--------------------- MERGED ---------------------------


I think he does know that fact, he probably is talking about having these working with the spoofed license.

False. Sigpatches are legal to share which is why this very site allows said files to be shared here. Sx xci loading uses Nintendo's code which makes it illegal to distribute. Why do you think it's against the rules here to share sxos? Why do you think the moderators have been monitoring this thread, removing files/links to files & reminding people it's against the rules to share sxos.
 

Inaki

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False. Sigpatches are legal to share which is why this very site allows said files to be shared here. Sx xci loading uses Nintendo's code which makes it illegal to distribute. Why do you think it's against the rules here to share sxos? Why do you think the moderators have been monitoring this thread, removing files/links to files & reminding people it's against the rules to share sxos.
oh, you meant here ? please... look at all the goodies that are published online, sxos for example. This is an sterile discussion, btw.
 

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