So there are a bunch of switch FPS games (eg. Bioshock) where the developers have refused to add gyro control support. Ever since trying FPS games with gyro control, I just can't go back to only using sticks as playing with gyro is superior in every way. I have some programming experience but never done anything with a switch - how feasible would it be to tie right analog input to gyro while running a game (as a universal solution)? Are there libraries that would be useful for this? Can Horizon run background processes that interact with games?









