Gaming Cyberpunk 2077

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What are everyone's thoughts on the game? I got about an hour into it before having to leave for work, and I am not sure if it was worth waiting for. That montage after the failed (and disappointing) carjacking job leaves a sour taste in my mouth. Makes the game feel unfinished, and after 8 years and multiple delays, it's just sad. It's like they gloss over an entire chapter filled with fun diversions and interesting missions and plot details and drop you at the beginning of a quest with no context and tons of questions. Who? Why? Where? Are we cops now (I chose the street kid path this playthrough)?

Not to mention the graphics and janky M+KB controls. The graphics are noticeably last gen (the character model during character creation looks god-awful) on high settings. Mouse sensitivity needs cranked up or else it's like controlling the baby in Fallout 3. Plus the keybindings are counter-intuitive.

I'll give it a better chance when I get home, but so far I actually feel a little sad and disappointed.
 
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Alexander1970

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What are everyone's thoughts on the game? I got about an hour into it before having to leave for work, and I am not sure if it was worth waiting for. That montage after the failed (and disappointing) carjacking job leaves a sour taste in my mouth. Makes the game feel unfinished, and after 8 years and multiple delays, it's just sad. It's like they gloss over an entire chapter filled with fun diversions and interesting missions and plot details and drop you at the beginning of a quest with no context and tons of questions. Who? Why? Where? Are we cops now (I chose the street kid path this playthrough)?

I'll give it a better chance when I get home, but so far I actually feel a little sad and disappointed.

Maybe it is really true....:lol:

https://gbatemp.net/threads/is-some...ut-problems-like-on-the-homepage-said.578658/
 
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gameboy

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nobody should be defending this piece of trash game. 8 million preorders LMFAO (including myself). My pc physical case order got delayed until next week, so I pirated the game, and I tried to cancel my preorder but they wouldnt let me just straight cancel it LOL i have to mail it back and the whole shabang. Its garbage even on PC.

The graphics are straight up 2014 Xbox One launch title graphics and most parts of the game are poorly lighted without ray tracing. The pop in is bad on all hardware, the texture loads are bad on all hardware, the glitches are bad on all hardware. Its unfinished broken mess. the npc have weird neck cranks and slide sometimes, most of them are smoking and the animations are broken lol.

I dont think Ive ever seen anything like it. Maybe Call of Duty WW2 when they couldnt get anything right until 8 months after release on a 1yr cycle game...
 

subcon959

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I'm about 7 hours in and this is easily one of the most atmospheric game worlds I've ever been in. The story is great so far and the writing is good, if a bit cringy at times. The part that sticks out the most though is the audio/visual aspect. It is simply amazing what CDPR have managed to achieve here on a technical level. This game should be the showcase for what raytracing can accomplish if done properly.. I found myself just walking around exploring the city to admire the lighting effects on every different texture and surface.

I've also been really lucky in that I didn't see a single glitch or crash in my 7 hours so far, but I'm sure I will eventually. I did have a couple things I thought needed improving but as I'm writing this I've forgotten what they were.

Edit: Remembered one of them, the mini-map path to follow is a bit off and sometimes you end up missing turns or not knowing exactly where to go because of it.
 
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nobody should be defending this piece of trash game. 8 million preorders LMFAO (including myself). My pc physical case order got delayed until next week, so I pirated the game, and I tried to cancel my preorder but they wouldnt let me just straight cancel it LOL i have to mail it back and the whole shabang. Its garbage even on PC.

The graphics are straight up 2014 Xbox One launch title graphics and most parts of the game are poorly lighted without ray tracing. The pop in is bad on all hardware, the texture loads are bad on all hardware, the glitches are bad on all hardware. Its unfinished broken mess. the npc have weird neck cranks and slide sometimes, most of them are smoking and the animations are broken lol.

I dont think Ive ever seen anything like it. Maybe Call of Duty WW2 when they couldnt get anything right until 8 months after release on a 1yr cycle game...
I'm trying to give it a chance, but I'm thinking I should leave it in the back log until it starts to get fixed. It definitely wasn't going to be complete this year, because as I predicted it suffered from feature creep and development hell. Trying desperately to combine the gameplay from a bunch of games that released since the 2012 announcement, while trying to throw the entire tabletop game into it as well. The result is just really depressing. There is definitely potential there, as I really love immersive sims like the Deus Ex series and System Shock, etc. but they obviously blew too much money on marketing, and didn't invest enough into their dev team.

Let this be a lesson to the people who say "I don't mind that they delayed it, you want a buggy mess!?" Add this one onto the pile along with DNF, Too Human, No Man's Sky, Star Citizen, etc. Games that either released too late to be relevant, or that needed another year of development time despite numerous delays. Wish people would learn release dates are marketing and have almost nothing to do with the actual product. Games can be feature complete and mostly bug free months before release, or unfinished and broken months after.

--------------------- MERGED ---------------------------

I'm about 7 hours in and this is easily one of the most atmospheric game worlds I've ever been in. The story is great so far and the writing is good, if a bit cringy at times. The part that sticks out the most though is the audio/visual aspect. It is simply amazing what CDPR have managed to achieve here on a technical level. This game should be the showcase for what raytracing can accomplish if done properly.. I found myself just walking around exploring the city to admire the lighting effects on every different texture and surface.

I've also been really lucky in that I didn't see a single glitch or crash in my 7 hours so far, but I'm sure I will eventually. I did have a couple things I thought needed improving but as I'm writing this I've forgotten what they were.

Edit: Remembered one of them, the mini-map path to follow is a bit off and sometimes you end up missing turns or not knowing exactly where to go because of it.
Idk, I think Death Stranding on PC looks way better, but do you think slow hard drive mode might have something to do with it? I don't have enough space on my SSDs to see what the game is like without it.
 
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D34DL1N3R

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Idk, I think Death Stranding on PC looks way better, but do you think slow hard drive mode might have something to do with it? I don't have enough space on my SSDs to see what the game is like without it.

What problems did you have that you feel an SSD may remedy? I didn't see anything mentioned in your OP.
 

Kioku

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nobody should be defending this piece of trash game. 8 million preorders LMFAO (including myself). My pc physical case order got delayed until next week, so I pirated the game, and I tried to cancel my preorder but they wouldnt let me just straight cancel it LOL i have to mail it back and the whole shabang. Its garbage even on PC.

The graphics are straight up 2014 Xbox One launch title graphics and most parts of the game are poorly lighted without ray tracing. The pop in is bad on all hardware, the texture loads are bad on all hardware, the glitches are bad on all hardware. Its unfinished broken mess. the npc have weird neck cranks and slide sometimes, most of them are smoking and the animations are broken lol.

I dont think Ive ever seen anything like it. Maybe Call of Duty WW2 when they couldnt get anything right until 8 months after release on a 1yr cycle game...
I've heard more praise than criticism. If you think this looks like an XB1 launch title, you should stop playing on trash hardware.
 
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What problems did you have that you feel an SSD may remedy? I didn't see anything mentioned in your OP.
People are saying the graphics are awesome, but either I have a setting wrong (everything I saw defaulted to high, so idk), or it's due to texture streaming or DLSS or some combination of the two. The hair looks like it's from PS3/360 gen, and everything just sort of looks muddy like an early Xbone/PS4 game. i9-9900k @ 5ghz, RTX 2070, and 16 GB Corsair DDR5 (I think it's 5 anyway), so it should look great at 1080p/144hz that my monitor supports.

--------------------- MERGED ---------------------------

Whinny kids nowdays will simply complain on anything..... Honestly I played it like GTA 6!
What? They cut a bunch of the story and replaced it with a short cutscene, and then it doesn't even run properly on current gen consoles. I guess some people will worship game companies no matter what for some unknown reason.
 

leon315

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What? They cut a bunch of the story and replaced it with a short cutscene, and then it doesn't even run properly on current gen consoles. I guess some people will worship game companies no matter what for some unknown reason.

I loved the plot, guess this is highly my personal opinion.
NO, I DIDN'T, I play on PC and so far it's flawless, dunno how 's doing console players but i told my friends who bought it on PC to turn off RTX and it solved 99% of crash.
To be honest, RTX is overrated and technology still has loooooooong road before devs can use it properly.
 
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I loved the plot, guess this is highly my personal opinion.
NO, I DIDN'T, I play on PC and so far it's flawless, dunno how 's doing console players but i told my friends who bought it on PC to turn off RTX and it solved 99% of crash.
To be honest, RTX is overrated and technology still has loooooooong road before devs can use it properly.
I haven't had a crash yet, just some lipsync glitches and a guy walking through a locked gate but it still looks ugly to me for some reason.
 

subcon959

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do you think slow hard drive mode might have something to do with it? I don't have enough space on my SSDs to see what the game is like without it.
I mean, if you have an SSD then you should definitely be using it over a HDD especially for a game like this, but I'm not sure if it would help with graphics. I'm running it on an NVME drive and it literally takes about 2 seconds to start the game so I'm sure it's helping a lot with the overall experience too. Our CPU's are the same too, but I'm using a 2080TI and 32GB RAM. If it helps, the main thing I remember changing in settings was to turn off all the stuff like Film Grain, Chromatic Aberration and Lens Flare. I also reduced Motion Blur to low. Maybe it looks better because I'm on 1440p instead of 1080p?

Edit: Should also mention, I'm using an XBOX controller as I didn't like the K+M as much, plus I chose the Nomad path as I read that is the best one for the first playthrough.
 
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I mean, if you have an SSD then you should definitely be using it over a HDD especially for a game like this, but I'm not sure if it would help with graphics. I'm running it on an NVME drive and it literally takes about 2 seconds to start the game so I'm sure it's helping a lot with the overall experience too. Our CPU's are the same too, but I'm using a 2080TI and 32GB RAM. If it helps, the main thing I remember changing in settings was to turn off all the stuff like Film Grain, Chromatic Aberration and Lens Flare. I also reduced Motion Blur to low. Maybe it looks better because I'm on 1440p instead of 1080p?
Just read an article about players turning off those post processing effects to make the game less blurry looking. I didn't think to try that.
 

Seliph

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It's pretty ideologically sterile for a Cyberpunk themed game as far as I can tell based on what I've heard and read. Umurangi Generation is a lot better in that respect.

Definitely needs a lot of patches too, it almost reminds me of skyrim with how ambitious the game is and how buggy it is.

Aesthetically the game is nice and I'm sure the gameplay is pretty good but it seems very... inoffensive for a Cyberpunk game. Not exactly my cup of tea from all I've seen but I may pick up the game after a few patches.
 
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subcon959

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There's a new update for PC to bring the version to 1.0.4.. seems to fix several issues that some people had.

Changelog said:
Quests
  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes


Gameplay
  • Fixed the preview in weapon crafting.

Visual
  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability
  • Improved stability, including various crash fixes.

Miscellaneous
  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.

PC-specific
  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
 

Xzi

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I'm loving it so far. About ten hours in I'd say the frequency of bugs was definitely exaggerated by reviewers, and the game is among the most immersive first-person titles I've ever played. The tech they used for lip syncing is a big part of that I think...it's a massive improvement over the robotic NPCs of Skyrim or Fallout 4.

I wasn't bothered at all by the montage after the carjacking, in fact I just skipped it. It's not as though that actually takes away from available content/side quests in the game once you're able to free roam...it's just meant to establish V's friendship with Jackie.
 
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I'm loving it so far. About ten hours in I'd say the frequency of bugs was definitely exaggerated by reviewers, and the game is among the most immersive first-person titles I've ever played. The tech they used for lip syncing is a big part of that I think...it's a massive improvement over the robotic NPCs of Skyrim or Fallout 4.

I wasn't bothered at all by the montage after the carjacking, in fact I just skipped it. It's not as though that actually takes away from available content/side quests in the game once you're able to free roam...it's just meant to establish V's friendship with Jackie.
I just feel like it doesn't explain anything about how they ended up being mercenaries for hire, and you see all the cool stuff happening, but don't get to do any of it.
 

vincentx77

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So far it's a bit too FPS for my liking. The graphics, however, are absolutely amazing, especially when you consider how big and cohesive the world seems to be. I'm not playing on console, though.

Also, my game has softlocked once due to bugs. When you first meet the Ripperdoc for your optical implant (this happens VERY early, so not a spoiler) I could put in the eye implant, but it wouldn't let me do the one on my hand, and therefore gave me no way to exit the augmentation menu.

By far, the biggest strike against it is the system requirements. I have an RTX 2080, and I can't quite manage a stable 60 fps at 1080p with medium settings. If I cap myself to 30, I can get away with some raytracing. I've heard people calling this game the new Crysis, and I think I agree wholeheartedly.
 

sarkwalvein

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I hope the game gets improved with further patches, but there's some part of it (e.g. storytelling) I believe can't be improved.

The game lacks polish and the storytelling has disappointed me a bit, many times it feels like it doesn't give you enough motivation, it doesn't build characters well enough and doesn't tell the story in a good enough way to immerse you in the narrative, some times it just feels cheap. E.g. the early point where the three different lifepaths "join" has a same-for-all "6 months passed" video sequence that both feels cheap and fails to immerse you in the story.

Also, other than storytelling, the bugs that plague the game many times get in the way of enjoying it.

Summary: disappointing but I can still extract enjoyment out of it.
 
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