Homebrew Discussion Confirmed: Mario All Stars 3D Collection have 3 emulators

  • Thread starter Thread starter GatoFiestero
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well just change the hash But that dont works

View attachment 225051

then just compress again the nro to nrolz and edit the sha256 from NRR (you need patch the sysmodule "ro") and put the file in layeredfs
I can't wait to see the results of this black magic.

I found this information if you guys want to check it



This thread on Reddit:
https://www.reddit.com/r/SwitchPirates/comments/it8b9s/super_mario_3d_all_stars_contains_a/

And this shitty graphic that I made explaining how this nintendo emulator system works (but in my imagination):

vR6c7sm.png
 
Last edited by GatoFiestero,
A question: Are texturess prerendered? Or they render on the fly? I say because iirc Nvidia used a real time algorythm to upscale textures for Galaxy on Shield
 
If anyone has an account on their forum and is fairly active, feel free to invite them in, though I'm sure they would've seen it already, seeing as the subject the sites are for.
 
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I can't wait to see the results of this black magic.

I found this information if you guys want to check it

https://mobile.twitter.com/OatmealDome/status/1305794413654765568

This thread on Reddit:
https://www.reddit.com/r/SwitchPirates/comments/it8b9s/super_mario_3d_all_stars_contains_a/

And this shitty graphic that I made explaining how this nintendo emulator system works (but in my imagination):

vR6c7sm.png

If we have to float a canoe up and down a river I'm out. I don't even own a canoe.
 
I was crazy looking for the roms to do the test, I ended up choosing to download Super Mario 3D All Star and extracting the .xci to get the .gcm file containing the Super Mario Sunshine iso

It worked without any problems when I opened it in Dolphin
6fHWRHb.png

oKMIyul.png


the cutscenes have a black screen because the videos are in a separate folder that the Nintendo emulator uses to load (only the audio and subtitles are left)
NcTVPce.png


50AgPP8.png



So, I decided to try Nintendont on my Wii U to see if it would work the same way.

I was really curious, the layout of the Game Cube buttons are not so good on the GamePad, with the button layout of the Switch it would be perfect on the Wii U, I also wondered if it would work with Widescreen.

But to my surprise when I tried to load the game :
J1s8Sti.png

5Hl6ERj.png

Q26BuGQ.png


Was as you can see in the image, but not only that, the game was running considerably slow.

I tried to change some settings in Nintendont but the result was always the same and only this game ran like that.

Well, who was curious if the Super Mario 3D All Star .iso containing Super Mario Sunshine would work on the Wii U Nintendont, this is the result.
That's because the WiiU you're using is most likely NTSC-U, and the Sunshine GCM in the All-Stars collection is the PAL one, hence the weird gra@hics.
It loads fine on Dolphin because it doesn't care about Hertz signals.

Try patching it for NTSC-U, or I don't recall if Nintendont has an option to force PAL into 60Hz/NTSC or something.
 
Doesn't Canoe (SNES emulator in SNES Online) uses hashes too to validate the games? Perhaps @DarkAkuma could help
Pretty sure the method used will be different

--------------------- MERGED ---------------------------

I managed to boot up the EU rom of Sunshine but it crashed after like 5 seconds
 
I was crazy looking for the roms to do the test, I ended up choosing to download Super Mario 3D All Star and extracting the .xci to get the .gcm file containing the Super Mario Sunshine iso

It worked without any problems when I opened it in Dolphin
6fHWRHb.png

oKMIyul.png


the cutscenes have a black screen because the videos are in a separate folder that the Nintendo emulator uses to load (only the audio and subtitles are left)
NcTVPce.png


50AgPP8.png



So, I decided to try Nintendont on my Wii U to see if it would work the same way.

I was really curious, the layout of the Game Cube buttons are not so good on the GamePad, with the button layout of the Switch it would be perfect on the Wii U, I also wondered if it would work with Widescreen.

But to my surprise when I tried to load the game :
J1s8Sti.png

5Hl6ERj.png

Q26BuGQ.png


Was as you can see in the image, but not only that, the game was running considerably slow.

I tried to change some settings in Nintendont but the result was always the same and only this game ran like that.

Well, who was curious if the Super Mario 3D All Star .iso containing Super Mario Sunshine would work on the Wii U Nintendont, this is the result.
It works fine with Nintendont on the regular Wii. The only issues are some textures not displaying properly and cutscenes not showing. But that's just because they're added in separately on the switch version.
14e157b9972b66c35269393c02934efe-png.jpg
 
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It works fine with Nintendont on the regular Wii. The only issues are some textures not displaying properly and cutscenes not showing. But that's just because they're added in separately on the switch version.
14e157b9972b66c35269393c02934efe-png.jpg
Good to know, imformation pass on. The game runs perfectly fine, sans videos and accompanying audio, yes?
 
Good to know, imformation pass on. The game runs perfectly fine, sans videos and accompanying audio, yes?
Correct, I only just started it up, but so far it's not laggy or anything, plays just fine. Only the HD textures and cutscenes are missing. Also some voice lines.
 
Correct, I only just started it up, but so far it's not laggy or anything, plays just fine. Only the HD textures and cutscenes are missing. Also some voice lines.
Cool, that's important to know. any information on how that iso acts is good information until proven otherwise. Much appreciated!
 

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