Hacking 64Inject - Definitive N64 Wii U Virtual Console Injector

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Wii64 = GC Controller/Pro Controller/WiiU GamePad./Classic Controller/Wiimote and Nunchuck.

Not64 = All above except WiiU GamePad it not supported.

I have and only use Official but NES/SNES Classic Controllers and other third party devices that connect via Wiimotes I think work.
 
Last edited by CORE,
well one error that pisses me off is that something is not being filled correctly, the savefile and game file get diferent gameids on the data management which shouldnt happen, im guessing the script is not filling a column correctly.
 
I read the first post and github, but I'm not real clear how to add the images? I want to inject Mario Kart 64.

Edit: nm, forgot it was an official VC release so I'll just get it from usb helper.
 
Last edited by Jayinem81,
Hey guys. I wanna inject the European Version of SM64. I think my problem is that I use the wrong ini. Which one do I have to use?
 
Why the hell is nobody reading the first sentence of the first post in this thread?
Version 1.8 of "64Inject" is the final version of independent development. "64Inject" was the base and is integrated into "Phacox's Injector", and its development continues within this.
In other words: 64Inject is an abandoned project and you should not use it but Phacox's Injector!
 
Hey guys. I wanna inject the European Version of SM64. I think my problem is that I use the wrong ini. Which one do I have to use?
you dont need to inject it, supermario 64 is an official release just get the install files froma european version lol
 
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you dont need to inject it, supermario 64 is an official release just get the install files froma european version lol
IIRC the ROM inside is from the US version but yea, one could just exchange the ROM in the official EUR release. AFAIK the rom isn't even signed so that might even run without CFW. ;)
 
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