Hacking VitaCheat/FinalCheat Database

DJPlace

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i found a INF money cheat for Akiba's Trip but..... also i'm having problem with it.... it will not let my proceed with the story it keeps loading and won't go to the next screen.

i beat the game before and i used my clear save data so far so good i will report again. just beat the game legit and make a clear data and then use the cheat once you unlock some stuff or something i have to look
 
Last edited by DJPlace,

tomberyx

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# Title: Disgaea 3 Absence of Detention
# ID: PCSB00098
# Region: EU
# Version: 1.01
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB00098

_V0 Moon Jump [hold O]
$B200 00000001 00000000
$C201 00000000 00002000
$0000 01A179B2 0000000F

_V0 Inf.Hal
$B200 00000001 00000000
$0200 00697CD0 0076ADF1
# Title: Disgaea 4 A Promise Revisited
# ID: PCSB00455
# Region: EU
# Version: 1.01
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB00455

_V0 inf.Hal
$B200 00000001 00000000
$0200 0024E9F8 0076ADF1

_V0 Moon Jump [hold X]
$B200 00000001 00000000
$C201 00000000 00004000
$0200 009A5CB4 C0000000
# Title: Tales of Hearts R
# ID: PCSB00550
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 70+
# DLC: No!
# Code Author: tomberyx
# PCSB00550

_V0 inf.Money
$B200 00000001 00000000
$0200 000CD274 0076ADF1

_V0 inf.Hp-MP [not Permanent]
$B200 00000001 00000000
$0200 000CA418 00443041 #Change here

_V0 EXP 7777777 [after Fight]
$B200 00000001 00000000
$0200 06706CCC 0076ADF1

_V0 Inf.Item [must be in Inventory]
$B200 00000001 00000000
$0000 000C71BA 00000063
$0000 000C71BE 00000063
$0000 000C71C2 00000063
$0000 000C71C6 00000063
$0000 000C71CA 00000063
$0000 000C71CE 00000063
$0000 000C71D2 00000063
$0000 000C71D6 00000063
$0000 000C71DA 00000063
$0000 000C71DE 00000063
$0000 000C71E2 00000063
$0000 000C71E6 00000063
$0000 000C71EA 00000063
$0000 000C71EE 00000063
$0000 000C71F2 00000063
$0000 000C71F6 00000063
$0000 000C71FA 00000063
$0000 000C71FE 00000063
$0000 000C7202 00000063
$0000 000C7206 00000063
$0000 000C720A 00000063
$0000 000C720E 00000063
$0000 000C7212 00000063
$0000 000C7216 00000063
$0000 000C721A 00000063
$0000 000C721E 00000063
$0000 000C7222 00000063
$0000 000C7226 00000063
$0000 000C722A 00000063
$0000 000C722E 00000063

_V0 Save Everywhere
$B200 00000001 00000000
$0000 06707170 00000001

_V0 Teleport [Experimental]
$B200 00000001 00000000
$0000 06707179 0000000B

_V0 inf.Treasure Loot[not everywhere]
$0000 8129833A 00000000
$0000 8129833B 00000000
$0000 8129832A 00000000
$0000 8129831B 00000000

_V0 Walk Through Walls [needs Stairs]
$0000 8A984481 00000001

_V0 inf.Time [Balloon Mini-Game]
$B200 00000001 00000000
$0000 06706C9A 000000FF

_V0 No Random-Fights
$0000 8129830C 00000000

_V0 Every Step -Enemy Attacks-
$0000 8129830E 00000001

_V0 Birds-View [only outside]
$0000 8A98419F 00000043

_V0 Player is bigger [only outside]
$0200 8A98420F 00000000
 

Attachments

  • PCSB00098.rar
    327 bytes · Views: 275
  • PCSB00455.rar
    327 bytes · Views: 271
  • PCSB00550.rar
    702 bytes · Views: 301
Last edited by tomberyx,

dbzgts

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does anyone have cheat codes for super stardust delta on psvita?
Can u use vitacheat? If yes, you can try search for 8bit. I do have but it work partially. If it is not working, you need to restart the game. If u want i shate it later

--------------------- MERGED ---------------------------
cwErJ3F


cwErJ3F

I'm moving to ps4.... just need to learn a bit assembly language and we can easyly debug to get pointer/static address
 
Last edited by dbzgts,

tomberyx

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# Title: Volgarr the Viking
# ID: PCSB01179
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB01179

_V0 inf.Jump
$B200 00000001 00000000
$0000 0000793A 00000000

_V0 Invincible 1
$B200 00000001 00000000
$0000 0000792B 00000001

_V0 Invincible 2
$B200 00000001 00000000
$0000 00007931 00000001

_V0 Stop Enemies
$B200 00000001 00000000
$0000 00007932 00000001

_V0 max.Coins
$B200 00000001 00000000
$0200 000077B8 0076ADF1

_V0 max.Gold
$B200 00000001 00000000
$0200 000077C0 0076ADF1

_V0 Time Stop
$B200 00000001 00000000
$0000 00007910 00000000

_V0 inf.Warrior Spirits
$B200 00000001 00000000
$0000 00007928 00000063

_V0 Fire Jump-Attack
$B200 00000001 00000000
$0000 00007930 00000001
 

Attachments

  • PCSB01179.rar
    398 bytes · Views: 221
Last edited by tomberyx,
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thatonegxyguy

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i was wondering if you guys could do a grand kingdom cheat as ivd tried finding some but they dont work. i believe it is PCSE00879 thank you <3
 

eighthdayregret

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# Title: Volgarr the Viking
# ID: PCSB01179
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB01179

_V0 inf.Jump
$B200 00000001 00000000
$0000 0000793A 00000000

_V0 Invincible 1
$B200 00000001 00000000
$0000 0000792B 00000001

_V0 Invincible 2
$B200 00000001 00000000
$0000 00007931 00000001

_V0 Stop Enemies
$B200 00000001 00000000
$0000 00007932 00000001

_V0 max.Coins
$B200 00000001 00000000
$0200 000077B8 0076ADF1

_V0 max.Gold
$B200 00000001 00000000
$0200 000077C0 0076ADF1

_V0 Time Stop
$B200 00000001 00000000
$0000 00007910 00000000

_V0 inf.Blue-something
$B200 00000001 00000000
$0000 00007928 00000063

_V0 Fire Jump-Attack
$B200 00000001 00000000
$0000 00007930 00000001
The blue things are called Warrior Spirits.
 

tomberyx

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# Title: Kid Tripp
# ID: PCSB01354
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB01354

_V0 inf.Lives
$D200 8137F844 00000063
$0200 8137F844 00000062
$D200 8147F844 00000061
$0200 8147F844 00000060

_V0 999 Coins
$D200 8137F83C 000003E7
$0100 8137F83C 000003E6
$D200 8147F83C 000003E5
$0100 8147F83C 000003E4

_V0 X Level 00-14
$D200 8147F832 00140001 # change 14 not-01
$0200 8147F832 00140001
$D200 8137F832 00140001
$0200 8137F832 00140001

_V0 Time Stop
$D200 8137F840 00000000
$0200 8137F840 00000000
$D200 8147F840 00000000
$0200 8147F840 00000000

_V0 Death Counter
$D200 8137F862 00000001
$0200 8137F862 00000001
$D200 8147F862 00000001
$0200 8147F862 00000001

_V0 REC
$D200 8137F862 DEADFACE
$0200 8137F862 DEADFACE
$D200 8137F862 DEADFACE
$0200 8137F862 DEADFACE
 

Attachments

  • PCSB01354.rar
    442 bytes · Views: 236
Last edited by tomberyx,

Peoples92

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# Title: Kid Tripp ___experimental codes___
# ID: PCSB01354
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Vita-Language: German
# Reset Game: 20+
# Code Author: tomberyx
# PCSB01354

_V0 experimental codes below
$0000 00000000 00000000

_V0 inf.Lives
$D200 8137F844 00000063
$0200 8137F844 00000062
$D200 8147F844 00000061
$0200 8147F844 00000060

_V0 999 Coins
$D200 8137F83C 000003E7
$0100 8137F83C 000003E6
$D200 8147F83C 000003E5
$0100 8147F83C 000003E4

_V0 X Level 00-14
$D200 8147F832 00140001 # change 14 not-01
$0200 8147F832 00140001
$D200 8137F832 00140001
$0200 8137F832 00140001

_V0 Time Stop
$D200 8137F840 00000000
$0200 8137F840 00000000
$D200 8147F840 00000000
$0200 8147F840 00000000

_V0 Death Counter
$D200 8137F862 00000001
$0200 8137F862 00000001
$D200 8147F862 00000001
$0200 8147F862 00000001

_V0 REC
$D200 8137F862 DEADFACE
$0200 8137F862 DEADFACE
$D200 8137F862 DEADFACE
$0200 8137F862 DEADFACE
i have tested your codes but none of them work
 

tomberyx

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Thx for respond!
I am currently trying to study D200 codes but it seems without success. I wonder why the codes only work for me. I think a pointer would be better but too much work. I stick with it and try to make the codes stable even without pointers. Let's see what the future brings

--------------------- MERGED ---------------------------

The blue things are called Warrior Spirits.

Thanks for the hint, I changed it. You were right, all B200s work in the game. I wonder what I did wrong that they didn't work the last time ...

I found out where the B200 works and where not it is not a guarantee.

I try to explain it:
Range 81-83 Success rate 55%
83-89 40%
89-8C 20%

If you don't succeed at 81-89 then your chances are slim.
Often the best results are inside 81-83 inf.lives etc. But if B200 does not work in 81-83 then all that remains is to find out what is possible outside of 83-8x it is annoying but better than nothing.

In summary, Range 81-8X plays a very important role in whether B200 will work or not.
Is just a hint to everyone.
 
Last edited by tomberyx,
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Peoples92

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Thx for respond!
I am currently trying to study D200 codes but it seems without success. I wonder why the codes only work for me. I think a pointer would be better but too much work. I stick with it and try to make the codes stable even without pointers. Let's see what the future brings

--------------------- MERGED ---------------------------



Thanks for the hint, I changed it. You were right, all B200s work in the game. I wonder what I did wrong that they didn't work the last time ...

I found out where the B200 works and where not it is not a guarantee.

I try to explain it:
Range 81-83 Success rate 55%
83-89 40%
89-8C 20%

If you don't succeed at 81-89 then your chances are slim.
Often the best results are inside 81-83 inf.lives etc. But if B200 does not work in 81-83 then all that remains is to find out what is possible outside of 83-8x it is annoying but better than nothing.

In summary, Range 81-8X plays a very important role in whether B200 will work or not.
Is just a hint to everyone.
no problem and for the coins i used the normal search and that stays with the restart if i activate the cheat as well as with the lives
 

tomberyx

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I can't quite follow you, what do you mean? try it in german :-)
Du Sack, habe ich vergessen zu sagen.
Please post your codes what you got. Mybe it can help to start the next steps
 
Last edited by tomberyx,
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eighthdayregret

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Thx for respond!
I am currently trying to study D200 codes but it seems without success. I wonder why the codes only work for me. I think a pointer would be better but too much work. I stick with it and try to make the codes stable even without pointers. Let's see what the future brings

--------------------- MERGED ---------------------------



Thanks for the hint, I changed it. You were right, all B200s work in the game. I wonder what I did wrong that they didn't work the last time ...

I found out where the B200 works and where not it is not a guarantee.

I try to explain it:
Range 81-83 Success rate 55%
83-89 40%
89-8C 20%

If you don't succeed at 81-89 then your chances are slim.
Often the best results are inside 81-83 inf.lives etc. But if B200 does not work in 81-83 then all that remains is to find out what is possible outside of 83-8x it is annoying but better than nothing.

In summary, Range 81-8X plays a very important role in whether B200 will work or not.
Is just a hint to everyone.
Well, kind of.
So when you look at the memory viewer and press up on the right analog stick, you'll see two ranges appear at the top of the screen.
For example:
seg0: 81000345-81100678 seg1: 81298765-81545678

If your value is in the first range, your code will look like this:
$B200 00000000 00000000
$0200 81000234 42C80000

If your value is in the second range, your code will look like this:
$B200 00000001 00000000
$0200 81290555 42C80000

If your value is NOT in those two ranges shown in the memory viewer, then the B200 codes will either be inconsistent or flat out not work.
 
Last edited by eighthdayregret,

Nightwinter

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Does anybody knows how to edit anything in Darkest Dungeon? Heck I've been trying to edit gold but it doesn't find it in any value type, tried all and everything. Weird.
 

NeoGranzon

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Well, kind of.
So when you look at the memory viewer and press up on the right analog stick, you'll see two ranges appear at the top of the screen.
For example:
seg0: 81000345-81100678 seg1: 81298765-81545678

If your value is in the first range, your code will look like this:
$B200 00000000 00000000
$0200 81000234 42C80000

If your value is in the second range, your code will look like this:
$B200 00000001 00000000
$0200 81290555 42C80000

If your value is NOT in those two ranges shown in the memory viewer, then the B200 codes will either be inconsistent or flat out not work.

Sorry @eighthdayregret ,but how do you calculate the exact value with segments 0 & 1 that i don't understand yet?
 

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