could u reupload the save editor as the links are down
hello guys, a noob here is wanting to ask for ur guidance about gender changing stuff, btw how do we exactly get that byleth.character type of file? when i backup my save data using tinfoil all i got is just slot01 file, theres no such file
yea i did try but just to be sure its the dropbox one right cause it tells there was an error with the downloadThey're working for me. Have you tried a different browser?
so, load your save "slot01" in the save editor, now if you go to the roster tab in the save editor, the first one is the MC, click export, and that's how you get the file. but im also sure that the save editor now has a id selector in the upper right corner.hello guys, a noob here is wanting to ask for ur guidance about gender changing stuff, btw how do we exactly get that byleth.character type of file? when i backup my save data using tinfoil all i got is just slot01 file, theres no such file
sorry in advance for my ignorance.
Magic list as in default character spells? I think layerfs is still available for sxosAny magic list hack work with sxos i think the one in this thread only work for atmoshpere it crash when sxos user
yea i did try but just to be sure its the dropbox one right cause it tells there was an error with the download
Magic list as in default character spells? I think layerfs is still available for sxos
ohh cool, yes save editor has it and just using it ) thanks for notifying me.so, load your save "slot01" in the save editor, now if you go to the roster tab in the save editor, the first one is the MC, click export, and that's how you get the file. but im also sure that the save editor now has a id selector in the upper right corner.
if you're still using these codes:I'm sorry to bother you again, but I still wasn't sure about the "Highlight - Spell List" codes. It just crashes the game when I use them.
Would you have an idea about what's going wrong?
if you're still using these codes:
try using a different register, i never use register 0 for any of my codes because it gave me a hard time, one time.[Highlight - Spell List without Rank Y+Dpad UP]
80002008
58000000 01ACA288
58001000 00021068
78000000 00000094
68000000 64646464 64646464
78000000 0000009C
64000000 00000000 64646464
78000000 000000A0
68000000 01030900 080D0C04
78000000 000000A8
64000000 00000000 1B1A1925
20000000
[Highlight - Spell List with Rank Y+Dpad UP]
80002008
58000000 01ACA288
58001000 00021068
78000000 0000008D
62000000 00000000 00000808
78000000 00000094
68000000 64646464 64646464
78000000 0000009C
64000000 00000000 64646464
78000000 000000A0
68000000 01030900 080D0C04
78000000 000000A8
64000000 00000000 1B1A1925
20000000
yes, there is a code for "unlocking" magic properties for normal classes. but right now, the best working code is edizon only because of the OR function:Oh Might @Gamerjin Helper of the forgoten, hero of the FE Thread!
Ive been very bus theses days and was not able to keep up with the thread, so there is an code to let classes without magic use magic? or have u guys found the change model code?
[Unlock Magic properties - AMS loop]
11160000 AE81D32E 0000000A
58050000 01B4B510
58051000 000001AE
300E0000 00000024
989C5000
510C1000 00000000
916CC100 00000008
A1C50000
78050000 00000076
310E0000
20000000
[Unlock Magic Properties - normal classes(Both)]
01100000 AE81D32E 0000000A
01100000 AE81D3A4 0000000A
01100000 AE81D41A 0000000A
01100000 AE81D506 0000000A
01100000 AE81D57C 0000000A
01100000 AE81D5F2 0000000A
01100000 AE81D668 0000000A
01100000 AE81D6DE 0000000D
01100000 AE81D754 0000000A
01100000 AE81D7CA 0000000A
01100000 AE81D840 0000000A
01100000 AE81DA18 0000000D
01100000 AE81DA8E 0000000A
01100000 AE81DB04 0000000A
01100000 AE81DB7A 0000000A
01100000 AE81DBF0 0000000A
01100000 AE81DC66 0000000D
01100000 AE81DCDC 0000000D
01100000 AE81DD52 0000000D
01100000 AE81DDC8 0000000A
01100000 AE81DE3E 0000000A
01100000 AE81DEB4 0000000A
01100000 AE81E08C 0000000D
01100000 AE81E102 0000000D
01100000 AE81E1EE 0000000D
01100000 AE81E264 0000000D
01100000 AE81E3C6 0000000A
no, this is using the highlight unit code to temporary rewrite the spells that unit is using. now if you need a more permanent solution, then yes, persondata.bin is neededAhh, so just pop in a different register in those red digits? I'll try that, thanks.
Do I need to do anything involving persondata.bin to use those codes to their full potential? I apologize, I'm rather behind on all of this
Sorry can you point me where i can find it i'm check last few page can't found anything at all just want to unlock all magic for character ( mc mostly )Magic list as in default character spells? I think layerfs is still available for sxos
U know i love you right?yes, there is a code for "unlocking" magic properties for normal classes. but right now, the best working code is edizon only because of the OR function:
i think the second code is missing a few classes, but for the most part it should work.Code:[Unlock Magic properties - AMS loop] 11160000 AE81D32E 0000000A 58050000 01B4B510 58051000 000001AE 300E0000 00000024 989C5000 510C1000 00000000 916CC100 00000008 A1C50000 78050000 00000076 310E0000 20000000 [Unlock Magic Properties - normal classes(Both)] 01100000 AE81D32E 0000000A 01100000 AE81D3A4 0000000A 01100000 AE81D41A 0000000A 01100000 AE81D506 0000000A 01100000 AE81D57C 0000000A 01100000 AE81D5F2 0000000A 01100000 AE81D668 0000000A 01100000 AE81D6DE 0000000D 01100000 AE81D754 0000000A 01100000 AE81D7CA 0000000A 01100000 AE81D840 0000000A 01100000 AE81DA18 0000000D 01100000 AE81DA8E 0000000A 01100000 AE81DB04 0000000A 01100000 AE81DB7A 0000000A 01100000 AE81DBF0 0000000A 01100000 AE81DC66 0000000D 01100000 AE81DCDC 0000000D 01100000 AE81DD52 0000000D 01100000 AE81DDC8 0000000A 01100000 AE81DE3E 0000000A 01100000 AE81DEB4 0000000A 01100000 AE81E08C 0000000D 01100000 AE81E102 0000000D 01100000 AE81E1EE 0000000D 01100000 AE81E264 0000000D 01100000 AE81E3C6 0000000A
note: even if Flying unit can use magic, skip the battle part, trust me, you're not missing much.
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no, this is using the highlight unit code to temporary rewrite the spells that unit is using. now if you need a more permanent solution, then yes, persondata.bin is needed
hmmm.....the fastest way would be to get faith and reason to at least an A. one way is to use the classroom booster and have someone train said character.Sorry can you point me where i can find it i'm check last few page can't found anything at all just want to unlock all magic for character ( mc mostly )
No i don't mean it that way i have no problem maxing character skill but what i want is like mc to actually can use unique magic for another char like bolt from hilda something like thathmmm.....the fastest way would be to get faith and reason to at least an A. one way is to use the classroom booster and have someone train said character.
ah. ok, then yeah, the best way would probably ether the "highlight spell code" that temporary rewrite the unit spells, or a layerfs that uses the persondata.bin to permanently rewrite what the default spells are suppose to be....No i don't mean it that way i have no problem maxing character skill but what i want is like mc to actually can use unique magic for another char like bolt from hilda something like that
use the import character file feature of the save editor and make sure you check the right flags (you can refer to your existing characters to see which flag to check). I've used Rhea before and I've never got this crash issue.Hi I'm trying to have a playable Rhea and Cornelia in my save but it chrashes when starting a battle. Im on claude's route chapter 2 feth ver 1.2.0, attached are the .character files. They are in slots 40-41 in the roster(if that matters...)