ROM Hack Animal Crossing New Horizons Item Spawning Tool

  • Thread starter Thread starter kinglycosa
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I manage to get rid of the presents by cleaning the clutter mess my SD card had @Wolfling
After the clean up, v1.4 works like a charm
 
r6.png


Updated to R6:
- Include image pack of @Kru5h
- Added Player 3 & 4 (But I have NOT tested them myself)
- Added a "Eat fruit button" to set stamina to (10/10) (Do not blame me if you break your rocks)
- Added island name (Thx to @FabioCapela)
- Keyboard shotcut : [INS] / [F2] to spawn item. [F1] to delete item. [F3] to copy item.
- Mouse right click can also copy item.
- Added Auto Refresh every 3 seconds. Saved to config.
- Save/Load the whole inventory. Currently only one save supported.
- Selected spawning slot will move to next available slot automatically after every item spawn
- Add a button to toggle between "Hex Mode" and the old "Amount Mode".

https://www.dropbox.com/s/wrkmdx4p1hapxmv/Release6.zip?dl=0

This release has a large portion of code rewritten. I am 100% sure there are a lot of bugs.
Please kindly report them.
I am also looking for ways to reduce screen cluttering...
 
r6.png


Updated to R6:
- Include image pack of @Kru5h
- Added Player 3 & 4 (But I have NOT tested them myself)
- Added a "Eat fruit button" to set stamina to (10/10) (Do not blame me if you break your rocks)
- Added island name (Thx to @FabioCapela)
- Keyboard shotcut : [INS] / [F2] to spawn item. [F1] to delete item. [F3] to copy item.
- Mouse right click can also copy item.
- Added Auto Refresh every 3 seconds. Saved to config.
- Save/Load the whole inventory. Currently only one save supported.
- Selected spawning slot will move to next available slot automatically after every item spawn
- Add a button to toggle between "Hex Mode" and the old "Amount Mode".

https://www.dropbox.com/s/wrkmdx4p1hapxmv/Release6.zip?dl=0

This release has a large portion of code rewritten. I am 100% sure there are a lot of bugs.
Please kindly report them.
I am also looking for ways to reduce screen cluttering...

Top man thank you ill test it out and let you know if i come across any bugs etc Thank you
 
r6.png


Updated to R6:
- Include image pack of @Kru5h
- Added Player 3 & 4 (But I have NOT tested them myself)
- Added a "Eat fruit button" to set stamina to (10/10) (Do not blame me if you break your rocks)
- Added island name (Thx to @FabioCapela)
- Keyboard shotcut : [INS] / [F2] to spawn item. [F1] to delete item. [F3] to copy item.
- Mouse right click can also copy item.
- Added Auto Refresh every 3 seconds. Saved to config.
- Save/Load the whole inventory. Currently only one save supported.
- Selected spawning slot will move to next available slot automatically after every item spawn
- Add a button to toggle between "Hex Mode" and the old "Amount Mode".

https://www.dropbox.com/s/wrkmdx4p1hapxmv/Release6.zip?dl=0

This release has a large portion of code rewritten. I am 100% sure there are a lot of bugs.
Please kindly report them.
I am also looking for ways to reduce screen cluttering...

Great work, thanks for this , will be having a play with this today :)
 
r6.png


Updated to R6:
- Include image pack of @Kru5h
- Added Player 3 & 4 (But I have NOT tested them myself)
- Added a "Eat fruit button" to set stamina to (10/10) (Do not blame me if you break your rocks)
- Added island name (Thx to @FabioCapela)
- Keyboard shotcut : [INS] / [F2] to spawn item. [F1] to delete item. [F3] to copy item.
- Mouse right click can also copy item.
- Added Auto Refresh every 3 seconds. Saved to config.
- Save/Load the whole inventory. Currently only one save supported.
- Selected spawning slot will move to next available slot automatically after every item spawn
- Add a button to toggle between "Hex Mode" and the old "Amount Mode".

https://www.dropbox.com/s/wrkmdx4p1hapxmv/Release6.zip?dl=0

This release has a large portion of code rewritten. I am 100% sure there are a lot of bugs.
Please kindly report them.
I am also looking for ways to reduce screen cluttering...

Hi MySS
Item quants are currently displayed minus 1. ie Shells materials etc if you have 5 collected on Switch it shows as 4 on Poker
 
Ok so on R6 everything appears as presents but on R5 is ok. I have been using botbase 1.4 and its been fine.

** Update if i revert back to R5 i get presents again :( any idea how to fix...do i have to revert back to botbase 1.3
 
Last edited by burhansalih,
R6 top screen, R5 below it
This is why I made the ItemAttr class in my version; so I can call ItemAttr.hasQuantity(UInt16 item) and use the result to determine if I should display a decimal quantity +1 (better for anything that can be stacked) or an hex value (better for everything else).

That class is static and self-contained, BTW, so it should be easy to use as-is in any other version; anyone that wants to "steal" it is welcome to do so.

(It would be better to include that information in the item.cvs file instead of hardcoding it like I did, but that would require revamping the file; I'm not exactly keen on doing that.)
 
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Ok so on R6 everything appears as presents but on R5 is ok. I have been using botbase 1.4 and its been fine.

** Update if i revert back to R5 i get presents again :( any idea how to fix...do i have to revert back to botbase 1.3
just use botbase 1.3. theres no reason not to?
 
just use botbase 1.3. theres no reason not to?

Will do Thanks a lot buddy

--------------------- MERGED ---------------------------

ok i have switched back but now R6 shows all my inventory as full even though i only have few items any ideas?

--------------------- MERGED ---------------------------

I manage to get rid of the presents by cleaning the clutter mess my SD card had @Wolfling
After the clean up, v1.4 works like a charm

What do you mean after clean up? I was working well on R5 i switched to R6 and now I am just getting presents i switched back to 1.3 botbase but still nothing.
 
oh huh. weird. well above seems to be showing the hex quanity and below is decimal?
Yes , it appears the quants are now displayed in Hex

--------------------- MERGED ---------------------------

Will do Thanks a lot buddy

--------------------- MERGED ---------------------------

ok i have switched back but now R6 shows all my inventory as full even though i only have few items any ideas?

--------------------- MERGED ---------------------------



What do you mean after clean up? I was working well on R5 i switched to R6 and now I am just getting presents i switched back to 1.3 botbase but still nothing.
Both versions are working fine for me, no issues, make sure Edizon and Tesla aren't running
 
Hi MySS
Item quants are currently displayed minus 1. ie Shells materials etc if you have 5 collected on Switch it shows as 4 on Poker

R6 top screen, R5 below it
View attachment 208099

Yes, the new release only display raw Hex value of every item now.
I haven't include the "ItemAttr Class" of @FabioCapela yet.
Once that part is done, it will know what to properly display according to the item.
Think of it as "the internal value is correct, but it is now missing the auto show +1 feature"

Ok so on R6 everything appears as presents but on R5 is ok. I have been using botbase 1.4 and its been fine.

** Update if i revert back to R5 i get presents again :( any idea how to fix...do i have to revert back to botbase 1.3

New release does not cause you the "appears as presents" problem, ACNH poker alway peek & poke the same addresses.
Every releases are the same.
Sys-botbase is what go haywire all the time. Try rebooting first.

This is why I made the ItemAttr class in my version; so I can call ItemAttr.hasQuantity(UInt16 item) and use the result to determine if I should display a decimal quantity +1 (better for anything that can be stacked) or an hex value (better for everything else).

That class is static and self-contained, BTW, so it should be easy to use as-is in any other version; anyone that wants to "steal" it is welcome to do so.

(It would be better to include that information in the item.cvs file instead of hardcoding it like I did, but that would require revamping the file; I'm not exactly keen on doing that.)

Thank you for your direction. I saw how you handle the ItemAttr class but I just haven't included it yet.
I want to get some bugs iron out before keep adding things. Will work on that once I got some time.
As for changing the item.csv file... I don't know if anyone would like to update 8000 line.
 
Yes , it appears the quants are now displayed in Hex

--------------------- MERGED ---------------------------


Both versions are working fine for me, no issues, make sure Edizon and Tesla aren't running

Ok i have fixed the issue now it wasnt either Edizon or Tesla but now i cant get the variations of the items on R6 for example beach towel and i would usually put 2 in the amount for the red and white stripes but now it just spawns the 1st variation.
 

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