@depaul Thanks for the tips of testing Third strike!
Before being able to test this I need to understand one thing with the current build of RA though, it's slow as a snail when it comes to load cores.
I've tried removing of core-info to no avail, does it have something to do with my many playlists?
@Maxbeta I'm pretty sure mocha cfw makes loading faster due to the implementation of IOSUHAX. I can't say for sure since Mocha is all I ever used for my setup.
@QuarkTheAwesome I think a PR is probably the vice thing to do, I have not got around cleaning it up to make it presentable yet.
Had some strange include issues that forced me to put the needed functions straight into the main.c file for now (this is probably due to my lack of knowledge of C-programming).
Yes. Unfortunately I rely on ftpiiu everywhere for transferring files, don't get me wrong it's really a great app but speeds are really really slow. Writing from
PC -> [FTP] -> storage_usb averages around 150KB/s (not kidding!). On the upside, the reverse flow (reading/downloading to PC from storage_usb) average about 1.25MB/s so read speeds seems to be alright, or at least good enough to saturate the slow network interface.
My big question is what cause the network speeds to be so slow?
From testing I doesn't seem to be directly related to SD card, Hard drive nor USB write speeds. WLAN and ethernet are equally slow, so it's probably not a
physical network problem either. I think It almost has to be related to how Nintendo has implemented their network communication in software?
Do we have any internal file manager under CFW available? I'd love to test transfer speeds in between storage interfaces to further see if my theory checks out.
Sorry for the long reply!